Replace ImageSharp with SkiaSharp everywhere (#7030)

* replace ImageSharp with SkiaSharp for inline keyboard applet rendering

* fix avalonia inline keyboard input

* remove image sharp from gtk3 project

* add skiasharp linux assets

* fix whitespace

* fix format

* fix ico image offset when saving shortcut to windows
This commit is contained in:
Emmanuel Hansen
2024-08-31 14:32:53 +00:00
committed by GitHub
parent 3c61d560c3
commit e0acde04bb
14 changed files with 296 additions and 256 deletions

View File

@@ -9,16 +9,13 @@ using LibHac.Tools.FsSystem.NcaUtils;
using Ryujinx.Common.Memory;
using Ryujinx.HLE.FileSystem;
using Ryujinx.UI.Common.Configuration;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.Formats.Png;
using SixLabors.ImageSharp.PixelFormats;
using SixLabors.ImageSharp.Processing;
using SkiaSharp;
using System;
using System.Buffers.Binary;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using Image = SixLabors.ImageSharp.Image;
using System.Runtime.InteropServices;
namespace Ryujinx.UI.Windows
{
@@ -144,9 +141,11 @@ namespace Ryujinx.UI.Windows
stream.Position = 0;
Image avatarImage = Image.LoadPixelData<Rgba32>(DecompressYaz0(stream), 256, 256);
using var avatarImage = new SKBitmap(new SKImageInfo(256, 256, SKColorType.Rgba8888));
var data = DecompressYaz0(stream);
Marshal.Copy(data, 0, avatarImage.GetPixels(), data.Length);
avatarImage.SaveAsPng(streamPng);
avatarImage.Encode(streamPng, SKEncodedImageFormat.Png, 80);
_avatarDict.Add(item.FullPath, streamPng.ToArray());
}
@@ -170,15 +169,23 @@ namespace Ryujinx.UI.Windows
{
using MemoryStream streamJpg = MemoryStreamManager.Shared.GetStream();
Image avatarImage = Image.Load(data, new PngDecoder());
using var avatarImage = SKBitmap.Decode(data);
using var surface = SKSurface.Create(avatarImage.Info);
avatarImage.Mutate(x => x.BackgroundColor(new Rgba32(
var background = new SKColor(
(byte)(_backgroundColor.Red * 255),
(byte)(_backgroundColor.Green * 255),
(byte)(_backgroundColor.Blue * 255),
(byte)(_backgroundColor.Alpha * 255)
)));
avatarImage.SaveAsJpeg(streamJpg);
);
var canvas = surface.Canvas;
canvas.Clear(background);
canvas.DrawBitmap(avatarImage, new SKPoint());
surface.Flush();
using var snapshot = surface.Snapshot();
using var encoded = snapshot.Encode(SKEncodedImageFormat.Jpeg, 80);
encoded.SaveTo(streamJpg);
return streamJpg.ToArray();
}