misc: Refactor Discord integration to listen on TitleIDs.CurrentApplication changes instead of waiting to be directly told when to change states.
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@@ -105,7 +105,6 @@ namespace Ryujinx.HLE.Loaders.Processes.Extensions
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// Initialize GPU.
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GraphicsConfig.TitleId = programId.ToString("X16");
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TitleIDs.CurrentApplication = GraphicsConfig.TitleId;
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device.Gpu.HostInitalized.Set();
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if (!MemoryBlock.SupportsFlags(MemoryAllocationFlags.ViewCompatible))
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@@ -61,6 +61,8 @@ namespace Ryujinx.HLE.Loaders.Processes
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{
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_latestPid = processResult.ProcessId;
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TitleIDs.CurrentApplication = processResult.ProgramIdText;
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return true;
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}
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}
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@@ -88,6 +90,8 @@ namespace Ryujinx.HLE.Loaders.Processes
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{
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_latestPid = processResult.ProcessId;
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TitleIDs.CurrentApplication = processResult.ProgramIdText;
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return true;
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}
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}
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@@ -115,6 +119,8 @@ namespace Ryujinx.HLE.Loaders.Processes
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if (processResult.ProgramId > 0x01000000000007FF)
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{
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_latestPid = processResult.ProcessId;
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TitleIDs.CurrentApplication = processResult.ProgramIdText;
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}
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return true;
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@@ -134,6 +140,8 @@ namespace Ryujinx.HLE.Loaders.Processes
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{
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_latestPid = processResult.ProcessId;
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TitleIDs.CurrentApplication = processResult.ProgramIdText;
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return true;
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}
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}
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@@ -2,6 +2,7 @@ using LibHac.Common;
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using LibHac.Ns;
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using Ryujinx.Audio.Backends.CompatLayer;
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using Ryujinx.Audio.Integration;
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using Ryujinx.Common;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Graphics.Gpu;
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using Ryujinx.HLE.FileSystem;
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@@ -17,6 +18,8 @@ namespace Ryujinx.HLE
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{
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public class Switch : IDisposable
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{
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public static Switch Shared { get; private set; }
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public HLEConfiguration Configuration { get; }
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public IHardwareDeviceDriver AudioDeviceDriver { get; }
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public MemoryBlock Memory { get; }
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@@ -77,6 +80,8 @@ namespace Ryujinx.HLE
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DirtyHacks = Configuration.Hacks;
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UpdateVSyncInterval();
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#pragma warning restore IDE0055
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Shared = this;
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}
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public void ProcessFrame()
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@@ -145,6 +150,9 @@ namespace Ryujinx.HLE
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AudioDeviceDriver.Dispose();
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FileSystem.Dispose();
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Memory.Dispose();
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TitleIDs.CurrentApplication = null;
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Shared = null;
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}
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}
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}
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