Move solution and projects to src
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@@ -0,0 +1,28 @@
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namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
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{
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class BufferSlotArray
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{
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// TODO: move to BufferQueue
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public const int NumBufferSlots = 0x40;
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public const int MaxAcquiredBuffers = NumBufferSlots - 2;
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public const int InvalidBufferSlot = -1;
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private BufferSlot[] _raw = new BufferSlot[NumBufferSlots];
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public BufferSlotArray()
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{
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for (int i = 0; i < _raw.Length; i++)
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{
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_raw[i] = new BufferSlot();
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}
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}
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public BufferSlot this[int index]
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{
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get => _raw[index];
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set => _raw[index] = value;
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}
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public int Length => NumBufferSlots;
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}
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}
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