misc: chore: Use explicit types in Shader project
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@@ -10,7 +10,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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{
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AstOperand funcId = (AstOperand)operation.GetSource(0);
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var function = context.GetFunction(funcId.Value);
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StructuredFunction function = context.GetFunction(funcId.Value);
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int argCount = operation.SourcesCount - 1;
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int additionalArgCount = CodeGenContext.AdditionalArgCount + (context.Definitions.Stage != ShaderStage.Compute ? 1 : 0);
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