Add a virtual controller to merge Joy-Cons.

This commit is contained in:
madwind
2024-12-23 17:57:55 +08:00
parent 23b0b22400
commit e9ecbd44fc
4 changed files with 275 additions and 5 deletions

View File

@@ -0,0 +1,229 @@
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Controller;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using static SDL2.SDL;
namespace Ryujinx.Input.SDL2
{
internal class SDL2JoyConPair : IGamepad
{
private IGamepad _left;
private IGamepad _right;
private StandardControllerInputConfig _configuration;
private readonly StickInputId[] _stickUserMapping = new StickInputId[(int)StickInputId.Count]
{
StickInputId.Unbound,
StickInputId.Left,
StickInputId.Right,
};
private readonly record struct ButtonMappingEntry(GamepadButtonInputId To, GamepadButtonInputId From)
{
public bool IsValid => To is not GamepadButtonInputId.Unbound && From is not GamepadButtonInputId.Unbound;
}
private readonly List<ButtonMappingEntry> _buttonsUserMapping;
public SDL2JoyConPair()
{
_buttonsUserMapping = new List<ButtonMappingEntry>(20);
}
private readonly object _userMappingLock = new();
public GamepadFeaturesFlag Features => (_left?.Features ?? GamepadFeaturesFlag.None) | (_right?.Features ?? GamepadFeaturesFlag.None);
public string Id => "JoyConPair";
public string Name => "Nintendo Switch Joy-Con (L/R)";
private static readonly string leftName = "Nintendo Switch Joy-Con (L)";
private static readonly string rightName = "Nintendo Switch Joy-Con (R)";
public bool IsConnected => (_left != null && _left.IsConnected) && (_right != null && _right.IsConnected);
public void Dispose()
{
_left?.Dispose();
_right?.Dispose();
}
public GamepadStateSnapshot GetMappedStateSnapshot()
{
GamepadStateSnapshot rawState = GetStateSnapshot();
GamepadStateSnapshot result = default;
lock (_userMappingLock)
{
if (_buttonsUserMapping.Count == 0)
return rawState;
// ReSharper disable once ForeachCanBePartlyConvertedToQueryUsingAnotherGetEnumerator
foreach (ButtonMappingEntry entry in _buttonsUserMapping)
{
if (!entry.IsValid)
continue;
// Do not touch state of button already pressed
if (!result.IsPressed(entry.To))
{
result.SetPressed(entry.To, rawState.IsPressed(entry.From));
}
}
(float leftStickX, float leftStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Left]);
(float rightStickX, float rightStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Right]);
result.SetStick(StickInputId.Left, leftStickX, leftStickY);
result.SetStick(StickInputId.Right, rightStickX, rightStickY);
}
return result;
}
public Vector3 GetMotionData(MotionInputId inputId)
{
return inputId switch
{
MotionInputId.SecondAccelerometer => _right.GetMotionData(MotionInputId.Accelerometer),
MotionInputId.SecondGyroscope => _right.GetMotionData(MotionInputId.Gyroscope),
_ => _left.GetMotionData(inputId)
};
}
public GamepadStateSnapshot GetStateSnapshot()
{
return IGamepad.GetStateSnapshot(this);
}
public (float, float) GetStick(StickInputId inputId)
{
if (inputId == StickInputId.Left)
{
(float x, float y) = _left.GetStick(StickInputId.Left);
return (y, -x);
}
else if (inputId == StickInputId.Right)
{
(float x, float y) = _right.GetStick(StickInputId.Left);
return (-y, x);
}
return (0, 0);
}
public bool IsPressed(GamepadButtonInputId inputId)
{
return inputId switch
{
GamepadButtonInputId.LeftStick => _left.IsPressed(GamepadButtonInputId.LeftStick),
GamepadButtonInputId.DpadUp => _left.IsPressed(GamepadButtonInputId.Y),
GamepadButtonInputId.DpadDown => _left.IsPressed(GamepadButtonInputId.A),
GamepadButtonInputId.DpadLeft => _left.IsPressed(GamepadButtonInputId.B),
GamepadButtonInputId.DpadRight => _left.IsPressed(GamepadButtonInputId.X),
GamepadButtonInputId.Minus => _left.IsPressed(GamepadButtonInputId.Start),
GamepadButtonInputId.LeftShoulder => _left.IsPressed(GamepadButtonInputId.Paddle2),
GamepadButtonInputId.LeftTrigger => _left.IsPressed(GamepadButtonInputId.Paddle4),
GamepadButtonInputId.SingleRightTrigger0 => _left.IsPressed(GamepadButtonInputId.LeftShoulder),
GamepadButtonInputId.SingleLeftTrigger0 => _left.IsPressed(GamepadButtonInputId.RightShoulder),
GamepadButtonInputId.RightStick => _right.IsPressed(GamepadButtonInputId.LeftStick),
GamepadButtonInputId.A => _right.IsPressed(GamepadButtonInputId.B),
GamepadButtonInputId.B => _right.IsPressed(GamepadButtonInputId.Y),
GamepadButtonInputId.X => _right.IsPressed(GamepadButtonInputId.A),
GamepadButtonInputId.Y => _right.IsPressed(GamepadButtonInputId.X),
GamepadButtonInputId.Plus => _right.IsPressed(GamepadButtonInputId.Start),
GamepadButtonInputId.RightShoulder => _right.IsPressed(GamepadButtonInputId.Paddle1),
GamepadButtonInputId.RightTrigger => _right.IsPressed(GamepadButtonInputId.Paddle3),
GamepadButtonInputId.SingleRightTrigger1 => _right.IsPressed(GamepadButtonInputId.LeftShoulder),
GamepadButtonInputId.SingleLeftTrigger1 => _right.IsPressed(GamepadButtonInputId.RightShoulder),
_ => false
};
}
public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
{
if (lowFrequency != 0)
{
_right.Rumble(lowFrequency, lowFrequency, durationMs);
}
if (highFrequency != 0)
{
_left.Rumble(highFrequency, highFrequency, durationMs);
}
if (lowFrequency == 0 && highFrequency == 0)
{
_left.Rumble(lowFrequency, highFrequency, durationMs);
_right.Rumble(lowFrequency, highFrequency, durationMs);
}
}
public void SetConfiguration(InputConfig configuration)
{
lock (_userMappingLock)
{
_configuration = (StandardControllerInputConfig)configuration;
_left.SetConfiguration(configuration);
_right.SetConfiguration(configuration);
_buttonsUserMapping.Clear();
// First update sticks
_stickUserMapping[(int)StickInputId.Left] = (StickInputId)_configuration.LeftJoyconStick.Joystick;
_stickUserMapping[(int)StickInputId.Right] = (StickInputId)_configuration.RightJoyconStick.Joystick;
// Then left joycon
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftStick, (GamepadButtonInputId)_configuration.LeftJoyconStick.StickButton));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadUp, (GamepadButtonInputId)_configuration.LeftJoycon.DpadUp));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadDown, (GamepadButtonInputId)_configuration.LeftJoycon.DpadDown));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadLeft, (GamepadButtonInputId)_configuration.LeftJoycon.DpadLeft));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadRight, (GamepadButtonInputId)_configuration.LeftJoycon.DpadRight));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Minus, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonMinus));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftShoulder, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonL));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftTrigger, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonZl));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger0, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonSr));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger0, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonSl));
// Finally right joycon
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightStick, (GamepadButtonInputId)_configuration.RightJoyconStick.StickButton));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.A, (GamepadButtonInputId)_configuration.RightJoycon.ButtonA));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.B, (GamepadButtonInputId)_configuration.RightJoycon.ButtonB));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.X, (GamepadButtonInputId)_configuration.RightJoycon.ButtonX));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Y, (GamepadButtonInputId)_configuration.RightJoycon.ButtonY));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Plus, (GamepadButtonInputId)_configuration.RightJoycon.ButtonPlus));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightShoulder, (GamepadButtonInputId)_configuration.RightJoycon.ButtonR));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightTrigger, (GamepadButtonInputId)_configuration.RightJoycon.ButtonZr));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger1, (GamepadButtonInputId)_configuration.RightJoycon.ButtonSr));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger1, (GamepadButtonInputId)_configuration.RightJoycon.ButtonSl));
SetTriggerThreshold(_configuration.TriggerThreshold);
}
}
public void SetTriggerThreshold(float triggerThreshold)
{
_left.SetTriggerThreshold(triggerThreshold);
_right.SetTriggerThreshold(triggerThreshold);
}
public SDL2JoyConPair GetJoyConPair(List<string> _gamepadsIds)
{
this.Dispose();
var gamepadNames = _gamepadsIds.Where(gamepadId => gamepadId != Id).Select((gamepadId, index) => SDL_GameControllerNameForIndex(index)).ToList();
int leftIndex = gamepadNames.IndexOf(leftName);
int rightIndex = gamepadNames.IndexOf(rightName);
if (leftIndex != -1 && rightIndex != -1)
{
nint leftGamepadHandle = SDL_GameControllerOpen(leftIndex);
nint rightGamepadHandle = SDL_GameControllerOpen(rightIndex);
_left = new SDL2Gamepad(leftGamepadHandle, _gamepadsIds[leftIndex]);
_right = new SDL2Gamepad(rightGamepadHandle, _gamepadsIds[leftIndex]);
return this;
}
return null;
}
}
}