misc: chore: Use explicit types in Shader project
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@@ -15,7 +15,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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bool isOutput,
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bool isPerPatch)
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{
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var returnValue = ioVariable switch
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(string, AggregateType) returnValue = ioVariable switch
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{
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IoVariable.BaseInstance => ("base_instance", AggregateType.U32),
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IoVariable.BaseVertex => ("base_vertex", AggregateType.U32),
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