feature: Turbo Mode
Adds an elapsed tick multiplier feature which speeds up games which are built upon delta time. More information: https://web.archive.org/web/20240713135029/https://github.com/Ryujinx/Ryujinx/pull/6456
This commit is contained in:
@@ -2,6 +2,7 @@ using Ryujinx.Common;
|
||||
using Ryujinx.Common.Configuration;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Common.PreciseSleep;
|
||||
using Ryujinx.Cpu;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.Gpu;
|
||||
using Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvMap;
|
||||
@@ -89,7 +90,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
||||
}
|
||||
else
|
||||
{
|
||||
_ticksPerFrame = Stopwatch.Frequency / _device.TargetVSyncInterval;
|
||||
_ticksPerFrame = ((Stopwatch.Frequency / _device.TargetVSyncInterval) * 100) / _device.TickScalar;
|
||||
_targetVSyncInterval = _device.TargetVSyncInterval;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user