Fix fragment shaders (and fuck everything up)

This commit is contained in:
Isaac Marovitz
2023-10-10 20:00:56 -04:00
committed by Evan Husted
parent b3629e3a8b
commit d45c7711ba
4 changed files with 21 additions and 6 deletions

View File

@@ -91,6 +91,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
{
funcKeyword = "fragment";
funcName = "fragmentMain";
returnType = "FragmentOutput";
}
else if (stage == ShaderStage.Compute)
{