Ability to assign hotkeys to cycle controllers for players
This commit is contained in:
@@ -3,11 +3,17 @@ using Avalonia.Controls.Primitives;
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using Avalonia.Input;
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using Avalonia.Interactivity;
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using Avalonia.LogicalTree;
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using Avalonia.VisualTree;
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using DynamicData.Kernel;
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using FluentAvalonia.Core;
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using Ryujinx.Ava.Input;
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using Ryujinx.Ava.UI.Helpers;
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using Ryujinx.Ava.UI.ViewModels;
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using Ryujinx.Input;
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using Ryujinx.Input.Assigner;
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using System;
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using System.Collections.Specialized;
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using System.Linq;
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using Key = Ryujinx.Common.Configuration.Hid.Key;
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namespace Ryujinx.Ava.UI.Views.Settings
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@@ -20,16 +26,21 @@ namespace Ryujinx.Ava.UI.Views.Settings
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public SettingsHotkeysView()
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{
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InitializeComponent();
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RegisterEvents();
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_avaloniaKeyboardDriver = new AvaloniaKeyboardDriver(this);
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CycleControllers.LayoutUpdated += (_, _1) => RegisterEvents();
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}
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private void RegisterEvents()
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{
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foreach (ILogical visual in SettingButtons.GetLogicalDescendants())
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{
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if (visual is ToggleButton button and not CheckBox)
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{
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button.IsCheckedChanged -= Button_IsCheckedChanged;
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button.IsCheckedChanged += Button_IsCheckedChanged;
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}
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}
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_avaloniaKeyboardDriver = new AvaloniaKeyboardDriver(this);
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}
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protected override void OnPointerReleased(PointerReleasedEventArgs e)
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@@ -53,90 +64,96 @@ namespace Ryujinx.Ava.UI.Views.Settings
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private void Button_IsCheckedChanged(object sender, RoutedEventArgs e)
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{
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if (sender is ToggleButton button)
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if (sender is not ToggleButton button)
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{
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if ((bool)button.IsChecked)
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{
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if (_currentAssigner != null && button == _currentAssigner.ToggledButton)
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{
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return;
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}
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if (_currentAssigner == null)
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{
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_currentAssigner = new ButtonKeyAssigner(button);
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this.Focus(NavigationMethod.Pointer);
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PointerPressed += MouseClick;
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var keyboard = (IKeyboard)_avaloniaKeyboardDriver.GetGamepad("0");
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IButtonAssigner assigner = new KeyboardKeyAssigner(keyboard);
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_currentAssigner.ButtonAssigned += (sender, e) =>
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{
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if (e.ButtonValue.HasValue)
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{
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var viewModel = (DataContext) as SettingsViewModel;
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var buttonValue = e.ButtonValue.Value;
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switch (button.Name)
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{
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case "ToggleVSyncMode":
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viewModel.KeyboardHotkey.ToggleVSyncMode = buttonValue.AsHidType<Key>();
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break;
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case "Screenshot":
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viewModel.KeyboardHotkey.Screenshot = buttonValue.AsHidType<Key>();
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break;
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case "ShowUI":
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viewModel.KeyboardHotkey.ShowUI = buttonValue.AsHidType<Key>();
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break;
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case "Pause":
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viewModel.KeyboardHotkey.Pause = buttonValue.AsHidType<Key>();
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break;
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case "ToggleMute":
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viewModel.KeyboardHotkey.ToggleMute = buttonValue.AsHidType<Key>();
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break;
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case "ResScaleUp":
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viewModel.KeyboardHotkey.ResScaleUp = buttonValue.AsHidType<Key>();
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break;
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case "ResScaleDown":
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viewModel.KeyboardHotkey.ResScaleDown = buttonValue.AsHidType<Key>();
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break;
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case "VolumeUp":
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viewModel.KeyboardHotkey.VolumeUp = buttonValue.AsHidType<Key>();
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break;
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case "VolumeDown":
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viewModel.KeyboardHotkey.VolumeDown = buttonValue.AsHidType<Key>();
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break;
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case "CustomVSyncIntervalIncrement":
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viewModel.KeyboardHotkey.CustomVSyncIntervalIncrement = buttonValue.AsHidType<Key>();
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break;
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case "CustomVSyncIntervalDecrement":
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viewModel.KeyboardHotkey.CustomVSyncIntervalDecrement = buttonValue.AsHidType<Key>();
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break;
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}
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}
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};
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_currentAssigner.GetInputAndAssign(assigner, keyboard);
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}
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else
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{
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if (_currentAssigner != null)
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{
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_currentAssigner.Cancel();
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_currentAssigner = null;
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button.IsChecked = false;
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}
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}
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}
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else
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{
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_currentAssigner?.Cancel();
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_currentAssigner = null;
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}
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return;
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}
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if (!button.IsChecked.ValueOr(default))
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{
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_currentAssigner?.Cancel();
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_currentAssigner = null;
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return;
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}
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if (_currentAssigner != null && button == _currentAssigner.ToggledButton)
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{
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return;
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}
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if (_currentAssigner != null)
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{
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_currentAssigner.Cancel();
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_currentAssigner = null;
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button.IsChecked = false;
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return;
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}
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_currentAssigner = new ButtonKeyAssigner(button);
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this.Focus(NavigationMethod.Pointer);
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PointerPressed += MouseClick;
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var keyboard = (IKeyboard)_avaloniaKeyboardDriver.GetGamepad("0");
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IButtonAssigner assigner = new KeyboardKeyAssigner(keyboard);
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_currentAssigner.ButtonAssigned += (sender, e) =>
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{
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if (!e.ButtonValue.HasValue)
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{
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return;
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}
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var viewModel = (DataContext) as SettingsViewModel;
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var buttonValue = e.ButtonValue.Value;
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switch (button.Name)
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{
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case "ToggleVSyncMode":
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viewModel.KeyboardHotkey.ToggleVSyncMode = buttonValue.AsHidType<Key>();
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break;
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case "Screenshot":
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viewModel.KeyboardHotkey.Screenshot = buttonValue.AsHidType<Key>();
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break;
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case "ShowUI":
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viewModel.KeyboardHotkey.ShowUI = buttonValue.AsHidType<Key>();
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break;
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case "Pause":
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viewModel.KeyboardHotkey.Pause = buttonValue.AsHidType<Key>();
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break;
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case "ToggleMute":
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viewModel.KeyboardHotkey.ToggleMute = buttonValue.AsHidType<Key>();
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break;
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case "ResScaleUp":
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viewModel.KeyboardHotkey.ResScaleUp = buttonValue.AsHidType<Key>();
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break;
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case "ResScaleDown":
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viewModel.KeyboardHotkey.ResScaleDown = buttonValue.AsHidType<Key>();
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break;
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case "VolumeUp":
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viewModel.KeyboardHotkey.VolumeUp = buttonValue.AsHidType<Key>();
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break;
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case "VolumeDown":
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viewModel.KeyboardHotkey.VolumeDown = buttonValue.AsHidType<Key>();
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break;
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case "CustomVSyncIntervalIncrement":
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viewModel.KeyboardHotkey.CustomVSyncIntervalIncrement = buttonValue.AsHidType<Key>();
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break;
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case "CustomVSyncIntervalDecrement":
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viewModel.KeyboardHotkey.CustomVSyncIntervalDecrement = buttonValue.AsHidType<Key>();
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break;
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default:
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var index = button.FindAncestorOfType<ItemsControl>().GetLogicalDescendants().OfType<ToggleButton>().IndexOf(button);
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if (index >= 0 && viewModel.KeyboardHotkey.CycleControllers != null)
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{
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viewModel.KeyboardHotkey.CycleControllers[index].Hotkey = buttonValue.AsHidType<Key>();
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}
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break;
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}
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};
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_currentAssigner.GetInputAndAssign(assigner, keyboard);
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}
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public void Dispose()
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