Initial implementation of analog stick visualization.
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@@ -884,6 +884,8 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
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_mainWindow.InputManager.GamepadDriver.OnGamepadConnected -= HandleOnGamepadConnected;
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_mainWindow.InputManager.GamepadDriver.OnGamepadDisconnected -= HandleOnGamepadDisconnected;
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(ConfigViewModel as ControllerInputViewModel)._pollTokenSource?.Cancel();
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_mainWindow.ViewModel.AppHost?.NpadManager.UnblockInputUpdates();
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SelectedGamepad?.Dispose();
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