misc: chore: Use explicit types in Shader project

This commit is contained in:
Evan Husted
2025-01-25 14:07:59 -06:00
parent 68bbb29be6
commit f2aa6b3a5b
39 changed files with 726 additions and 725 deletions

View File

@@ -267,7 +267,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
{
Operand value = operation.GetSource(operation.SourcesCount - 1);
var result = FindUniqueBaseAddressCb(gtsContext, block, value, needsOffset: false);
SearchResult result = FindUniqueBaseAddressCb(gtsContext, block, value, needsOffset: false);
if (result.Found)
{
uint targetCb = PackCbSlotAndOffset(result.SbCbSlot, result.SbCbOffset);
@@ -1018,7 +1018,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
offset = src1;
}
var result = GetBaseAddressCbWithOffset(baseAddr, offset, 0);
SearchResult result = GetBaseAddressCbWithOffset(baseAddr, offset, 0);
if (result.Found)
{
return result;