infra: Make Avalonia the default UI (#6375)

* misc: Move Ryujinx project to Ryujinx.Gtk3

This breaks release CI for now but that's fine.

Signed-off-by: Mary Guillemard <mary@mary.zone>

* misc: Move Ryujinx.Ava project to Ryujinx

This breaks CI for now, but it's fine.

Signed-off-by: Mary Guillemard <mary@mary.zone>

* infra: Make Avalonia the default UI

Should fix CI after the previous changes.

GTK3 isn't build by the release job anymore, only by PR CI.

This also ensure that the test-ava update package is still generated to
allow update from the old testing channel.

Signed-off-by: Mary Guillemard <mary@mary.zone>

* Fix missing copy in create_app_bundle.sh

Signed-off-by: Mary Guillemard <mary@mary.zone>

* Fix syntax error

Signed-off-by: Mary Guillemard <mary@mary.zone>

---------

Signed-off-by: Mary Guillemard <mary@mary.zone>
This commit is contained in:
Mary Guillemard
2024-03-02 12:51:05 +01:00
committed by GitHub
parent 53b5985da6
commit ec6cb0abb4
239 changed files with 1235 additions and 1232 deletions

View File

@@ -0,0 +1,74 @@
using Avalonia.Controls;
using Avalonia.Interactivity;
using Avalonia.Threading;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Windows;
using System.Threading.Tasks;
namespace Ryujinx.Ava.UI.Applet
{
internal partial class ErrorAppletWindow : StyleableWindow
{
private readonly Window _owner;
private object _buttonResponse;
public ErrorAppletWindow(Window owner, string[] buttons, string message)
{
_owner = owner;
Message = message;
DataContext = this;
InitializeComponent();
int responseId = 0;
if (buttons != null)
{
foreach (string buttonText in buttons)
{
AddButton(buttonText, responseId);
responseId++;
}
}
else
{
AddButton(LocaleManager.Instance[LocaleKeys.InputDialogOk], 0);
}
}
public ErrorAppletWindow()
{
DataContext = this;
InitializeComponent();
}
public string Message { get; set; }
private void AddButton(string label, object tag)
{
Dispatcher.UIThread.InvokeAsync(() =>
{
Button button = new() { Content = label, Tag = tag };
button.Click += Button_Click;
ButtonStack.Children.Add(button);
});
}
private void Button_Click(object sender, RoutedEventArgs e)
{
if (sender is Button button)
{
_buttonResponse = button.Tag;
}
Close();
}
public async Task<object> Run()
{
await ShowDialog(_owner);
return _buttonResponse;
}
}
}