Use separate Vulkan implementation with Barrier changes on RDNA3 cards only
Use SPIRV binaries & shaders in main Vulkan project instead of duplicating them
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@@ -27,7 +27,7 @@ namespace Ryujinx.Graphics.Rdna3Vulkan
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{
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private const int UniformBufferAlignment = 256;
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private const int ConvertElementsPerWorkgroup = 32 * 100; // Work group size of 32 times 100 elements.
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private const string ShaderBinariesPath = "Ryujinx.Graphics.Rdna3Vulkan/Shaders/SpirvBinaries";
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private const string ShaderBinariesPath = "Ryujinx.Graphics.Vulkan/Shaders/SpirvBinaries";
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private readonly PipelineHelperShader _pipeline;
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private readonly ISampler _samplerLinear;
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