Add the LED functionality to the base IGamepad interface
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@@ -384,6 +384,8 @@ namespace Ryujinx.Input.SDL2
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger1, (Key)_configuration.RightJoycon.ButtonSl));
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}
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}
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public void SetLed(uint packedRgb) {}
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public void SetTriggerThreshold(float triggerThreshold)
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{
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