Fix Geometry/TFB on compute, Buffer Textures, add Window Resizing (#28)
This commit is contained in:
committed by
Isaac Marovitz
parent
e02df72323
commit
edceb1607f
@@ -4,23 +4,22 @@ namespace Ryujinx.Graphics.GAL
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{
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public int FragmentOutputMap { get; }
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public ResourceLayout ResourceLayout { get; }
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public ComputeSize ComputeLocalSize { get; }
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public ProgramPipelineState? State { get; }
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public bool FromCache { get; set; }
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public ShaderInfo(int fragmentOutputMap, ResourceLayout resourceLayout, ProgramPipelineState state, bool fromCache = false)
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public ShaderInfo(
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int fragmentOutputMap,
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ResourceLayout resourceLayout,
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ComputeSize computeLocalSize,
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ProgramPipelineState? state,
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bool fromCache = false)
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{
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FragmentOutputMap = fragmentOutputMap;
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ResourceLayout = resourceLayout;
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ComputeLocalSize = computeLocalSize;
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State = state;
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FromCache = fromCache;
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}
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public ShaderInfo(int fragmentOutputMap, ResourceLayout resourceLayout, bool fromCache = false)
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{
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FragmentOutputMap = fragmentOutputMap;
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ResourceLayout = resourceLayout;
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State = null;
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FromCache = fromCache;
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}
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}
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}
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