Move solution and projects to src
This commit is contained in:
135
src/Ryujinx/Ui/GLRenderer.cs
Normal file
135
src/Ryujinx/Ui/GLRenderer.cs
Normal file
@@ -0,0 +1,135 @@
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
using Ryujinx.Common.Configuration;
|
||||
using Ryujinx.Graphics.OpenGL;
|
||||
using Ryujinx.Input.HLE;
|
||||
using SPB.Graphics;
|
||||
using SPB.Graphics.OpenGL;
|
||||
using SPB.Platform;
|
||||
using SPB.Platform.GLX;
|
||||
using SPB.Platform.WGL;
|
||||
using SPB.Windowing;
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Ui
|
||||
{
|
||||
public partial class GlRenderer : RendererWidgetBase
|
||||
{
|
||||
private GraphicsDebugLevel _glLogLevel;
|
||||
|
||||
private bool _initializedOpenGL;
|
||||
|
||||
private OpenGLContextBase _openGLContext;
|
||||
private SwappableNativeWindowBase _nativeWindow;
|
||||
|
||||
public GlRenderer(InputManager inputManager, GraphicsDebugLevel glLogLevel) : base(inputManager, glLogLevel)
|
||||
{
|
||||
_glLogLevel = glLogLevel;
|
||||
}
|
||||
|
||||
protected override bool OnDrawn(Cairo.Context cr)
|
||||
{
|
||||
if (!_initializedOpenGL)
|
||||
{
|
||||
IntializeOpenGL();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void IntializeOpenGL()
|
||||
{
|
||||
_nativeWindow = RetrieveNativeWindow();
|
||||
|
||||
Window.EnsureNative();
|
||||
|
||||
_openGLContext = PlatformHelper.CreateOpenGLContext(GetGraphicsMode(), 3, 3, _glLogLevel == GraphicsDebugLevel.None ? OpenGLContextFlags.Compat : OpenGLContextFlags.Compat | OpenGLContextFlags.Debug);
|
||||
_openGLContext.Initialize(_nativeWindow);
|
||||
_openGLContext.MakeCurrent(_nativeWindow);
|
||||
|
||||
// Release the GL exclusivity that SPB gave us as we aren't going to use it in GTK Thread.
|
||||
_openGLContext.MakeCurrent(null);
|
||||
|
||||
WaitEvent.Set();
|
||||
|
||||
_initializedOpenGL = true;
|
||||
}
|
||||
|
||||
private SwappableNativeWindowBase RetrieveNativeWindow()
|
||||
{
|
||||
if (OperatingSystem.IsWindows())
|
||||
{
|
||||
IntPtr windowHandle = gdk_win32_window_get_handle(Window.Handle);
|
||||
|
||||
return new WGLWindow(new NativeHandle(windowHandle));
|
||||
}
|
||||
else if (OperatingSystem.IsLinux())
|
||||
{
|
||||
IntPtr displayHandle = gdk_x11_display_get_xdisplay(Display.Handle);
|
||||
IntPtr windowHandle = gdk_x11_window_get_xid(Window.Handle);
|
||||
|
||||
return new GLXWindow(new NativeHandle(displayHandle), new NativeHandle(windowHandle));
|
||||
}
|
||||
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
[LibraryImport("libgdk-3-0.dll")]
|
||||
private static partial IntPtr gdk_win32_window_get_handle(IntPtr d);
|
||||
|
||||
[LibraryImport("libgdk-3.so.0")]
|
||||
private static partial IntPtr gdk_x11_display_get_xdisplay(IntPtr gdkDisplay);
|
||||
|
||||
[LibraryImport("libgdk-3.so.0")]
|
||||
private static partial IntPtr gdk_x11_window_get_xid(IntPtr gdkWindow);
|
||||
|
||||
private static FramebufferFormat GetGraphicsMode()
|
||||
{
|
||||
return Environment.OSVersion.Platform == PlatformID.Unix ? new FramebufferFormat(new ColorFormat(8, 8, 8, 0), 16, 0, ColorFormat.Zero, 0, 2, false) : FramebufferFormat.Default;
|
||||
}
|
||||
|
||||
public override void InitializeRenderer()
|
||||
{
|
||||
// First take exclusivity on the OpenGL context.
|
||||
((OpenGLRenderer)Renderer).InitializeBackgroundContext(SPBOpenGLContext.CreateBackgroundContext(_openGLContext));
|
||||
|
||||
_openGLContext.MakeCurrent(_nativeWindow);
|
||||
|
||||
GL.ClearColor(0, 0, 0, 1.0f);
|
||||
GL.Clear(ClearBufferMask.ColorBufferBit);
|
||||
SwapBuffers();
|
||||
}
|
||||
|
||||
public override void SwapBuffers()
|
||||
{
|
||||
_nativeWindow.SwapBuffers();
|
||||
}
|
||||
|
||||
protected override string GetGpuBackendName()
|
||||
{
|
||||
return "OpenGL";
|
||||
}
|
||||
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
// Try to bind the OpenGL context before calling the shutdown event
|
||||
try
|
||||
{
|
||||
_openGLContext?.MakeCurrent(_nativeWindow);
|
||||
}
|
||||
catch (Exception) { }
|
||||
|
||||
Device?.DisposeGpu();
|
||||
NpadManager.Dispose();
|
||||
|
||||
// Unbind context and destroy everything
|
||||
try
|
||||
{
|
||||
_openGLContext?.MakeCurrent(null);
|
||||
}
|
||||
catch (Exception) { }
|
||||
|
||||
_openGLContext?.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user