fix sdl3 motion

This commit is contained in:
madwind
2025-01-11 23:10:08 +08:00
parent 241b0152ad
commit f4e7482312
9 changed files with 100 additions and 128 deletions

View File

@@ -4,7 +4,6 @@ using Ryujinx.SDL3.Common;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
using static SDL3.SDL;
@@ -13,7 +12,7 @@ namespace Ryujinx.Input.SDl3
{
public class SDL3GamepadDriver : IGamepadDriver
{
private readonly Dictionary<uint, string> _gamepadsInstanceIdsMapping;
private readonly Dictionary<uint, GamepadInfo> _gamepadsInstanceIdsMapping;
private readonly List<string> _gamepadsIds;
private readonly Lock _lock = new();
@@ -35,7 +34,7 @@ namespace Ryujinx.Input.SDl3
public SDL3GamepadDriver()
{
_gamepadsInstanceIdsMapping = new Dictionary<uint, string>();
_gamepadsInstanceIdsMapping = new Dictionary<uint, GamepadInfo>();
_gamepadsIds = new List<string>();
SDL3Driver.Instance.Initialize();
@@ -43,20 +42,19 @@ namespace Ryujinx.Input.SDl3
SDL3Driver.Instance.OnJoystickDisconnected += HandleJoyStickDisconnected;
SDL3Driver.Instance.OnJoyBatteryUpdated += HandleJoyBatteryUpdated;
IntPtr joystickArray = SDL_GetJoysticks(out int count);
var joystickIDs = new int[count];
Marshal.Copy(joystickArray, joystickIDs, 0, count);
for (int i = 0; i < count; i++)
{
HandleJoyStickConnected((uint)joystickIDs[i]);
}
// IntPtr joystickArray = SDL_GetJoysticks(out int count);
//
// var joystickIDs = new int[count];
// Marshal.Copy(joystickArray, joystickIDs, 0, count);
//
// for (int i = 0; i < count; i++)
// {
// HandleJoyStickConnected((uint)joystickIDs[i]);
// }
}
private string GenerateGamepadId(uint joystickIndex)
{
int bufferSize = 33;
Span<byte> pszGUID = stackalloc byte[bufferSize];
SDL_GUIDToString(SDL_GetJoystickGUIDForID(joystickIndex), pszGUID, bufferSize);
@@ -82,23 +80,24 @@ namespace Ryujinx.Input.SDl3
return id;
}
private uint GetJoystickIndexByGamepadId(string id)
private GamepadInfo GetJoystickIndexByGamepadId(string id)
{
lock (_lock)
{
return _gamepadsInstanceIdsMapping.FirstOrDefault(x=>x.Value == id).Key;
return _gamepadsInstanceIdsMapping.FirstOrDefault(x => x.Value.driverId == id).Value;
}
}
private void HandleJoyStickDisconnected(uint joystickInstanceId)
{
bool joyConPairDisconnected = false;
if (!_gamepadsInstanceIdsMapping.Remove(joystickInstanceId, out string id))
if (!_gamepadsInstanceIdsMapping.Remove(joystickInstanceId, out GamepadInfo gamepadInfo))
return;
lock (_lock)
{
_gamepadsIds.Remove(id);
_gamepadsIds.Remove(gamepadInfo.driverId);
SDL_CloseGamepad(gamepadInfo.gamepadHandle);
if (!SDL3JoyConPair.IsCombinable(_gamepadsInstanceIdsMapping))
{
_gamepadsIds.Remove(SDL3JoyConPair.Id);
@@ -106,62 +105,58 @@ namespace Ryujinx.Input.SDl3
}
}
OnGamepadDisconnected?.Invoke(id);
OnGamepadDisconnected?.Invoke(gamepadInfo.driverId);
if (joyConPairDisconnected)
{
OnGamepadDisconnected?.Invoke(SDL3JoyConPair.Id);
}
}
private void HandleJoyStickConnected(uint joystickInstanceId)
private void HandleJoyStickConnected(uint gamepadInstanceId)
{
bool joyConPairConnected = false;
if (SDL_IsGamepad(joystickInstanceId))
if (_gamepadsInstanceIdsMapping.ContainsKey(gamepadInstanceId))
{
if (_gamepadsInstanceIdsMapping.ContainsKey(joystickInstanceId))
// Sometimes a JoyStick connected event fires after the app starts even though it was connected before
// so it is rejected to avoid doubling the entries.
return;
}
string id = GenerateGamepadId(gamepadInstanceId);
if (id == null)
{
return;
}
if (_gamepadsInstanceIdsMapping.TryAdd(gamepadInstanceId, new GamepadInfo(id, SDL_OpenGamepad(gamepadInstanceId))))
{
lock (_lock)
{
// Sometimes a JoyStick connected event fires after the app starts even though it was connected before
// so it is rejected to avoid doubling the entries.
return;
if (gamepadInstanceId <= _gamepadsIds.FindLastIndex(_ => true))
{
// _gamepadsIds.Insert(joystickDeviceId, id);
}
else
_gamepadsIds.Add(id);
if (SDL3JoyConPair.IsCombinable(_gamepadsInstanceIdsMapping))
{
_gamepadsIds.Remove(SDL3JoyConPair.Id);
_gamepadsIds.Add(SDL3JoyConPair.Id);
joyConPairConnected = true;
}
}
string id = GenerateGamepadId(joystickInstanceId);
if (id == null)
OnGamepadConnected?.Invoke(id);
if (joyConPairConnected)
{
return;
}
if (_gamepadsInstanceIdsMapping.TryAdd(joystickInstanceId, id))
{
lock (_lock)
{
if (joystickInstanceId <= _gamepadsIds.FindLastIndex(_ => true))
{
// _gamepadsIds.Insert(joystickDeviceId, id);
}
else
_gamepadsIds.Add(id);
if (SDL3JoyConPair.IsCombinable(_gamepadsInstanceIdsMapping))
{
_gamepadsIds.Remove(SDL3JoyConPair.Id);
_gamepadsIds.Add(SDL3JoyConPair.Id);
joyConPairConnected = true;
}
}
OnGamepadConnected?.Invoke(id);
if (joyConPairConnected)
{
OnGamepadConnected?.Invoke(SDL3JoyConPair.Id);
}
OnGamepadConnected?.Invoke(SDL3JoyConPair.Id);
}
}
}
private void HandleJoyBatteryUpdated(uint joystickDeviceId, SDL_JoyBatteryEvent joyBatteryEvent)
private void HandleJoyBatteryUpdated(uint joystickDeviceId, SDL_JoyBatteryEvent joyBatteryEvent)
{
Logger.Info?.Print(LogClass.Hid,
$"{SDL_GetGamepadNameForID(joystickDeviceId)}, Battery percent: {joyBatteryEvent.percent}");
@@ -205,27 +200,18 @@ namespace Ryujinx.Input.SDl3
}
}
var instanceId = GetJoystickIndexByGamepadId(id);
if (instanceId == nint.Zero)
{
return null;
}
nint gamepadHandle = SDL_OpenGamepad(instanceId);
if (gamepadHandle == nint.Zero)
var gamepadInfo = GetJoystickIndexByGamepadId(id);
if (gamepadInfo == null)
{
return null;
}
Console.WriteLine(SDL_GetGamepadName(gamepadHandle));
if (SDL_GetGamepadName(gamepadHandle).StartsWith(SDL3JoyCon.Prefix))
if (SDL3JoyCon.IsJoyCon(gamepadInfo.gamepadHandle))
{
return new SDL3JoyCon(gamepadHandle, id);
return new SDL3JoyCon(gamepadInfo);
}
return new SDL3Gamepad(gamepadHandle, id);
return new SDL3Gamepad(gamepadInfo);
}
}
}