[Ryujinx.Tests] Address dotnet-format issues (#5389)

* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Fix new dotnet-format issues after rebase

* Address review comments

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* cpu tests: Disable CA2211 for CodeBaseAddress and DataBaseAddress

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* First dotnet format pass

* Fix naming rule violations

* Remove naming rule violation exceptions

* Fix comment style

* Use targeted new

* Remove redundant code

* Remove comment alignment

* Remove naming rule exceptions

* Add trailing commas

* Use nameof expression

* Reformat to add remaining trailing commas

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
This commit is contained in:
TSRBerry
2023-07-01 04:14:34 +02:00
committed by GitHub
parent 6e28a4dd13
commit e9848339dd
62 changed files with 2263 additions and 1929 deletions

View File

@@ -1,14 +1,7 @@
using NUnit.Framework;
using Ryujinx.Audio.Renderer.Dsp;
using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Audio.Renderer.Server.Upsampler;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks;
namespace Ryujinx.Tests.Audio.Renderer.Dsp
{
@@ -41,8 +34,8 @@ namespace Ryujinx.Tests.Audio.Renderer.Dsp
/// <param name="quality">The resampler quality to use</param>
private static void DoResamplingTest(int inputRate, int outputRate, VoiceInParameter.SampleRateConversionQuality quality)
{
float inputSampleRate = (float)inputRate;
float outputSampleRate = (float)outputRate;
float inputSampleRate = inputRate;
float outputSampleRate = outputRate;
int inputSampleCount = inputRate;
int outputSampleCount = outputRate;
short[] inputBuffer = new short[inputSampleCount + 100]; // add some safety buffer at the end
@@ -50,7 +43,7 @@ namespace Ryujinx.Tests.Audio.Renderer.Dsp
for (int sample = 0; sample < inputBuffer.Length; sample++)
{
// 440 hz sine wave with amplitude = 0.5f at input sample rate
inputBuffer[sample] = (short)(32767 * MathF.Sin((440 / inputSampleRate) * (float)sample * MathF.PI * 2f) * 0.5f);
inputBuffer[sample] = (short)(32767 * MathF.Sin((440 / inputSampleRate) * sample * MathF.PI * 2f) * 0.5f);
}
float fraction = 0;
@@ -70,14 +63,14 @@ namespace Ryujinx.Tests.Audio.Renderer.Dsp
{
VoiceInParameter.SampleRateConversionQuality.High => 3,
VoiceInParameter.SampleRateConversionQuality.Default => 1,
_ => 0
_ => 0,
};
for (int sample = 0; sample < outputSampleCount; sample++)
{
outputBuffer[sample] /= 32767;
// 440 hz sine wave with amplitude = 0.5f at output sample rate
expectedOutput[sample] = MathF.Sin((440 / outputSampleRate) * (float)(sample + delay) * MathF.PI * 2f) * 0.5f;
expectedOutput[sample] = MathF.Sin((440 / outputSampleRate) * (sample + delay) * MathF.PI * 2f) * 0.5f;
float thisDelta = Math.Abs(expectedOutput[sample] - outputBuffer[sample]);
// Ensure no discontinuities
@@ -85,7 +78,7 @@ namespace Ryujinx.Tests.Audio.Renderer.Dsp
sumDifference += thisDelta;
}
sumDifference = sumDifference / (float)outputSampleCount;
sumDifference /= outputSampleCount;
// Expect the output to be 99% similar to the expected resampled sine wave
Assert.IsTrue(sumDifference < 0.01f);
}

View File

@@ -1,14 +1,7 @@
using NUnit.Framework;
using Ryujinx.Audio.Renderer.Dsp;
using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Audio.Renderer.Server.Upsampler;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks;
namespace Ryujinx.Tests.Audio.Renderer.Dsp
{
@@ -17,7 +10,7 @@ namespace Ryujinx.Tests.Audio.Renderer.Dsp
[Test]
public void TestUpsamplerConsistency()
{
UpsamplerBufferState bufferState = new UpsamplerBufferState();
UpsamplerBufferState bufferState = new();
int inputBlockSize = 160;
int numInputSamples = 32000;
int numOutputSamples = 48000;
@@ -28,14 +21,14 @@ namespace Ryujinx.Tests.Audio.Renderer.Dsp
for (int sample = 0; sample < inputBuffer.Length; sample++)
{
// 440 hz sine wave with amplitude = 0.5f at input sample rate
inputBuffer[sample] = MathF.Sin((440 / inputSampleRate) * (float)sample * MathF.PI * 2f) * 0.5f;
inputBuffer[sample] = MathF.Sin((440 / inputSampleRate) * sample * MathF.PI * 2f) * 0.5f;
}
int inputIdx = 0;
int outputIdx = 0;
while (inputIdx + inputBlockSize < numInputSamples)
{
int outputBufLength = (int)Math.Round((float)(inputIdx + inputBlockSize) * outputSampleRate / inputSampleRate) - outputIdx;
int outputBufLength = (int)Math.Round((inputIdx + inputBlockSize) * outputSampleRate / inputSampleRate) - outputIdx;
UpsamplerHelper.Upsample(
outputBuffer.AsSpan(outputIdx),
inputBuffer.AsSpan(inputIdx),
@@ -52,11 +45,11 @@ namespace Ryujinx.Tests.Audio.Renderer.Dsp
for (int sample = 0; sample < numOutputSamples; sample++)
{
// 440 hz sine wave with amplitude = 0.5f at output sample rate with an offset of 15
expectedOutput[sample] = MathF.Sin((440 / outputSampleRate) * (float)(sample - 15) * MathF.PI * 2f) * 0.5f;
expectedOutput[sample] = MathF.Sin((440 / outputSampleRate) * (sample - 15) * MathF.PI * 2f) * 0.5f;
sumDifference += Math.Abs(expectedOutput[sample] - outputBuffer[sample]);
}
sumDifference = sumDifference / (float)expectedOutput.Length;
sumDifference /= expectedOutput.Length;
// Expect the output to be 98% similar to the expected resampled sine wave
Assert.IsTrue(sumDifference < 0.02f);
}

View File

@@ -13,4 +13,3 @@ namespace Ryujinx.Tests.Audio.Renderer.Parameter.Effect
}
}
}

View File

@@ -13,4 +13,3 @@ namespace Ryujinx.Tests.Audio.Renderer.Parameter.Effect
}
}
}

View File

@@ -13,4 +13,3 @@ namespace Ryujinx.Tests.Audio.Renderer.Parameter.Effect
}
}
}

View File

@@ -8,7 +8,7 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
[Test]
public void TestCheckFeature()
{
int latestRevision = BehaviourContext.BaseRevisionMagic + BehaviourContext.LastRevision;
int latestRevision = BehaviourContext.BaseRevisionMagic + BehaviourContext.LastRevision;
int previousRevision = BehaviourContext.BaseRevisionMagic + (BehaviourContext.LastRevision - 1);
int invalidRevision = BehaviourContext.BaseRevisionMagic + (BehaviourContext.LastRevision + 1);
@@ -22,7 +22,7 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
[Test]
public void TestsMemoryPoolForceMappingEnabled()
{
BehaviourContext behaviourContext = new BehaviourContext();
BehaviourContext behaviourContext = new();
behaviourContext.SetUserRevision(BehaviourContext.BaseRevisionMagic + BehaviourContext.Revision1);
@@ -36,7 +36,7 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
[Test]
public void TestRevision1()
{
BehaviourContext behaviourContext = new BehaviourContext();
BehaviourContext behaviourContext = new();
behaviourContext.SetUserRevision(BehaviourContext.BaseRevisionMagic + BehaviourContext.Revision1);
@@ -62,7 +62,7 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
[Test]
public void TestRevision2()
{
BehaviourContext behaviourContext = new BehaviourContext();
BehaviourContext behaviourContext = new();
behaviourContext.SetUserRevision(BehaviourContext.BaseRevisionMagic + BehaviourContext.Revision2);
@@ -88,7 +88,7 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
[Test]
public void TestRevision3()
{
BehaviourContext behaviourContext = new BehaviourContext();
BehaviourContext behaviourContext = new();
behaviourContext.SetUserRevision(BehaviourContext.BaseRevisionMagic + BehaviourContext.Revision3);
@@ -114,7 +114,7 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
[Test]
public void TestRevision4()
{
BehaviourContext behaviourContext = new BehaviourContext();
BehaviourContext behaviourContext = new();
behaviourContext.SetUserRevision(BehaviourContext.BaseRevisionMagic + BehaviourContext.Revision4);
@@ -140,7 +140,7 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
[Test]
public void TestRevision5()
{
BehaviourContext behaviourContext = new BehaviourContext();
BehaviourContext behaviourContext = new();
behaviourContext.SetUserRevision(BehaviourContext.BaseRevisionMagic + BehaviourContext.Revision5);
@@ -166,7 +166,7 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
[Test]
public void TestRevision6()
{
BehaviourContext behaviourContext = new BehaviourContext();
BehaviourContext behaviourContext = new();
behaviourContext.SetUserRevision(BehaviourContext.BaseRevisionMagic + BehaviourContext.Revision6);
@@ -192,7 +192,7 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
[Test]
public void TestRevision7()
{
BehaviourContext behaviourContext = new BehaviourContext();
BehaviourContext behaviourContext = new();
behaviourContext.SetUserRevision(BehaviourContext.BaseRevisionMagic + BehaviourContext.Revision7);
@@ -218,7 +218,7 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
[Test]
public void TestRevision8()
{
BehaviourContext behaviourContext = new BehaviourContext();
BehaviourContext behaviourContext = new();
behaviourContext.SetUserRevision(BehaviourContext.BaseRevisionMagic + BehaviourContext.Revision8);
@@ -244,7 +244,7 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
[Test]
public void TestRevision9()
{
BehaviourContext behaviourContext = new BehaviourContext();
BehaviourContext behaviourContext = new();
behaviourContext.SetUserRevision(BehaviourContext.BaseRevisionMagic + BehaviourContext.Revision9);
@@ -270,7 +270,7 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
[Test]
public void TestRevision10()
{
BehaviourContext behaviourContext = new BehaviourContext();
BehaviourContext behaviourContext = new();
behaviourContext.SetUserRevision(BehaviourContext.BaseRevisionMagic + BehaviourContext.Revision10);
@@ -293,4 +293,4 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
Assert.AreEqual(2, behaviourContext.GetPerformanceMetricsDataFormat());
}
}
}
}

View File

@@ -15,13 +15,13 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
[Test]
public void TestInitializeSystemPool()
{
PoolMapper poolMapper = new PoolMapper(DummyProcessHandle, true);
PoolMapper poolMapper = new(DummyProcessHandle, true);
MemoryPoolState memoryPoolDsp = MemoryPoolState.Create(MemoryPoolState.LocationType.Dsp);
MemoryPoolState memoryPoolCpu = MemoryPoolState.Create(MemoryPoolState.LocationType.Cpu);
const CpuAddress CpuAddress = 0x20000;
const DspAddress DspAddress = CpuAddress; // TODO: DSP LLE
const ulong CpuSize = 0x1000;
const ulong CpuSize = 0x1000;
Assert.IsFalse(poolMapper.InitializeSystemPool(ref memoryPoolCpu, CpuAddress, CpuSize));
Assert.IsTrue(poolMapper.InitializeSystemPool(ref memoryPoolDsp, CpuAddress, CpuSize));
@@ -34,7 +34,7 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
[Test]
public void TestGetProcessHandle()
{
PoolMapper poolMapper = new PoolMapper(DummyProcessHandle, true);
PoolMapper poolMapper = new(DummyProcessHandle, true);
MemoryPoolState memoryPoolDsp = MemoryPoolState.Create(MemoryPoolState.LocationType.Dsp);
MemoryPoolState memoryPoolCpu = MemoryPoolState.Create(MemoryPoolState.LocationType.Cpu);
@@ -45,13 +45,13 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
[Test]
public void TestMappings()
{
PoolMapper poolMapper = new PoolMapper(DummyProcessHandle, true);
PoolMapper poolMapper = new(DummyProcessHandle, true);
MemoryPoolState memoryPoolDsp = MemoryPoolState.Create(MemoryPoolState.LocationType.Dsp);
MemoryPoolState memoryPoolCpu = MemoryPoolState.Create(MemoryPoolState.LocationType.Cpu);
const CpuAddress CpuAddress = 0x20000;
const DspAddress DspAddress = CpuAddress; // TODO: DSP LLE
const ulong CpuSize = 0x1000;
const ulong CpuSize = 0x1000;
memoryPoolDsp.SetCpuAddress(CpuAddress, CpuSize);
memoryPoolCpu.SetCpuAddress(CpuAddress, CpuSize);
@@ -72,10 +72,10 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
{
const CpuAddress CpuAddress = 0x20000;
const DspAddress DspAddress = CpuAddress; // TODO: DSP LLE
const ulong CpuSize = 0x1000;
const ulong CpuSize = 0x1000;
const int MemoryPoolStateArraySize = 0x10;
const CpuAddress CpuAddressRegionEnding = CpuAddress * MemoryPoolStateArraySize;
const int MemoryPoolStateArraySize = 0x10;
const CpuAddress CpuAddressRegionEnding = CpuAddress * MemoryPoolStateArraySize;
MemoryPoolState[] memoryPoolStateArray = new MemoryPoolState[MemoryPoolStateArraySize];
@@ -85,13 +85,12 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
memoryPoolStateArray[i].SetCpuAddress(CpuAddress + (ulong)i * CpuSize, CpuSize);
}
ErrorInfo errorInfo;
AddressInfo addressInfo = AddressInfo.Create();
PoolMapper poolMapper = new PoolMapper(DummyProcessHandle, true);
PoolMapper poolMapper = new(DummyProcessHandle, true);
Assert.IsTrue(poolMapper.TryAttachBuffer(out errorInfo, ref addressInfo, 0, 0));
Assert.IsTrue(poolMapper.TryAttachBuffer(out ErrorInfo errorInfo, ref addressInfo, 0, 0));
Assert.AreEqual(ResultCode.InvalidAddressInfo, errorInfo.ErrorCode);
Assert.AreEqual(0, errorInfo.ExtraErrorInfo);
@@ -105,7 +104,7 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
poolMapper = new PoolMapper(DummyProcessHandle, false);
Assert.IsFalse(poolMapper.TryAttachBuffer(out errorInfo, ref addressInfo, 0, 0));
Assert.IsFalse(poolMapper.TryAttachBuffer(out _, ref addressInfo, 0, 0));
addressInfo.ForceMappedDspAddress = 0;