Render target deduplication
not sure if this is working
This commit is contained in:
committed by
Evan Husted
parent
0b6bc12a65
commit
de8e03c350
@@ -98,6 +98,9 @@ namespace Ryujinx.Graphics.Metal
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// Changes to attachments take recreation!
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public Texture DepthStencil = default;
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public Texture[] RenderTargets = new Texture[Constants.MaxColorAttachments];
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public ITexture PreMaskDepthStencil = default;
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public ITexture[] PreMaskRenderTargets;
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public bool FramebufferUsingColorWriteMask;
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public MTLColorWriteMask[] RenderTargetMasks = Enumerable.Repeat(MTLColorWriteMask.All, Constants.MaxColorAttachments).ToArray();
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public BlendDescriptor?[] BlendDescriptors = new BlendDescriptor?[Constants.MaxColorAttachments];
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