Merge branch 'master' into Master_PR

This commit is contained in:
Vladimir Sokolov
2025-03-03 21:22:24 +10:00
committed by GitHub
59 changed files with 724 additions and 583 deletions

View File

@@ -49,7 +49,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
private int _controller;
private string _controllerImage;
private int _device;
[ObservableProperty] private object _configViewModel;
private object _configViewModel;
[ObservableProperty] private string _profileName;
private bool _isLoaded;
@@ -74,6 +74,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
OnPropertiesChanged(nameof(HasLed), nameof(CanClearLed));
}
}
public StickVisualizer VisualStick { get; private set; }
public ObservableCollection<PlayerModel> PlayerIndexes { get; set; }
public ObservableCollection<(DeviceType Type, string Id, string Name)> Devices { get; set; }
@@ -106,6 +107,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
public event Action NotifyChangesEvent;
public string _profileChoose;
public string ProfileChoose
{
@@ -121,6 +123,19 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
}
}
public object ConfigViewModel
{
get => _configViewModel;
set
{
_configViewModel = value;
VisualStick.UpdateConfig(value);
OnPropertyChanged();
}
}
public PlayerIndex PlayerIdChoose
{
get => _playerIdChoose;
@@ -319,6 +334,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
Devices = [];
ProfilesList = [];
DeviceList = [];
VisualStick = new StickVisualizer(this);
ControllerImage = ProControllerResource;
@@ -339,12 +355,12 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
if (Config is StandardKeyboardInputConfig keyboardInputConfig)
{
ConfigViewModel = new KeyboardInputViewModel(this, new KeyboardInputConfig(keyboardInputConfig));
ConfigViewModel = new KeyboardInputViewModel(this, new KeyboardInputConfig(keyboardInputConfig), VisualStick);
}
if (Config is StandardControllerInputConfig controllerInputConfig)
{
ConfigViewModel = new ControllerInputViewModel(this, new GamepadInputConfig(controllerInputConfig));
ConfigViewModel = new ControllerInputViewModel(this, new GamepadInputConfig(controllerInputConfig), VisualStick);
}
FindPairedDevice();
@@ -1049,6 +1065,8 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
_mainWindow.ViewModel.AppHost?.NpadManager.UnblockInputUpdates();
VisualStick.Dispose();
SelectedGamepad?.Dispose();
AvaloniaKeyboardDriver.Dispose();