Move solution and projects to src

This commit is contained in:
TSR Berry
2023-04-08 01:22:00 +02:00
committed by Mary
parent cd124bda58
commit cee7121058
3466 changed files with 55 additions and 55 deletions

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using System.Runtime.CompilerServices;
using CpuAddress = System.UInt64;
using DspAddress = System.UInt64;
namespace Ryujinx.Audio.Renderer.Utils
{
/// <summary>
/// The <see cref="Dsp.AudioProcessor"/> memory management
/// </summary>
/// <remarks>This is stub for the most part but is kept to permit LLE if wanted.</remarks>
static class AudioProcessorMemoryManager
{
/// <summary>
/// Map the given <see cref="CpuAddress"/> to the <see cref="Dsp.AudioProcessor"/> address space.
/// </summary>
/// <param name="processHandle">The process owning the CPU memory.</param>
/// <param name="cpuAddress">The <see cref="CpuAddress"/> to map.</param>
/// <param name="size">The size of the CPU memory region to map.</param>
/// <returns>The address on the <see cref="Dsp.AudioProcessor"/> address space.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static DspAddress Map(uint processHandle, CpuAddress cpuAddress, ulong size)
{
return cpuAddress;
}
/// <summary>
/// Unmap the given <see cref="CpuAddress"/> from the <see cref="Dsp.AudioProcessor"/> address space.
/// </summary>
/// <param name="processHandle">The process owning the CPU memory.</param>
/// <param name="cpuAddress">The <see cref="CpuAddress"/> to unmap.</param>
/// <param name="size">The size of the CPU memory region to unmap.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Unmap(uint processHandle, CpuAddress cpuAddress, ulong size)
{
}
/// <summary>
/// Invalidate the <see cref="Dsp.AudioProcessor"/> data cache at the given address.
/// </summary>
/// <param name="address">The base DSP address to invalidate</param>
/// <param name="size">The size of the DSP memory region to invalidate.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void InvalidateDspCache(DspAddress address, ulong size)
{
}
/// <summary>
/// Invalidate the CPU data cache at the given address.
/// </summary>
/// <param name="address">The base <see cref="CpuAddress"/> to invalidate</param>
/// <param name="size">The size of the CPU memory region to invalidate.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void InvalidateDataCache(CpuAddress address, ulong size)
{
}
}
}

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using System;
using System.Runtime.CompilerServices;
namespace Ryujinx.Audio.Renderer.Utils
{
/// <summary>
/// A simple bit array implementation backed by a <see cref="Memory{T}"/>.
/// </summary>
public class BitArray
{
/// <summary>
/// The backing storage of the <see cref="BitArray"/>.
/// </summary>
private Memory<byte> _storage;
/// <summary>
/// Create a new <see cref="BitArray"/> from <see cref="Memory{T}"/>.
/// </summary>
/// <param name="storage">The backing storage of the <see cref="BitArray"/>.</param>
public BitArray(Memory<byte> storage)
{
_storage = storage;
}
/// <summary>
/// Get the byte position of a given bit index.
/// </summary>
/// <param name="index">A bit index.</param>
/// <returns>The byte position of a given bit index.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static int ToPosition(int index) => index / 8;
/// <summary>
/// Get the bit position of a given bit index inside a byte.
/// </summary>
/// <param name="index">A bit index.</param>
/// <returns>The bit position of a given bit index inside a byte.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static int ToBitPosition(int index) => index % 8;
/// <summary>
/// Test if the bit at the given index is set.
/// </summary>
/// <param name="index">A bit index.</param>
/// <returns>Return true if the bit at the given index is set</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool Test(int index)
{
ulong mask = 1ul << ToBitPosition(index);
return (_storage.Span[ToPosition(index)] & mask) == mask;
}
/// <summary>
/// Set the bit at the given index.
/// </summary>
/// <param name="index">A bit index.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Set(int index)
{
Set(index, true);
}
/// <summary>
/// Reset the bit at the given index.
/// </summary>
/// <param name="index">A bit index.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Reset(int index)
{
Set(index, false);
}
/// <summary>
/// Set a bit value at the given index.
/// </summary>
/// <param name="index">A bit index.</param>
/// <param name="value">The new bit value.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void Set(int index, bool value)
{
byte mask = (byte)(1 << ToBitPosition(index));
if (value)
{
_storage.Span[ToPosition(index)] |= mask;
}
else
{
_storage.Span[ToPosition(index)] &= (byte)~mask;
}
}
/// <summary>
/// Reset all bits in the storage.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Reset()
{
_storage.Span.Fill(0);
}
}
}

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using Ryujinx.Audio.Integration;
using System;
using System.IO;
using System.Runtime.InteropServices;
using System.Text;
namespace Ryujinx.Audio.Renderer.Utils
{
/// <summary>
/// A <see cref="IHardwareDevice"/> that outputs to a wav file.
/// </summary>
public class FileHardwareDevice : IHardwareDevice
{
private FileStream _stream;
private uint _channelCount;
private uint _sampleRate;
private const int HeaderSize = 44;
public FileHardwareDevice(string path, uint channelCount, uint sampleRate)
{
_stream = File.OpenWrite(path);
_channelCount = channelCount;
_sampleRate = sampleRate;
_stream.Seek(HeaderSize, SeekOrigin.Begin);
}
private void UpdateHeader()
{
var writer = new BinaryWriter(_stream);
long currentPos = writer.Seek(0, SeekOrigin.Current);
writer.Seek(0, SeekOrigin.Begin);
writer.Write("RIFF"u8);
writer.Write((int)(writer.BaseStream.Length - 8));
writer.Write("WAVE"u8);
writer.Write("fmt "u8);
writer.Write(16);
writer.Write((short)1);
writer.Write((short)GetChannelCount());
writer.Write(GetSampleRate());
writer.Write(GetSampleRate() * GetChannelCount() * sizeof(short));
writer.Write((short)(GetChannelCount() * sizeof(short)));
writer.Write((short)(sizeof(short) * 8));
writer.Write("data"u8);
writer.Write((int)(writer.BaseStream.Length - HeaderSize));
writer.Seek((int)currentPos, SeekOrigin.Begin);
}
public void AppendBuffer(ReadOnlySpan<short> data, uint channelCount)
{
_stream.Write(MemoryMarshal.Cast<short, byte>(data));
UpdateHeader();
_stream.Flush();
}
public void SetVolume(float volume)
{
// Do nothing, volume is not used for FileHardwareDevice at the moment.
}
public float GetVolume()
{
// FileHardwareDevice does not incorporate volume.
return 0;
}
public uint GetChannelCount()
{
return _channelCount;
}
public uint GetSampleRate()
{
return _sampleRate;
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
_stream?.Flush();
_stream?.Dispose();
_stream = null;
}
}
}
}

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using System;
using System.Collections.Concurrent;
namespace Ryujinx.Audio.Renderer.Utils
{
/// <summary>
/// A simple generic message queue for unmanaged types.
/// </summary>
/// <typeparam name="T">The target unmanaged type used</typeparam>
public class Mailbox<T> : IDisposable where T : unmanaged
{
private BlockingCollection<T> _messageQueue;
private BlockingCollection<T> _responseQueue;
public Mailbox()
{
_messageQueue = new BlockingCollection<T>(1);
_responseQueue = new BlockingCollection<T>(1);
}
public void SendMessage(T data)
{
_messageQueue.Add(data);
}
public void SendResponse(T data)
{
_responseQueue.Add(data);
}
public T ReceiveMessage()
{
return _messageQueue.Take();
}
public T ReceiveResponse()
{
return _responseQueue.Take();
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
_messageQueue.Dispose();
_responseQueue.Dispose();
}
}
}
}

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namespace Ryujinx.Audio.Renderer.Utils.Math
{
record struct Matrix2x2
{
public float M11;
public float M12;
public float M21;
public float M22;
public Matrix2x2(float m11, float m12,
float m21, float m22)
{
M11 = m11;
M12 = m12;
M21 = m21;
M22 = m22;
}
public static Matrix2x2 operator +(Matrix2x2 value1, Matrix2x2 value2)
{
Matrix2x2 m;
m.M11 = value1.M11 + value2.M11;
m.M12 = value1.M12 + value2.M12;
m.M21 = value1.M21 + value2.M21;
m.M22 = value1.M22 + value2.M22;
return m;
}
public static Matrix2x2 operator -(Matrix2x2 value1, float value2)
{
Matrix2x2 m;
m.M11 = value1.M11 - value2;
m.M12 = value1.M12 - value2;
m.M21 = value1.M21 - value2;
m.M22 = value1.M22 - value2;
return m;
}
public static Matrix2x2 operator *(Matrix2x2 value1, float value2)
{
Matrix2x2 m;
m.M11 = value1.M11 * value2;
m.M12 = value1.M12 * value2;
m.M21 = value1.M21 * value2;
m.M22 = value1.M22 * value2;
return m;
}
public static Matrix2x2 operator *(Matrix2x2 value1, Matrix2x2 value2)
{
Matrix2x2 m;
// First row
m.M11 = value1.M11 * value2.M11 + value1.M12 * value2.M21;
m.M12 = value1.M11 * value2.M12 + value1.M12 * value2.M22;
// Second row
m.M21 = value1.M21 * value2.M11 + value1.M22 * value2.M21;
m.M22 = value1.M21 * value2.M12 + value1.M22 * value2.M22;
return m;
}
}
}

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namespace Ryujinx.Audio.Renderer.Utils.Math
{
record struct Matrix6x6
{
public float M11;
public float M12;
public float M13;
public float M14;
public float M15;
public float M16;
public float M21;
public float M22;
public float M23;
public float M24;
public float M25;
public float M26;
public float M31;
public float M32;
public float M33;
public float M34;
public float M35;
public float M36;
public float M41;
public float M42;
public float M43;
public float M44;
public float M45;
public float M46;
public float M51;
public float M52;
public float M53;
public float M54;
public float M55;
public float M56;
public float M61;
public float M62;
public float M63;
public float M64;
public float M65;
public float M66;
public Matrix6x6(float m11, float m12, float m13, float m14, float m15, float m16,
float m21, float m22, float m23, float m24, float m25, float m26,
float m31, float m32, float m33, float m34, float m35, float m36,
float m41, float m42, float m43, float m44, float m45, float m46,
float m51, float m52, float m53, float m54, float m55, float m56,
float m61, float m62, float m63, float m64, float m65, float m66)
{
M11 = m11;
M12 = m12;
M13 = m13;
M14 = m14;
M15 = m15;
M16 = m16;
M21 = m21;
M22 = m22;
M23 = m23;
M24 = m24;
M25 = m25;
M26 = m26;
M31 = m31;
M32 = m32;
M33 = m33;
M34 = m34;
M35 = m35;
M36 = m36;
M41 = m41;
M42 = m42;
M43 = m43;
M44 = m44;
M45 = m45;
M46 = m46;
M51 = m51;
M52 = m52;
M53 = m53;
M54 = m54;
M55 = m55;
M56 = m56;
M61 = m61;
M62 = m62;
M63 = m63;
M64 = m64;
M65 = m65;
M66 = m66;
}
}
}

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using Ryujinx.Audio.Renderer.Utils.Math;
using System.Numerics;
using System.Runtime.CompilerServices;
namespace Ryujinx.Audio.Renderer.Dsp
{
static class MatrixHelper
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector6 Transform(ref Vector6 value1, ref Matrix6x6 value2)
{
return new Vector6
{
X = value2.M11 * value1.X + value2.M12 * value1.Y + value2.M13 * value1.Z + value2.M14 * value1.W + value2.M15 * value1.V + value2.M16 * value1.U,
Y = value2.M21 * value1.X + value2.M22 * value1.Y + value2.M23 * value1.Z + value2.M24 * value1.W + value2.M25 * value1.V + value2.M26 * value1.U,
Z = value2.M31 * value1.X + value2.M32 * value1.Y + value2.M33 * value1.Z + value2.M34 * value1.W + value2.M35 * value1.V + value2.M36 * value1.U,
W = value2.M41 * value1.X + value2.M42 * value1.Y + value2.M43 * value1.Z + value2.M44 * value1.W + value2.M45 * value1.V + value2.M46 * value1.U,
V = value2.M51 * value1.X + value2.M52 * value1.Y + value2.M53 * value1.Z + value2.M54 * value1.W + value2.M55 * value1.V + value2.M56 * value1.U,
U = value2.M61 * value1.X + value2.M62 * value1.Y + value2.M63 * value1.Z + value2.M64 * value1.W + value2.M65 * value1.V + value2.M66 * value1.U,
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector4 Transform(ref Vector4 value1, ref Matrix4x4 value2)
{
return new Vector4
{
X = value2.M11 * value1.X + value2.M12 * value1.Y + value2.M13 * value1.Z + value2.M14 * value1.W,
Y = value2.M21 * value1.X + value2.M22 * value1.Y + value2.M23 * value1.Z + value2.M24 * value1.W,
Z = value2.M31 * value1.X + value2.M32 * value1.Y + value2.M33 * value1.Z + value2.M34 * value1.W,
W = value2.M41 * value1.X + value2.M42 * value1.Y + value2.M43 * value1.Z + value2.M44 * value1.W
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector2 Transform(ref Vector2 value1, ref Matrix2x2 value2)
{
return new Vector2
{
X = value2.M11 * value1.X + value2.M12 * value1.Y,
Y = value2.M21 * value1.X + value2.M22 * value1.Y,
};
}
}
}

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using System.Runtime.CompilerServices;
namespace Ryujinx.Audio.Renderer.Utils.Math
{
record struct Vector6
{
public float X;
public float Y;
public float Z;
public float W;
public float V;
public float U;
public Vector6(float value) : this(value, value, value, value, value, value)
{
}
public Vector6(float x, float y, float z, float w, float v, float u)
{
X = x;
Y = y;
Z = z;
W = w;
V = v;
U = u;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector6 operator +(Vector6 left, Vector6 right)
{
return new Vector6(left.X + right.X,
left.Y + right.Y,
left.Z + right.Z,
left.W + right.W,
left.V + right.V,
left.U + right.U);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector6 operator *(Vector6 left, Vector6 right)
{
return new Vector6(left.X * right.X,
left.Y * right.Y,
left.Z * right.Z,
left.W * right.W,
left.V * right.V,
left.U * right.U);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector6 operator *(Vector6 left, float right)
{
return left * new Vector6(right);
}
}
}

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using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Utils
{
/// <summary>
/// Helper for IO operations on <see cref="Span{T}"/> and <see cref="Memory{T}"/>.
/// </summary>
public static class SpanIOHelper
{
/// <summary>
/// Write the given data to the given backing <see cref="Memory{T}"/> and move cursor after the written data.
/// </summary>
/// <typeparam name="T">The data type.</typeparam>
/// <param name="backingMemory">The backing <see cref="Memory{T}"/> to store the data.</param>
/// <param name="data">The data to write to the backing <see cref="Memory{T}"/>.</param>
public static void Write<T>(ref Memory<byte> backingMemory, ref T data) where T : unmanaged
{
int size = Unsafe.SizeOf<T>();
if (size > backingMemory.Length)
{
throw new ArgumentOutOfRangeException();
}
MemoryMarshal.Write<T>(backingMemory.Span.Slice(0, size), ref data);
backingMemory = backingMemory.Slice(size);
}
/// <summary>
/// Write the given data to the given backing <see cref="Span{T}"/> and move cursor after the written data.
/// </summary>
/// <typeparam name="T">The data type.</typeparam>
/// <param name="backingMemory">The backing <see cref="Span{T}"/> to store the data.</param>
/// <param name="data">The data to write to the backing <see cref="Span{T}"/>.</param>
public static void Write<T>(ref Span<byte> backingMemory, ref T data) where T : unmanaged
{
int size = Unsafe.SizeOf<T>();
if (size > backingMemory.Length)
{
throw new ArgumentOutOfRangeException();
}
MemoryMarshal.Write<T>(backingMemory.Slice(0, size), ref data);
backingMemory = backingMemory.Slice(size);
}
/// <summary>
/// Get a <see cref="Span{T}"/> out of a <paramref name="backingMemory"/> and move cursor after T size.
/// </summary>
/// <typeparam name="T">The data type.</typeparam>
/// <param name="backingMemory">The backing <see cref="Memory{T}"/> to get a <see cref="Span{T}"/> from.</param>
/// <returns>A <see cref="Span{T}"/> from backing <see cref="Memory{T}"/>.</returns>
public static Span<T> GetWriteRef<T>(ref Memory<byte> backingMemory) where T : unmanaged
{
int size = Unsafe.SizeOf<T>();
if (size > backingMemory.Length)
{
throw new ArgumentOutOfRangeException();
}
Span<T> result = MemoryMarshal.Cast<byte, T>(backingMemory.Span.Slice(0, size));
backingMemory = backingMemory.Slice(size);
return result;
}
/// <summary>
/// Get a <see cref="Span{T}"/> out of a backingMemory and move cursor after T size.
/// </summary>
/// <typeparam name="T">The data type.</typeparam>
/// <param name="backingMemory">The backing <see cref="Span{T}"/> to get a <see cref="Span{T}"/> from.</param>
/// <returns>A <see cref="Span{T}"/> from backing <see cref="Span{T}"/>.</returns>
public static Span<T> GetWriteRef<T>(ref Span<byte> backingMemory) where T : unmanaged
{
int size = Unsafe.SizeOf<T>();
if (size > backingMemory.Length)
{
throw new ArgumentOutOfRangeException();
}
Span<T> result = MemoryMarshal.Cast<byte, T>(backingMemory.Slice(0, size));
backingMemory = backingMemory.Slice(size);
return result;
}
/// <summary>
/// Read data from the given backing <see cref="ReadOnlyMemory{T}"/> and move cursor after the read data.
/// </summary>
/// <typeparam name="T">The data type.</typeparam>
/// <param name="backingMemory">The backing <see cref="ReadOnlyMemory{T}"/> to read data from.</param>
/// <returns>Return the read data.</returns>
public static T Read<T>(ref ReadOnlyMemory<byte> backingMemory) where T : unmanaged
{
int size = Unsafe.SizeOf<T>();
if (size > backingMemory.Length)
{
throw new ArgumentOutOfRangeException();
}
T result = MemoryMarshal.Read<T>(backingMemory.Span.Slice(0, size));
backingMemory = backingMemory.Slice(size);
return result;
}
/// <summary>
/// Read data from the given backing <see cref="ReadOnlySpan{T}"/> and move cursor after the read data.
/// </summary>
/// <typeparam name="T">The data type.</typeparam>
/// <param name="backingMemory">The backing <see cref="ReadOnlySpan{T}"/> to read data from.</param>
/// <returns>Return the read data.</returns>
public static T Read<T>(ref ReadOnlySpan<byte> backingMemory) where T : unmanaged
{
int size = Unsafe.SizeOf<T>();
if (size > backingMemory.Length)
{
throw new ArgumentOutOfRangeException();
}
T result = MemoryMarshal.Read<T>(backingMemory.Slice(0, size));
backingMemory = backingMemory.Slice(size);
return result;
}
/// <summary>
/// Extract a <see cref="Memory{T}"/> at the given index.
/// </summary>
/// <typeparam name="T">The data type.</typeparam>
/// <param name="memory">The <see cref="Memory{T}"/> to extract the data from.</param>
/// <param name="id">The id in the provided memory.</param>
/// <param name="count">The max allowed count. (for bound checking of the id in debug mode)</param>
/// <returns>a <see cref="Memory{T}"/> at the given id.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Memory<T> GetMemory<T>(Memory<T> memory, int id, uint count) where T : unmanaged
{
Debug.Assert(id >= 0 && id < count);
return memory.Slice(id, 1);
}
/// <summary>
/// Extract a ref T at the given index.
/// </summary>
/// <typeparam name="T">The data type.</typeparam>
/// <param name="memory">The <see cref="Memory{T}"/> to extract the data from.</param>
/// <param name="id">The id in the provided memory.</param>
/// <param name="count">The max allowed count. (for bound checking of the id in debug mode)</param>
/// <returns>a ref T at the given id.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static ref T GetFromMemory<T>(Memory<T> memory, int id, uint count) where T : unmanaged
{
return ref GetMemory(memory, id, count).Span[0];
}
}
}

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using System;
using System.Buffers;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Utils
{
public sealed unsafe class SpanMemoryManager<T> : MemoryManager<T>
where T : unmanaged
{
private readonly T* _pointer;
private readonly int _length;
public SpanMemoryManager(Span<T> span)
{
fixed (T* ptr = &MemoryMarshal.GetReference(span))
{
_pointer = ptr;
_length = span.Length;
}
}
public override Span<T> GetSpan() => new Span<T>(_pointer, _length);
public override MemoryHandle Pin(int elementIndex = 0)
{
if (elementIndex < 0 || elementIndex >= _length)
{
throw new ArgumentOutOfRangeException(nameof(elementIndex));
}
return new MemoryHandle(_pointer + elementIndex);
}
public override void Unpin() { }
protected override void Dispose(bool disposing) { }
public static Memory<T> Cast<TFrom>(Memory<TFrom> memory) where TFrom : unmanaged
{
return new SpanMemoryManager<T>(MemoryMarshal.Cast<TFrom, T>(memory.Span)).Memory;
}
}
}

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using Ryujinx.Audio.Integration;
using System;
namespace Ryujinx.Audio.Renderer.Utils
{
public class SplitterHardwareDevice : IHardwareDevice
{
private IHardwareDevice _baseDevice;
private IHardwareDevice _secondaryDevice;
public SplitterHardwareDevice(IHardwareDevice baseDevice, IHardwareDevice secondaryDevice)
{
_baseDevice = baseDevice;
_secondaryDevice = secondaryDevice;
}
public void AppendBuffer(ReadOnlySpan<short> data, uint channelCount)
{
_baseDevice.AppendBuffer(data, channelCount);
_secondaryDevice?.AppendBuffer(data, channelCount);
}
public void SetVolume(float volume)
{
_baseDevice.SetVolume(volume);
_secondaryDevice.SetVolume(volume);
}
public float GetVolume()
{
return _baseDevice.GetVolume();
}
public uint GetChannelCount()
{
return _baseDevice.GetChannelCount();
}
public uint GetSampleRate()
{
return _baseDevice.GetSampleRate();
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
_baseDevice.Dispose();
_secondaryDevice?.Dispose();
}
}
}
}