UI: Simplify LDN data logic
This commit is contained in:
@@ -36,6 +36,8 @@ namespace Ryujinx.UI.App.Common
|
||||
public string Path { get; set; }
|
||||
public BlitStruct<ApplicationControlProperty> ControlHolder { get; set; }
|
||||
|
||||
public bool HasControlHolder => ControlHolder.ByteSpan.Length > 0;
|
||||
|
||||
public string TimePlayedString => ValueFormatUtils.FormatTimeSpan(TimePlayed);
|
||||
|
||||
public string LastPlayedString => ValueFormatUtils.FormatDateTime(LastPlayed)?.Replace(" ", "\n") ?? LocalizedNever();
|
||||
|
||||
@@ -789,16 +789,15 @@ namespace Ryujinx.UI.App.Common
|
||||
using HttpClient httpClient = new HttpClient();
|
||||
string ldnGameDataArrayString = await httpClient.GetStringAsync($"https://{ldnWebHost}/api/public_games");
|
||||
ldnGameDataArray = JsonHelper.Deserialize(ldnGameDataArrayString, _ldnDataSerializerContext.IEnumerableLdnGameData);
|
||||
var evt = new LdnGameDataReceivedEventArgs
|
||||
LdnGameDataReceived?.Invoke(null, new LdnGameDataReceivedEventArgs
|
||||
{
|
||||
LdnData = ldnGameDataArray
|
||||
};
|
||||
LdnGameDataReceived?.Invoke(null, evt);
|
||||
});
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Application, $"Failed to fetch the public games JSON from the API. Player and game count in the game list will be unavailable.\n{ex.Message}");
|
||||
LdnGameDataReceived?.Invoke(null, new LdnGameDataReceivedEventArgs()
|
||||
LdnGameDataReceived?.Invoke(null, new LdnGameDataReceivedEventArgs
|
||||
{
|
||||
LdnData = Array.Empty<LdnGameData>()
|
||||
});
|
||||
@@ -806,7 +805,7 @@ namespace Ryujinx.UI.App.Common
|
||||
}
|
||||
else
|
||||
{
|
||||
LdnGameDataReceived?.Invoke(null, new LdnGameDataReceivedEventArgs()
|
||||
LdnGameDataReceived?.Invoke(null, new LdnGameDataReceivedEventArgs
|
||||
{
|
||||
LdnData = Array.Empty<LdnGameData>()
|
||||
});
|
||||
|
||||
24
src/Ryujinx.UI.Common/App/LdnGameDataList.cs
Normal file
24
src/Ryujinx.UI.Common/App/LdnGameDataList.cs
Normal file
@@ -0,0 +1,24 @@
|
||||
using LibHac.Ns;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace Ryujinx.UI.App.Common
|
||||
{
|
||||
public class LdnGameDataArray
|
||||
{
|
||||
private readonly LdnGameData[] _ldnDatas;
|
||||
|
||||
public LdnGameDataArray(IEnumerable<LdnGameData> receivedData, ref ApplicationControlProperty acp)
|
||||
{
|
||||
LibHac.Common.FixedArrays.Array8<ulong> communicationId = acp.LocalCommunicationId;
|
||||
|
||||
_ldnDatas = receivedData.Where(game =>
|
||||
communicationId.Items.Contains(Convert.ToUInt64(game.TitleId, 16))
|
||||
).ToArray();
|
||||
}
|
||||
|
||||
public int PlayerCount => _ldnDatas.Sum(it => it.PlayerCount);
|
||||
public int GameCount => _ldnDatas.Length;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user