Fix Geometry/TFB on compute, Buffer Textures, add Window Resizing (#28)

This commit is contained in:
riperiperi
2024-06-29 19:07:07 +01:00
committed by Isaac Marovitz
parent e02df72323
commit edceb1607f
28 changed files with 280 additions and 92 deletions

View File

@@ -490,7 +490,12 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
{
ShaderSource[] shaderSources = new ShaderSource[compilation.TranslatedStages.Length];
ShaderInfoBuilder shaderInfoBuilder = new(_context, compilation.SpecializationState.TransformFeedbackDescriptors != null);
ref GpuChannelComputeState computeState = ref compilation.SpecializationState.ComputeState;
ShaderInfoBuilder shaderInfoBuilder = new(
_context,
compilation.SpecializationState.TransformFeedbackDescriptors != null,
computeLocalSize: computeState.GetLocalSize());
for (int index = 0; index < compilation.TranslatedStages.Length; index++)
{