misc: Created generic type RyujinxControl to allow for more unified control view model definitions

This commit is contained in:
Evan Husted
2025-03-02 21:24:39 -06:00
parent 69d79322bb
commit da3f4e1d3a
25 changed files with 136 additions and 155 deletions

View File

@@ -2,19 +2,18 @@
using Avalonia.Controls;
using FluentAvalonia.UI.Controls;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Controls;
using Ryujinx.Ava.UI.Models.Input;
using Ryujinx.Ava.UI.ViewModels.Input;
using System.Threading.Tasks;
namespace Ryujinx.UI.Views.Input
{
public partial class LedInputView : UserControl
public partial class LedInputView : RyujinxControl<LedInputViewModel>
{
private readonly LedInputViewModel _viewModel;
public LedInputView(ControllerInputViewModel viewModel)
{
DataContext = _viewModel = new LedInputViewModel
ViewModel = new LedInputViewModel
{
ParentModel = viewModel.ParentModel,
TurnOffLed = viewModel.Config.TurnOffLed,
@@ -29,20 +28,18 @@ namespace Ryujinx.UI.Views.Input
private void ColorPickerButton_OnColorChanged(ColorPickerButton sender, ColorButtonColorChangedEventArgs args)
{
if (!args.NewColor.HasValue) return;
if (DataContext is not LedInputViewModel lvm) return;
if (!lvm.EnableLedChanging) return;
if (lvm.TurnOffLed) return;
if (!ViewModel.EnableLedChanging) return;
if (ViewModel.TurnOffLed) return;
lvm.ParentModel.SelectedGamepad.SetLed(args.NewColor.Value.ToUInt32());
ViewModel.ParentModel.SelectedGamepad.SetLed(args.NewColor.Value.ToUInt32());
}
private void ColorPickerButton_OnAttachedToVisualTree(object sender, VisualTreeAttachmentEventArgs e)
{
if (DataContext is not LedInputViewModel lvm) return;
if (!lvm.EnableLedChanging) return;
if (lvm.TurnOffLed) return;
if (!ViewModel.EnableLedChanging) return;
if (ViewModel.TurnOffLed) return;
lvm.ParentModel.SelectedGamepad.SetLed(lvm.LedColor.ToUInt32());
ViewModel.ParentModel.SelectedGamepad.SetLed(ViewModel.LedColor.ToUInt32());
}
public static async Task Show(ControllerInputViewModel viewModel)
@@ -57,13 +54,13 @@ namespace Ryujinx.UI.Views.Input
CloseButtonText = LocaleManager.Instance[LocaleKeys.ControllerSettingsClose],
Content = content,
};
contentDialog.PrimaryButtonClick += (sender, args) =>
contentDialog.PrimaryButtonClick += (_, _) =>
{
GamepadInputConfig config = viewModel.Config;
config.EnableLedChanging = content._viewModel.EnableLedChanging;
config.LedColor = content._viewModel.LedColor;
config.UseRainbowLed = content._viewModel.UseRainbowLed;
config.TurnOffLed = content._viewModel.TurnOffLed;
config.EnableLedChanging = content.ViewModel.EnableLedChanging;
config.LedColor = content.ViewModel.LedColor;
config.UseRainbowLed = content.ViewModel.UseRainbowLed;
config.TurnOffLed = content.ViewModel.TurnOffLed;
};
await contentDialog.ShowAsync();