misc: chore: Use explicit types in Shader project

This commit is contained in:
Evan Husted
2025-01-25 14:07:59 -06:00
parent 68bbb29be6
commit f2aa6b3a5b
39 changed files with 726 additions and 725 deletions

View File

@@ -14,7 +14,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
Debug.Assert(funcId.Type == OperandType.Constant);
var function = context.GetFunction(funcId.Value);
StructuredFunction function = context.GetFunction(funcId.Value);
string[] args = new string[operation.SourcesCount - 1];

View File

@@ -16,7 +16,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
bool isArray = (texOp.Type & SamplerType.Array) != 0;
var texCallBuilder = new StringBuilder();
StringBuilder texCallBuilder = new StringBuilder();
if (texOp.Inst == Instruction.ImageAtomic)
{