misc: chore: Use explicit types in Shader project
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@@ -192,7 +192,7 @@ namespace Ryujinx.Graphics.Shader
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typeName += "_array";
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}
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var format = aggregateType switch
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string format = aggregateType switch
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{
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AggregateType.S32 => "int",
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AggregateType.U32 => "uint",
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