infra: Make Avalonia the default UI (#6375)

* misc: Move Ryujinx project to Ryujinx.Gtk3

This breaks release CI for now but that's fine.

Signed-off-by: Mary Guillemard <mary@mary.zone>

* misc: Move Ryujinx.Ava project to Ryujinx

This breaks CI for now, but it's fine.

Signed-off-by: Mary Guillemard <mary@mary.zone>

* infra: Make Avalonia the default UI

Should fix CI after the previous changes.

GTK3 isn't build by the release job anymore, only by PR CI.

This also ensure that the test-ava update package is still generated to
allow update from the old testing channel.

Signed-off-by: Mary Guillemard <mary@mary.zone>

* Fix missing copy in create_app_bundle.sh

Signed-off-by: Mary Guillemard <mary@mary.zone>

* Fix syntax error

Signed-off-by: Mary Guillemard <mary@mary.zone>

---------

Signed-off-by: Mary Guillemard <mary@mary.zone>
This commit is contained in:
Mary Guillemard
2024-03-02 12:51:05 +01:00
committed by GitHub
parent 53b5985da6
commit ec6cb0abb4
239 changed files with 1235 additions and 1232 deletions

View File

@@ -0,0 +1,57 @@
using Ryujinx.Ava.UI.ViewModels;
using System.Collections.ObjectModel;
using System.Collections.Specialized;
using System.Linq;
namespace Ryujinx.Ava.UI.Models
{
public class CheatNode : BaseModel
{
private bool _isEnabled = false;
public ObservableCollection<CheatNode> SubNodes { get; } = new();
public string CleanName => Name[1..^7];
public string BuildIdKey => $"{BuildId}-{Name}";
public bool IsRootNode { get; }
public string Name { get; }
public string BuildId { get; }
public string Path { get; }
public bool IsEnabled
{
get
{
if (SubNodes.Count > 0)
{
return SubNodes.ToList().TrueForAll(x => x.IsEnabled);
}
return _isEnabled;
}
set
{
foreach (var cheat in SubNodes)
{
cheat.IsEnabled = value;
cheat.OnPropertyChanged();
}
_isEnabled = value;
}
}
public CheatNode(string name, string buildId, string path, bool isRootNode, bool isEnabled = false)
{
Name = name;
BuildId = buildId;
Path = path;
IsEnabled = isEnabled;
IsRootNode = isRootNode;
SubNodes.CollectionChanged += CheatsList_CollectionChanged;
}
private void CheatsList_CollectionChanged(object sender, NotifyCollectionChangedEventArgs e)
{
OnPropertyChanged(nameof(IsEnabled));
}
}
}