Fix fragment shaders (and fuck everything up)
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committed by
Evan Husted
parent
b3629e3a8b
commit
d45c7711ba
@@ -91,6 +91,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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{
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funcKeyword = "fragment";
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funcName = "fragmentMain";
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returnType = "FragmentOutput";
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}
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else if (stage == ShaderStage.Compute)
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{
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