misc: chore: Fix object creation in OpenGL project
This commit is contained in:
@@ -117,7 +117,7 @@ namespace Ryujinx.Graphics.OpenGL.Effects.Smaa
|
||||
|
||||
private void Initialize()
|
||||
{
|
||||
TextureCreateInfo areaInfo = new TextureCreateInfo(AreaWidth,
|
||||
TextureCreateInfo areaInfo = new(AreaWidth,
|
||||
AreaHeight,
|
||||
1,
|
||||
1,
|
||||
@@ -133,7 +133,7 @@ namespace Ryujinx.Graphics.OpenGL.Effects.Smaa
|
||||
SwizzleComponent.Blue,
|
||||
SwizzleComponent.Alpha);
|
||||
|
||||
TextureCreateInfo searchInfo = new TextureCreateInfo(SearchWidth,
|
||||
TextureCreateInfo searchInfo = new(SearchWidth,
|
||||
SearchHeight,
|
||||
1,
|
||||
1,
|
||||
@@ -194,7 +194,7 @@ namespace Ryujinx.Graphics.OpenGL.Effects.Smaa
|
||||
GL.ActiveTexture(TextureUnit.Texture2);
|
||||
int previousTextureBinding2 = GL.GetInteger(GetPName.TextureBinding2D);
|
||||
|
||||
Framebuffer framebuffer = new Framebuffer();
|
||||
Framebuffer framebuffer = new();
|
||||
framebuffer.Bind();
|
||||
framebuffer.AttachColor(0, edgeOutput);
|
||||
GL.Clear(ClearBufferMask.ColorBufferBit);
|
||||
|
||||
Reference in New Issue
Block a user