misc: chore: Use explicit types in Shader project

This commit is contained in:
Evan Husted
2025-01-25 14:07:59 -06:00
parent 68bbb29be6
commit f2aa6b3a5b
39 changed files with 726 additions and 725 deletions

View File

@@ -192,7 +192,7 @@ namespace Ryujinx.Graphics.Shader
typeName += "_array";
}
var format = aggregateType switch
string format = aggregateType switch
{
AggregateType.S32 => "int",
AggregateType.U32 => "uint",