Replace ImageSharp with SkiaSharp everywhere (#7030)
* replace ImageSharp with SkiaSharp for inline keyboard applet rendering * fix avalonia inline keyboard input * remove image sharp from gtk3 project * add skiasharp linux assets * fix whitespace * fix format * fix ico image offset when saving shortcut to windows
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@@ -9,16 +9,13 @@ using LibHac.Tools.FsSystem.NcaUtils;
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using Ryujinx.Common.Memory;
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.UI.Common.Configuration;
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using SixLabors.ImageSharp;
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using SixLabors.ImageSharp.Formats.Png;
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using SixLabors.ImageSharp.PixelFormats;
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using SixLabors.ImageSharp.Processing;
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using SkiaSharp;
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using System;
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using System.Buffers.Binary;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using Image = SixLabors.ImageSharp.Image;
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using System.Runtime.InteropServices;
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namespace Ryujinx.UI.Windows
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{
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@@ -144,9 +141,11 @@ namespace Ryujinx.UI.Windows
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stream.Position = 0;
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Image avatarImage = Image.LoadPixelData<Rgba32>(DecompressYaz0(stream), 256, 256);
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using var avatarImage = new SKBitmap(new SKImageInfo(256, 256, SKColorType.Rgba8888));
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var data = DecompressYaz0(stream);
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Marshal.Copy(data, 0, avatarImage.GetPixels(), data.Length);
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avatarImage.SaveAsPng(streamPng);
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avatarImage.Encode(streamPng, SKEncodedImageFormat.Png, 80);
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_avatarDict.Add(item.FullPath, streamPng.ToArray());
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}
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@@ -170,15 +169,23 @@ namespace Ryujinx.UI.Windows
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{
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using MemoryStream streamJpg = MemoryStreamManager.Shared.GetStream();
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Image avatarImage = Image.Load(data, new PngDecoder());
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using var avatarImage = SKBitmap.Decode(data);
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using var surface = SKSurface.Create(avatarImage.Info);
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avatarImage.Mutate(x => x.BackgroundColor(new Rgba32(
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var background = new SKColor(
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(byte)(_backgroundColor.Red * 255),
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(byte)(_backgroundColor.Green * 255),
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(byte)(_backgroundColor.Blue * 255),
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(byte)(_backgroundColor.Alpha * 255)
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)));
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avatarImage.SaveAsJpeg(streamJpg);
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);
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var canvas = surface.Canvas;
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canvas.Clear(background);
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canvas.DrawBitmap(avatarImage, new SKPoint());
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surface.Flush();
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using var snapshot = surface.Snapshot();
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using var encoded = snapshot.Encode(SKEncodedImageFormat.Jpeg, 80);
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encoded.SaveTo(streamJpg);
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return streamJpg.ToArray();
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}
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