misc: chore: Use explicit types in Shader project

This commit is contained in:
Evan Husted
2025-01-25 14:07:59 -06:00
parent 68bbb29be6
commit f2aa6b3a5b
39 changed files with 726 additions and 725 deletions

View File

@@ -15,7 +15,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
bool isOutput,
bool isPerPatch)
{
var returnValue = ioVariable switch
(string, AggregateType) returnValue = ioVariable switch
{
IoVariable.BaseInstance => ("base_instance", AggregateType.U32),
IoVariable.BaseVertex => ("base_vertex", AggregateType.U32),