misc: chore: Use explicit types in Shader project
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@@ -14,7 +14,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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Debug.Assert(funcId.Type == OperandType.Constant);
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var function = context.GetFunction(funcId.Value);
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StructuredFunction function = context.GetFunction(funcId.Value);
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string[] args = new string[operation.SourcesCount - 1];
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@@ -16,7 +16,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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bool isArray = (texOp.Type & SamplerType.Array) != 0;
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var texCallBuilder = new StringBuilder();
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StringBuilder texCallBuilder = new StringBuilder();
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if (texOp.Inst == Instruction.ImageAtomic)
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{
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