Fix Geometry/TFB on compute, Buffer Textures, add Window Resizing (#28)

This commit is contained in:
riperiperi
2024-06-29 19:07:07 +01:00
committed by Isaac Marovitz
parent e02df72323
commit edceb1607f
28 changed files with 280 additions and 92 deletions

View File

@@ -1,4 +1,4 @@
using Ryujinx.Common;
using Ryujinx.Common;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Shader;
using Ryujinx.Graphics.Shader.Translation;
@@ -861,7 +861,7 @@ namespace Ryujinx.Graphics.Vulkan
_pipeline.SetStorageBuffers(1, sbRanges);
_pipeline.SetProgram(_programStrideChange);
_pipeline.DispatchCompute(1 + elems / ConvertElementsPerWorkgroup, 1, 1, 0, 0, 0);
_pipeline.DispatchCompute(1 + elems / ConvertElementsPerWorkgroup, 1, 1);
_pipeline.Finish(gd, cbs);
}
@@ -1044,7 +1044,7 @@ namespace Ryujinx.Graphics.Vulkan
int dispatchX = (Math.Min(srcView.Info.Width, dstView.Info.Width) + 31) / 32;
int dispatchY = (Math.Min(srcView.Info.Height, dstView.Info.Height) + 31) / 32;
_pipeline.DispatchCompute(dispatchX, dispatchY, 1, 0, 0, 0);
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
if (srcView != src)
{
@@ -1170,7 +1170,7 @@ namespace Ryujinx.Graphics.Vulkan
_pipeline.SetTextureAndSamplerIdentitySwizzle(ShaderStage.Compute, 0, srcView, null);
_pipeline.SetImage(ShaderStage.Compute, 0, dstView.GetView(format));
_pipeline.DispatchCompute(dispatchX, dispatchY, 1, 0, 0, 0);
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
if (srcView != src)
{
@@ -1582,7 +1582,7 @@ namespace Ryujinx.Graphics.Vulkan
_pipeline.SetStorageBuffers(stackalloc[] { new BufferAssignment(3, patternScoped.Range) });
_pipeline.SetProgram(_programConvertIndirectData);
_pipeline.DispatchCompute(1, 1, 1, 0, 0, 0);
_pipeline.DispatchCompute(1, 1, 1);
BufferHolder.InsertBufferBarrier(
gd,
@@ -1684,7 +1684,7 @@ namespace Ryujinx.Graphics.Vulkan
_pipeline.SetStorageBuffers(1, sbRanges);
_pipeline.SetProgram(_programConvertD32S8ToD24S8);
_pipeline.DispatchCompute(1 + inSize / ConvertElementsPerWorkgroup, 1, 1, 0, 0, 0);
_pipeline.DispatchCompute(1 + inSize / ConvertElementsPerWorkgroup, 1, 1);
_pipeline.Finish(gd, cbs);

View File

@@ -1,4 +1,4 @@
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Shader;
using Silk.NET.Vulkan;
using System;
@@ -295,7 +295,7 @@ namespace Ryujinx.Graphics.Vulkan
}
}
public void DispatchCompute(int groupsX, int groupsY, int groupsZ, int groupSizeX, int groupSizeY, int groupSizeZ)
public void DispatchCompute(int groupsX, int groupsY, int groupsZ)
{
if (!_program.IsLinked)
{