Fix Geometry/TFB on compute, Buffer Textures, add Window Resizing (#28)
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committed by
Isaac Marovitz
parent
e02df72323
commit
edceb1607f
@@ -490,7 +490,12 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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{
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ShaderSource[] shaderSources = new ShaderSource[compilation.TranslatedStages.Length];
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ShaderInfoBuilder shaderInfoBuilder = new(_context, compilation.SpecializationState.TransformFeedbackDescriptors != null);
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ref GpuChannelComputeState computeState = ref compilation.SpecializationState.ComputeState;
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ShaderInfoBuilder shaderInfoBuilder = new(
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_context,
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compilation.SpecializationState.TransformFeedbackDescriptors != null,
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computeLocalSize: computeState.GetLocalSize());
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for (int index = 0; index < compilation.TranslatedStages.Length; index++)
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{
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