infra: Make Avalonia the default UI (#6375)
* misc: Move Ryujinx project to Ryujinx.Gtk3 This breaks release CI for now but that's fine. Signed-off-by: Mary Guillemard <mary@mary.zone> * misc: Move Ryujinx.Ava project to Ryujinx This breaks CI for now, but it's fine. Signed-off-by: Mary Guillemard <mary@mary.zone> * infra: Make Avalonia the default UI Should fix CI after the previous changes. GTK3 isn't build by the release job anymore, only by PR CI. This also ensure that the test-ava update package is still generated to allow update from the old testing channel. Signed-off-by: Mary Guillemard <mary@mary.zone> * Fix missing copy in create_app_bundle.sh Signed-off-by: Mary Guillemard <mary@mary.zone> * Fix syntax error Signed-off-by: Mary Guillemard <mary@mary.zone> --------- Signed-off-by: Mary Guillemard <mary@mary.zone>
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src/Ryujinx/UI/Views/Input/RumbleInputView.axaml.cs
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58
src/Ryujinx/UI/Views/Input/RumbleInputView.axaml.cs
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using Avalonia.Controls;
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using FluentAvalonia.UI.Controls;
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using Ryujinx.Ava.Common.Locale;
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using Ryujinx.Ava.UI.Models;
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using Ryujinx.Ava.UI.ViewModels;
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using Ryujinx.Common.Configuration.Hid.Controller;
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using System.Threading.Tasks;
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namespace Ryujinx.Ava.UI.Views.Input
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{
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public partial class RumbleInputView : UserControl
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{
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private readonly RumbleInputViewModel _viewModel;
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public RumbleInputView()
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{
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InitializeComponent();
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}
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public RumbleInputView(ControllerInputViewModel viewModel)
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{
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var config = viewModel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
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_viewModel = new RumbleInputViewModel
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{
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StrongRumble = config.StrongRumble,
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WeakRumble = config.WeakRumble,
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};
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InitializeComponent();
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DataContext = _viewModel;
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}
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public static async Task Show(ControllerInputViewModel viewModel)
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{
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RumbleInputView content = new(viewModel);
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ContentDialog contentDialog = new()
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{
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Title = LocaleManager.Instance[LocaleKeys.ControllerRumbleTitle],
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PrimaryButtonText = LocaleManager.Instance[LocaleKeys.ControllerSettingsSave],
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SecondaryButtonText = "",
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CloseButtonText = LocaleManager.Instance[LocaleKeys.ControllerSettingsClose],
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Content = content,
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};
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contentDialog.PrimaryButtonClick += (sender, args) =>
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{
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var config = viewModel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
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config.StrongRumble = content._viewModel.StrongRumble;
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config.WeakRumble = content._viewModel.WeakRumble;
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};
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await contentDialog.ShowAsync();
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}
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}
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}
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