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64
src/Ryujinx.Graphics.Gpu/Shader/ShaderAddresses.cs
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64
src/Ryujinx.Graphics.Gpu/Shader/ShaderAddresses.cs
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using System;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Graphics.Gpu.Shader
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{
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/// <summary>
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/// Shader code addresses in memory for each shader stage.
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/// </summary>
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struct ShaderAddresses : IEquatable<ShaderAddresses>
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{
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#pragma warning disable CS0649
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public ulong VertexA;
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public ulong VertexB;
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public ulong TessControl;
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public ulong TessEvaluation;
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public ulong Geometry;
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public ulong Fragment;
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#pragma warning restore CS0649
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/// <summary>
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/// Check if the addresses are equal.
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/// </summary>
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/// <param name="other">Shader addresses structure to compare with</param>
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/// <returns>True if they are equal, false otherwise</returns>
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public override bool Equals(object other)
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{
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return other is ShaderAddresses addresses && Equals(addresses);
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}
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/// <summary>
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/// Check if the addresses are equal.
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/// </summary>
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/// <param name="other">Shader addresses structure to compare with</param>
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/// <returns>True if they are equal, false otherwise</returns>
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public bool Equals(ShaderAddresses other)
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{
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return VertexA == other.VertexA &&
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VertexB == other.VertexB &&
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TessControl == other.TessControl &&
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TessEvaluation == other.TessEvaluation &&
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Geometry == other.Geometry &&
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Fragment == other.Fragment;
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}
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/// <summary>
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/// Computes hash code from the addresses.
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/// </summary>
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/// <returns>Hash code</returns>
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public override int GetHashCode()
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{
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return HashCode.Combine(VertexA, VertexB, TessControl, TessEvaluation, Geometry, Fragment);
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}
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/// <summary>
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/// Gets a view of the structure as a span of addresses.
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/// </summary>
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/// <returns>Span of addresses</returns>
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public Span<ulong> AsSpan()
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{
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return MemoryMarshal.CreateSpan(ref VertexA, Unsafe.SizeOf<ShaderAddresses>() / sizeof(ulong));
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}
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}
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}
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