misc: chore: Use explicit types in Shader project
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@@ -14,7 +14,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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Debug.Assert(funcId.Type == OperandType.Constant);
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var function = context.GetFunction(funcId.Value);
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StructuredFunction function = context.GetFunction(funcId.Value);
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string[] args = new string[operation.SourcesCount - 1];
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