[Ryujinx.Tests] Address dotnet-format issues (#5389)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Fix new dotnet-format issues after rebase * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * cpu tests: Disable CA2211 for CodeBaseAddress and DataBaseAddress * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * First dotnet format pass * Fix naming rule violations * Remove naming rule violation exceptions * Fix comment style * Use targeted new * Remove redundant code * Remove comment alignment * Remove naming rule exceptions * Add trailing commas * Use nameof expression * Reformat to add remaining trailing commas --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
This commit is contained in:
@@ -1,14 +1,7 @@
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using NUnit.Framework;
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using Ryujinx.Audio.Renderer.Dsp;
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using Ryujinx.Audio.Renderer.Parameter;
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using Ryujinx.Audio.Renderer.Server.Upsampler;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Text;
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using System.Threading.Tasks;
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namespace Ryujinx.Tests.Audio.Renderer.Dsp
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{
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@@ -41,8 +34,8 @@ namespace Ryujinx.Tests.Audio.Renderer.Dsp
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/// <param name="quality">The resampler quality to use</param>
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private static void DoResamplingTest(int inputRate, int outputRate, VoiceInParameter.SampleRateConversionQuality quality)
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{
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float inputSampleRate = (float)inputRate;
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float outputSampleRate = (float)outputRate;
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float inputSampleRate = inputRate;
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float outputSampleRate = outputRate;
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int inputSampleCount = inputRate;
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int outputSampleCount = outputRate;
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short[] inputBuffer = new short[inputSampleCount + 100]; // add some safety buffer at the end
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@@ -50,7 +43,7 @@ namespace Ryujinx.Tests.Audio.Renderer.Dsp
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for (int sample = 0; sample < inputBuffer.Length; sample++)
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{
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// 440 hz sine wave with amplitude = 0.5f at input sample rate
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inputBuffer[sample] = (short)(32767 * MathF.Sin((440 / inputSampleRate) * (float)sample * MathF.PI * 2f) * 0.5f);
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inputBuffer[sample] = (short)(32767 * MathF.Sin((440 / inputSampleRate) * sample * MathF.PI * 2f) * 0.5f);
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}
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float fraction = 0;
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@@ -70,14 +63,14 @@ namespace Ryujinx.Tests.Audio.Renderer.Dsp
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{
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VoiceInParameter.SampleRateConversionQuality.High => 3,
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VoiceInParameter.SampleRateConversionQuality.Default => 1,
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_ => 0
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_ => 0,
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};
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for (int sample = 0; sample < outputSampleCount; sample++)
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{
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outputBuffer[sample] /= 32767;
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// 440 hz sine wave with amplitude = 0.5f at output sample rate
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expectedOutput[sample] = MathF.Sin((440 / outputSampleRate) * (float)(sample + delay) * MathF.PI * 2f) * 0.5f;
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expectedOutput[sample] = MathF.Sin((440 / outputSampleRate) * (sample + delay) * MathF.PI * 2f) * 0.5f;
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float thisDelta = Math.Abs(expectedOutput[sample] - outputBuffer[sample]);
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// Ensure no discontinuities
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@@ -85,7 +78,7 @@ namespace Ryujinx.Tests.Audio.Renderer.Dsp
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sumDifference += thisDelta;
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}
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sumDifference = sumDifference / (float)outputSampleCount;
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sumDifference /= outputSampleCount;
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// Expect the output to be 99% similar to the expected resampled sine wave
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Assert.IsTrue(sumDifference < 0.01f);
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}
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@@ -1,14 +1,7 @@
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using NUnit.Framework;
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using Ryujinx.Audio.Renderer.Dsp;
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using Ryujinx.Audio.Renderer.Parameter;
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using Ryujinx.Audio.Renderer.Server.Upsampler;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Text;
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using System.Threading.Tasks;
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namespace Ryujinx.Tests.Audio.Renderer.Dsp
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{
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@@ -17,7 +10,7 @@ namespace Ryujinx.Tests.Audio.Renderer.Dsp
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[Test]
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public void TestUpsamplerConsistency()
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{
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UpsamplerBufferState bufferState = new UpsamplerBufferState();
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UpsamplerBufferState bufferState = new();
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int inputBlockSize = 160;
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int numInputSamples = 32000;
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int numOutputSamples = 48000;
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@@ -28,14 +21,14 @@ namespace Ryujinx.Tests.Audio.Renderer.Dsp
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for (int sample = 0; sample < inputBuffer.Length; sample++)
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{
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// 440 hz sine wave with amplitude = 0.5f at input sample rate
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inputBuffer[sample] = MathF.Sin((440 / inputSampleRate) * (float)sample * MathF.PI * 2f) * 0.5f;
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inputBuffer[sample] = MathF.Sin((440 / inputSampleRate) * sample * MathF.PI * 2f) * 0.5f;
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}
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int inputIdx = 0;
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int outputIdx = 0;
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while (inputIdx + inputBlockSize < numInputSamples)
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{
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int outputBufLength = (int)Math.Round((float)(inputIdx + inputBlockSize) * outputSampleRate / inputSampleRate) - outputIdx;
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int outputBufLength = (int)Math.Round((inputIdx + inputBlockSize) * outputSampleRate / inputSampleRate) - outputIdx;
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UpsamplerHelper.Upsample(
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outputBuffer.AsSpan(outputIdx),
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inputBuffer.AsSpan(inputIdx),
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@@ -52,11 +45,11 @@ namespace Ryujinx.Tests.Audio.Renderer.Dsp
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for (int sample = 0; sample < numOutputSamples; sample++)
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{
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// 440 hz sine wave with amplitude = 0.5f at output sample rate with an offset of 15
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expectedOutput[sample] = MathF.Sin((440 / outputSampleRate) * (float)(sample - 15) * MathF.PI * 2f) * 0.5f;
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expectedOutput[sample] = MathF.Sin((440 / outputSampleRate) * (sample - 15) * MathF.PI * 2f) * 0.5f;
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sumDifference += Math.Abs(expectedOutput[sample] - outputBuffer[sample]);
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}
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sumDifference = sumDifference / (float)expectedOutput.Length;
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sumDifference /= expectedOutput.Length;
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// Expect the output to be 98% similar to the expected resampled sine wave
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Assert.IsTrue(sumDifference < 0.02f);
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}
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@@ -13,4 +13,3 @@ namespace Ryujinx.Tests.Audio.Renderer.Parameter.Effect
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}
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}
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}
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@@ -13,4 +13,3 @@ namespace Ryujinx.Tests.Audio.Renderer.Parameter.Effect
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}
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}
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}
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@@ -13,4 +13,3 @@ namespace Ryujinx.Tests.Audio.Renderer.Parameter.Effect
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}
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}
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}
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@@ -8,7 +8,7 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
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[Test]
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public void TestCheckFeature()
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{
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int latestRevision = BehaviourContext.BaseRevisionMagic + BehaviourContext.LastRevision;
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int latestRevision = BehaviourContext.BaseRevisionMagic + BehaviourContext.LastRevision;
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int previousRevision = BehaviourContext.BaseRevisionMagic + (BehaviourContext.LastRevision - 1);
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int invalidRevision = BehaviourContext.BaseRevisionMagic + (BehaviourContext.LastRevision + 1);
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@@ -22,7 +22,7 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
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[Test]
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public void TestsMemoryPoolForceMappingEnabled()
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{
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BehaviourContext behaviourContext = new BehaviourContext();
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BehaviourContext behaviourContext = new();
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behaviourContext.SetUserRevision(BehaviourContext.BaseRevisionMagic + BehaviourContext.Revision1);
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@@ -36,7 +36,7 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
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[Test]
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public void TestRevision1()
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{
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BehaviourContext behaviourContext = new BehaviourContext();
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BehaviourContext behaviourContext = new();
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behaviourContext.SetUserRevision(BehaviourContext.BaseRevisionMagic + BehaviourContext.Revision1);
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@@ -62,7 +62,7 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
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[Test]
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public void TestRevision2()
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{
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BehaviourContext behaviourContext = new BehaviourContext();
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BehaviourContext behaviourContext = new();
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behaviourContext.SetUserRevision(BehaviourContext.BaseRevisionMagic + BehaviourContext.Revision2);
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@@ -88,7 +88,7 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
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[Test]
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public void TestRevision3()
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{
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BehaviourContext behaviourContext = new BehaviourContext();
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BehaviourContext behaviourContext = new();
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behaviourContext.SetUserRevision(BehaviourContext.BaseRevisionMagic + BehaviourContext.Revision3);
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@@ -114,7 +114,7 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
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[Test]
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public void TestRevision4()
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{
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BehaviourContext behaviourContext = new BehaviourContext();
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BehaviourContext behaviourContext = new();
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behaviourContext.SetUserRevision(BehaviourContext.BaseRevisionMagic + BehaviourContext.Revision4);
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@@ -140,7 +140,7 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
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[Test]
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public void TestRevision5()
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{
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BehaviourContext behaviourContext = new BehaviourContext();
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BehaviourContext behaviourContext = new();
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behaviourContext.SetUserRevision(BehaviourContext.BaseRevisionMagic + BehaviourContext.Revision5);
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@@ -166,7 +166,7 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
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[Test]
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public void TestRevision6()
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{
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BehaviourContext behaviourContext = new BehaviourContext();
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BehaviourContext behaviourContext = new();
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behaviourContext.SetUserRevision(BehaviourContext.BaseRevisionMagic + BehaviourContext.Revision6);
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@@ -192,7 +192,7 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
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[Test]
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public void TestRevision7()
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{
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BehaviourContext behaviourContext = new BehaviourContext();
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BehaviourContext behaviourContext = new();
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behaviourContext.SetUserRevision(BehaviourContext.BaseRevisionMagic + BehaviourContext.Revision7);
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@@ -218,7 +218,7 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
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[Test]
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public void TestRevision8()
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{
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BehaviourContext behaviourContext = new BehaviourContext();
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BehaviourContext behaviourContext = new();
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behaviourContext.SetUserRevision(BehaviourContext.BaseRevisionMagic + BehaviourContext.Revision8);
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@@ -244,7 +244,7 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
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[Test]
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public void TestRevision9()
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{
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BehaviourContext behaviourContext = new BehaviourContext();
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BehaviourContext behaviourContext = new();
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behaviourContext.SetUserRevision(BehaviourContext.BaseRevisionMagic + BehaviourContext.Revision9);
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@@ -270,7 +270,7 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
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[Test]
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public void TestRevision10()
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{
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BehaviourContext behaviourContext = new BehaviourContext();
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BehaviourContext behaviourContext = new();
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behaviourContext.SetUserRevision(BehaviourContext.BaseRevisionMagic + BehaviourContext.Revision10);
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@@ -293,4 +293,4 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
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Assert.AreEqual(2, behaviourContext.GetPerformanceMetricsDataFormat());
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}
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}
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}
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}
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@@ -15,13 +15,13 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
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[Test]
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public void TestInitializeSystemPool()
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{
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PoolMapper poolMapper = new PoolMapper(DummyProcessHandle, true);
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PoolMapper poolMapper = new(DummyProcessHandle, true);
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MemoryPoolState memoryPoolDsp = MemoryPoolState.Create(MemoryPoolState.LocationType.Dsp);
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MemoryPoolState memoryPoolCpu = MemoryPoolState.Create(MemoryPoolState.LocationType.Cpu);
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const CpuAddress CpuAddress = 0x20000;
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const DspAddress DspAddress = CpuAddress; // TODO: DSP LLE
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const ulong CpuSize = 0x1000;
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const ulong CpuSize = 0x1000;
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Assert.IsFalse(poolMapper.InitializeSystemPool(ref memoryPoolCpu, CpuAddress, CpuSize));
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Assert.IsTrue(poolMapper.InitializeSystemPool(ref memoryPoolDsp, CpuAddress, CpuSize));
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@@ -34,7 +34,7 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
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[Test]
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public void TestGetProcessHandle()
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{
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PoolMapper poolMapper = new PoolMapper(DummyProcessHandle, true);
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PoolMapper poolMapper = new(DummyProcessHandle, true);
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MemoryPoolState memoryPoolDsp = MemoryPoolState.Create(MemoryPoolState.LocationType.Dsp);
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MemoryPoolState memoryPoolCpu = MemoryPoolState.Create(MemoryPoolState.LocationType.Cpu);
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@@ -45,13 +45,13 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
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[Test]
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public void TestMappings()
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{
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PoolMapper poolMapper = new PoolMapper(DummyProcessHandle, true);
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PoolMapper poolMapper = new(DummyProcessHandle, true);
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MemoryPoolState memoryPoolDsp = MemoryPoolState.Create(MemoryPoolState.LocationType.Dsp);
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MemoryPoolState memoryPoolCpu = MemoryPoolState.Create(MemoryPoolState.LocationType.Cpu);
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const CpuAddress CpuAddress = 0x20000;
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const DspAddress DspAddress = CpuAddress; // TODO: DSP LLE
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const ulong CpuSize = 0x1000;
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const ulong CpuSize = 0x1000;
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memoryPoolDsp.SetCpuAddress(CpuAddress, CpuSize);
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memoryPoolCpu.SetCpuAddress(CpuAddress, CpuSize);
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@@ -72,10 +72,10 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
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{
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const CpuAddress CpuAddress = 0x20000;
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const DspAddress DspAddress = CpuAddress; // TODO: DSP LLE
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const ulong CpuSize = 0x1000;
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const ulong CpuSize = 0x1000;
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const int MemoryPoolStateArraySize = 0x10;
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const CpuAddress CpuAddressRegionEnding = CpuAddress * MemoryPoolStateArraySize;
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const int MemoryPoolStateArraySize = 0x10;
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const CpuAddress CpuAddressRegionEnding = CpuAddress * MemoryPoolStateArraySize;
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MemoryPoolState[] memoryPoolStateArray = new MemoryPoolState[MemoryPoolStateArraySize];
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@@ -85,13 +85,12 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
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memoryPoolStateArray[i].SetCpuAddress(CpuAddress + (ulong)i * CpuSize, CpuSize);
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}
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ErrorInfo errorInfo;
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AddressInfo addressInfo = AddressInfo.Create();
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PoolMapper poolMapper = new PoolMapper(DummyProcessHandle, true);
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PoolMapper poolMapper = new(DummyProcessHandle, true);
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Assert.IsTrue(poolMapper.TryAttachBuffer(out errorInfo, ref addressInfo, 0, 0));
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Assert.IsTrue(poolMapper.TryAttachBuffer(out ErrorInfo errorInfo, ref addressInfo, 0, 0));
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Assert.AreEqual(ResultCode.InvalidAddressInfo, errorInfo.ErrorCode);
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Assert.AreEqual(0, errorInfo.ExtraErrorInfo);
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@@ -105,7 +104,7 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
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poolMapper = new PoolMapper(DummyProcessHandle, false);
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Assert.IsFalse(poolMapper.TryAttachBuffer(out errorInfo, ref addressInfo, 0, 0));
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Assert.IsFalse(poolMapper.TryAttachBuffer(out _, ref addressInfo, 0, 0));
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addressInfo.ForceMappedDspAddress = 0;
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