More Shader Gen Stuff
Mostly copied from GLSL since in terms of syntax within blocks they’re pretty similar. Likely the result will need tweaking… Isn’t that conveniant? “Do the simd_shuffle” atomics Remaining instructions Remove removed special instructions Getting somewhere…
This commit is contained in:
committed by
Isaac Marovitz
parent
1790050a14
commit
f07327166c
@@ -14,5 +14,8 @@
|
||||
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\MultiplyHighU32.glsl" />
|
||||
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\SwizzleAdd.glsl" />
|
||||
</ItemGroup>
|
||||
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="CodeGen\Msl\HelperFunctions\VoteAllEqual.metal" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
||||
Reference in New Issue
Block a user