misc: chore: Use explicit types in Shader project

This commit is contained in:
Evan Husted
2025-01-25 14:07:59 -06:00
parent 68bbb29be6
commit f2aa6b3a5b
39 changed files with 726 additions and 725 deletions

View File

@@ -10,7 +10,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
{
AstOperand funcId = (AstOperand)operation.GetSource(0);
var function = context.GetFunction(funcId.Value);
StructuredFunction function = context.GetFunction(funcId.Value);
int argCount = operation.SourcesCount - 1;
int additionalArgCount = CodeGenContext.AdditionalArgCount + (context.Definitions.Stage != ShaderStage.Compute ? 1 : 0);