Fix vertex buffer size when switching between inline and state draw parameters (#6101)
* Fix vertex buffer size when switching between inline and state draw parameters * Format whitespace
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@@ -38,6 +38,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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/// </summary>
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public bool DrawIndirect;
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/// <summary>
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/// Indicates that the draw is using the draw parameters on the 3D engine state, rather than inline parameters submitted with the draw command.
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/// </summary>
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public bool DrawUsesEngineState;
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/// <summary>
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/// Indicates if any of the currently used vertex shaders reads the instance ID.
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/// </summary>
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@@ -48,11 +53,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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/// </summary>
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public bool IsAnyVbInstanced;
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/// <summary>
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/// Indicates that the draw is writing the base vertex, base instance and draw index to Constant Buffer 0.
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/// </summary>
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public bool HasConstantBufferDrawParameters;
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/// <summary>
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/// Primitive topology for the next draw.
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/// </summary>
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