Add the LED functionality to the base IGamepad interface

This commit is contained in:
Evan Husted
2025-01-23 18:33:52 -06:00
parent 5712e83a11
commit cfe42563f2
6 changed files with 22 additions and 7 deletions

View File

@@ -384,6 +384,8 @@ namespace Ryujinx.Input.SDL2
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger1, (Key)_configuration.RightJoycon.ButtonSl));
}
}
public void SetLed(uint packedRgb) {}
public void SetTriggerThreshold(float triggerThreshold)
{