Geometry shader emulation for macOS (#5551)
* Implement vertex and geometry shader conversion to compute * Call InitializeReservedCounts for compute too * PR feedback * Set clip distance mask for geometry and tessellation shaders too * Transform feedback emulation only for vertex
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@@ -77,12 +77,32 @@ namespace Ryujinx.Graphics.Shader.Translation
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}
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private static ShaderDefinitions CreateGraphicsDefinitions(IGpuAccessor gpuAccessor, ShaderHeader header)
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{
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TransformFeedbackOutput[] transformFeedbackOutputs = GetTransformFeedbackOutputs(gpuAccessor, out ulong transformFeedbackVecMap);
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return new ShaderDefinitions(
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header.Stage,
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gpuAccessor.QueryGraphicsState(),
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header.Stage == ShaderStage.Geometry && header.GpPassthrough,
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header.ThreadsPerInputPrimitive,
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header.OutputTopology,
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header.MaxOutputVertexCount,
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header.ImapTypes,
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header.OmapTargets,
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header.OmapSampleMask,
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header.OmapDepth,
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gpuAccessor.QueryHostSupportsScaledVertexFormats(),
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transformFeedbackVecMap,
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transformFeedbackOutputs);
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}
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internal static TransformFeedbackOutput[] GetTransformFeedbackOutputs(IGpuAccessor gpuAccessor, out ulong transformFeedbackVecMap)
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{
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bool transformFeedbackEnabled =
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gpuAccessor.QueryTransformFeedbackEnabled() &&
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gpuAccessor.QueryHostSupportsTransformFeedback();
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TransformFeedbackOutput[] transformFeedbackOutputs = null;
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ulong transformFeedbackVecMap = 0UL;
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transformFeedbackVecMap = 0UL;
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if (transformFeedbackEnabled)
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{
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@@ -105,21 +125,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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}
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}
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return new ShaderDefinitions(
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header.Stage,
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gpuAccessor.QueryGraphicsState(),
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header.Stage == ShaderStage.Geometry && header.GpPassthrough,
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header.ThreadsPerInputPrimitive,
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header.OutputTopology,
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header.MaxOutputVertexCount,
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header.ImapTypes,
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header.OmapTargets,
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header.OmapSampleMask,
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header.OmapDepth,
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gpuAccessor.QueryHostSupportsScaledVertexFormats(),
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transformFeedbackEnabled,
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transformFeedbackVecMap,
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transformFeedbackOutputs);
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return transformFeedbackOutputs;
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}
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private static int GetLocalMemorySize(ShaderHeader header)
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@@ -131,6 +137,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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TranslatorContext translatorContext,
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ResourceManager resourceManager,
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DecodedProgram program,
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bool vertexAsCompute,
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bool initializeOutputs,
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out int initializationOperations)
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{
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@@ -147,7 +154,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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for (int index = 0; index < functions.Length; index++)
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{
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EmitterContext context = new(translatorContext, resourceManager, program, index != 0);
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EmitterContext context = new(translatorContext, resourceManager, program, vertexAsCompute, index != 0);
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if (initializeOutputs && index == 0)
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{
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