misc: Move the rest of Ryujinx.UI.Common into other parts of the project.

This commit is contained in:
Evan Husted
2024-12-29 19:28:27 -06:00
parent 4f699afe7a
commit f5ce539de9
61 changed files with 90 additions and 114 deletions

View File

@@ -22,6 +22,7 @@ using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Ava.UI.Windows;
using Ryujinx.Ava.Utilities;
using Ryujinx.Ava.Utilities.AppLibrary;
using Ryujinx.Ava.Utilities.Configuration;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Configuration.Multiplayer;
@@ -42,9 +43,6 @@ using Ryujinx.HLE.HOS.Services.Account.Acc;
using Ryujinx.HLE.HOS.SystemState;
using Ryujinx.Input;
using Ryujinx.Input.HLE;
using Ryujinx.UI.Common;
using Ryujinx.UI.Common.Configuration;
using Ryujinx.UI.Common.Helper;
using Silk.NET.Vulkan;
using SkiaSharp;
using SPB.Graphics.Vulkan;

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@@ -15,12 +15,12 @@ using LibHac.Tools.FsSystem.NcaUtils;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Controls;
using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.Utilities.Configuration;
using Ryujinx.Common.Helper;
using Ryujinx.Common.Logging;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS.Services.Account.Acc;
using Ryujinx.HLE.Loaders.Processes.Extensions;
using Ryujinx.UI.Common.Configuration;
using Ryujinx.UI.Common.Helper;
using System;
using System.Buffers;
using System.IO;

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@@ -1,8 +1,8 @@
using Gommon;
using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Ava.Utilities.Configuration;
using Ryujinx.Common;
using Ryujinx.Common.Utilities;
using Ryujinx.UI.Common.Configuration;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;

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@@ -2,10 +2,10 @@ using DiscordRPC;
using Humanizer;
using Humanizer.Localisation;
using Ryujinx.Ava.Utilities.AppLibrary;
using Ryujinx.Ava.Utilities.Configuration;
using Ryujinx.Common;
using Ryujinx.HLE;
using Ryujinx.HLE.Loaders.Processes;
using Ryujinx.UI.Common.Configuration;
using System.Text;
namespace Ryujinx.Ava

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@@ -2,6 +2,7 @@
using LibHac.Tools.FsSystem;
using Ryujinx.Audio.Backends.SDL2;
using Ryujinx.Ava;
using Ryujinx.Ava.Utilities.Configuration;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Controller;
@@ -16,8 +17,6 @@ using Ryujinx.Graphics.OpenGL;
using Ryujinx.Graphics.Vulkan;
using Ryujinx.HLE;
using Ryujinx.Input;
using Ryujinx.UI.Common;
using Ryujinx.UI.Common.Configuration;
using Silk.NET.Vulkan;
using System;
using System.IO;

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@@ -1,6 +1,7 @@
using CommandLine;
using Gommon;
using Ryujinx.Ava;
using Ryujinx.Ava.Utilities.Configuration;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Configuration.Hid;
@@ -25,7 +26,6 @@ using Ryujinx.Input;
using Ryujinx.Input.HLE;
using Ryujinx.Input.SDL2;
using Ryujinx.SDL2.Common;
using Ryujinx.UI.Common.Configuration;
using System;
using System.Collections.Generic;
using System.IO;

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@@ -1,11 +1,11 @@
using CommandLine;
using Gommon;
using Ryujinx.Ava.Utilities.Configuration;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.HLE;
using Ryujinx.HLE.HOS.Services.Account.Acc;
using Ryujinx.HLE.HOS.SystemState;
using Ryujinx.UI.Common.Configuration;
using System;
using System.Collections.Generic;
using System.Linq;

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@@ -8,7 +8,9 @@ using Projektanker.Icons.Avalonia.MaterialDesign;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.Windows;
using Ryujinx.Ava.Utilities;
using Ryujinx.Ava.Utilities.AppLibrary;
using Ryujinx.Ava.Utilities.Configuration;
using Ryujinx.Ava.Utilities.SystemInfo;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
@@ -18,9 +20,6 @@ using Ryujinx.Common.SystemInterop;
using Ryujinx.Graphics.Vulkan.MoltenVK;
using Ryujinx.Headless;
using Ryujinx.SDL2.Common;
using Ryujinx.UI.Common;
using Ryujinx.UI.Common.Configuration;
using Ryujinx.UI.Common.Helper;
using System;
using System.IO;
using System.Linq;
@@ -117,9 +116,6 @@ namespace Ryujinx.Ava
// Setup base data directory.
AppDataManager.Initialize(CommandLineState.BaseDirPathArg);
// Set the delegate for localizing the word "never" in the UI
ApplicationData.LocalizedNever = () => LocaleManager.Instance[LocaleKeys.Never];
// Initialize the configuration.
ConfigurationState.Initialize();

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@@ -48,6 +48,7 @@
<PackageReference Include="Avalonia.Svg" />
<PackageReference Include="Avalonia.Svg.Skia" />
<PackageReference Include="CommandLineParser" />
<PackageReference Include="DiscordRichPresence" />
<PackageReference Include="DynamicData" />
<PackageReference Include="FluentAvaloniaUI" />
<PackageReference Include="Projektanker.Icons.Avalonia" />
@@ -57,6 +58,7 @@
<PackageReference Include="Ryujinx.Audio.OpenAL.Dependencies" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'linux-arm64' AND '$(RuntimeIdentifier)' != 'osx-x64' AND '$(RuntimeIdentifier)' != 'osx-arm64'" />
<PackageReference Include="Ryujinx.Graphics.Nvdec.Dependencies" />
<PackageReference Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'linux-arm64' AND '$(RuntimeIdentifier)' != 'win-x64'" />
<PackageReference Include="securifybv.ShellLink" />
<PackageReference Include="Silk.NET.Vulkan" />
<PackageReference Include="Silk.NET.Vulkan.Extensions.EXT" />
<PackageReference Include="Silk.NET.Vulkan.Extensions.KHR" />
@@ -77,7 +79,6 @@
<ProjectReference Include="..\Ryujinx.HLE\Ryujinx.HLE.csproj" />
<ProjectReference Include="..\ARMeilleure\ARMeilleure.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.Gpu\Ryujinx.Graphics.Gpu.csproj" />
<ProjectReference Include="..\Ryujinx.UI.Common\Ryujinx.UI.Common.csproj" />
<ProjectReference Include="..\Ryujinx.UI.LocaleGenerator\Ryujinx.UI.LocaleGenerator.csproj" OutputItemType="Analyzer" ReferenceOutputAssembly="false" />
</ItemGroup>

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@@ -11,10 +11,10 @@ using Ryujinx.Ava.Common;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.Windows;
using Ryujinx.Ava.Utilities;
using Ryujinx.Ava.Utilities.Configuration;
using Ryujinx.Common;
using Ryujinx.Common.Logging;
using Ryujinx.UI.Common.Configuration;
using Ryujinx.UI.Common.Helper;
using System;
using System.Diagnostics;

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@@ -5,12 +5,12 @@ using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Controls;
using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.Windows;
using Ryujinx.Ava.Utilities.Configuration;
using Ryujinx.HLE;
using Ryujinx.HLE.HOS.Applets;
using Ryujinx.HLE.HOS.Applets.SoftwareKeyboard;
using Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationProxy.Types;
using Ryujinx.HLE.UI;
using Ryujinx.UI.Common.Configuration;
using System;
using System.Threading;

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@@ -13,8 +13,8 @@ using Ryujinx.Ava.UI.Windows;
using Ryujinx.Ava.Utilities;
using Ryujinx.Ava.Utilities.AppLibrary;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Helper;
using Ryujinx.HLE.HOS;
using Ryujinx.UI.Common.Helper;
using SkiaSharp;
using System;
using System.Collections.Generic;

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@@ -2,7 +2,6 @@ using Avalonia.Data.Converters;
using Avalonia.Markup.Xaml;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Utilities.AppLibrary;
using Ryujinx.UI.Common.Helper;
using System;
using System.Globalization;

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@@ -1,6 +1,5 @@
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Common.UI;
using Ryujinx.UI.Common;
using System.Threading.Tasks;
namespace Ryujinx.Ava.UI.Helpers

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@@ -3,9 +3,9 @@ using LibHac.Fs;
using LibHac.Ncm;
using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Ava.UI.Windows;
using Ryujinx.Ava.Utilities;
using Ryujinx.Ava.Utilities.AppLibrary;
using Ryujinx.HLE.FileSystem;
using Ryujinx.UI.Common.Helper;
using System;
using System.IO;
using System.Linq;

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@@ -2,9 +2,9 @@ using Avalonia;
using Avalonia.Controls;
using Avalonia.Input;
using Avalonia.Platform;
using Ryujinx.Ava.Utilities.Configuration;
using Ryujinx.Common.Configuration;
using Ryujinx.UI.Common.Configuration;
using Ryujinx.UI.Common.Helper;
using Ryujinx.Common.Helper;
using SPB.Graphics;
using SPB.Platform;
using SPB.Platform.GLX;

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@@ -1,9 +1,9 @@
using OpenTK.Graphics.OpenGL;
using Ryujinx.Ava.Utilities.Configuration;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.OpenGL;
using Ryujinx.UI.Common.Configuration;
using SPB.Graphics;
using SPB.Graphics.Exceptions;
using SPB.Graphics.OpenGL;

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@@ -1,10 +1,10 @@
using Avalonia;
using Avalonia.Controls;
using Gommon;
using Ryujinx.Ava.Utilities.Configuration;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.UI.Common.Configuration;
using System;
using System.Runtime.InteropServices;

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@@ -3,7 +3,7 @@ using Avalonia.Styling;
using Avalonia.Threading;
using Ryujinx.Ava.Common;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.UI.Common.Configuration;
using Ryujinx.Ava.Utilities.Configuration;
using System;
namespace Ryujinx.Ava.UI.ViewModels

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@@ -10,6 +10,7 @@ using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.Models;
using Ryujinx.Ava.UI.Models.Input;
using Ryujinx.Ava.UI.Windows;
using Ryujinx.Ava.Utilities.Configuration;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Configuration.Hid;
@@ -19,7 +20,6 @@ using Ryujinx.Common.Configuration.Hid.Keyboard;
using Ryujinx.Common.Logging;
using Ryujinx.Common.Utilities;
using Ryujinx.Input;
using Ryujinx.UI.Common.Configuration;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;

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@@ -22,8 +22,10 @@ using Ryujinx.Ava.UI.Models.Generic;
using Ryujinx.Ava.UI.Renderer;
using Ryujinx.Ava.UI.Windows;
using Ryujinx.Ava.Utilities.AppLibrary;
using Ryujinx.Ava.Utilities.Configuration;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Helper;
using Ryujinx.Common.Logging;
using Ryujinx.Common.UI;
using Ryujinx.Common.Utilities;
@@ -35,9 +37,6 @@ using Ryujinx.HLE.HOS.Services.Account.Acc;
using Ryujinx.HLE.HOS.Services.Nfc.AmiiboDecryption;
using Ryujinx.HLE.UI;
using Ryujinx.Input.HLE;
using Ryujinx.UI.Common;
using Ryujinx.UI.Common.Configuration;
using Ryujinx.UI.Common.Helper;
using Silk.NET.Vulkan;
using SkiaSharp;
using System;

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@@ -10,6 +10,8 @@ using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.Models.Input;
using Ryujinx.Ava.UI.Windows;
using Ryujinx.Ava.Utilities.Configuration;
using Ryujinx.Ava.Utilities.Configuration.System;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Configuration.Multiplayer;
using Ryujinx.Common.GraphicsDriver;
@@ -18,8 +20,6 @@ using Ryujinx.Graphics.Vulkan;
using Ryujinx.HLE;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS.Services.Time.TimeZone;
using Ryujinx.UI.Common.Configuration;
using Ryujinx.UI.Common.Configuration.System;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;

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@@ -8,12 +8,11 @@ using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Ava.UI.Windows;
using Ryujinx.Ava.Utilities;
using Ryujinx.Ava.Utilities.Configuration;
using Ryujinx.Common;
using Ryujinx.Common.Helper;
using Ryujinx.Common.Utilities;
using Ryujinx.HLE.HOS.Services.Nfc.AmiiboDecryption;
using Ryujinx.UI.Common;
using Ryujinx.UI.Common.Configuration;
using Ryujinx.UI.Common.Helper;
using System;
using System.Collections.Generic;
using System.Linq;

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@@ -5,10 +5,10 @@ using Avalonia.Interactivity;
using Avalonia.Threading;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Windows;
using Ryujinx.Ava.Utilities.Configuration;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.UI.Common.Configuration;
using System;
namespace Ryujinx.Ava.UI.Views.Main

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@@ -1,7 +1,6 @@
using Avalonia.Controls;
using Avalonia.Interactivity;
using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.UI.Common.Configuration;
namespace Ryujinx.Ava.UI.Views.Settings
{

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@@ -8,7 +8,7 @@ using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Common;
using Ryujinx.UI.Common.Helper;
using Ryujinx.Common.Helper;
using System.Threading.Tasks;
using Button = Avalonia.Controls.Button;

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@@ -3,9 +3,9 @@ using LibHac.Tools.FsSystem;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Models;
using Ryujinx.Ava.Utilities.AppLibrary;
using Ryujinx.Ava.Utilities.Configuration;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS;
using Ryujinx.UI.Common.Configuration;
using System.Globalization;
using System.IO;
using System.Linq;

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@@ -6,7 +6,7 @@ using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Common.Models;
using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Ava.Utilities.AppLibrary;
using Ryujinx.UI.Common.Helper;
using Ryujinx.Common.Helper;
using System.Threading.Tasks;
namespace Ryujinx.Ava.UI.Windows

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@@ -15,8 +15,11 @@ using Ryujinx.Ava.Input;
using Ryujinx.Ava.UI.Applet;
using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Ava.Utilities;
using Ryujinx.Ava.Utilities.AppLibrary;
using Ryujinx.Ava.Utilities.Configuration;
using Ryujinx.Common;
using Ryujinx.Common.Helper;
using Ryujinx.Common.Logging;
using Ryujinx.Common.UI;
using Ryujinx.Graphics.Gpu;
@@ -25,9 +28,6 @@ using Ryujinx.HLE.HOS;
using Ryujinx.HLE.HOS.Services.Account.Acc;
using Ryujinx.Input.HLE;
using Ryujinx.Input.SDL2;
using Ryujinx.UI.Common;
using Ryujinx.UI.Common.Configuration;
using Ryujinx.UI.Common.Helper;
using System;
using System.Collections.Generic;
using System.Linq;

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@@ -6,7 +6,7 @@ using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.Models;
using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.UI.Common.Helper;
using Ryujinx.Common.Helper;
using System.Threading.Tasks;
using Button = Avalonia.Controls.Button;

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@@ -6,7 +6,7 @@ using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Common.Models;
using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Ava.Utilities.AppLibrary;
using Ryujinx.UI.Common.Helper;
using Ryujinx.Common.Helper;
using System.Threading.Tasks;
namespace Ryujinx.Ava.UI.Windows

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@@ -7,10 +7,11 @@ using ICSharpCode.SharpZipLib.Zip;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Common.Models.Github;
using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.Utilities;
using Ryujinx.Common;
using Ryujinx.Common.Helper;
using Ryujinx.Common.Logging;
using Ryujinx.Common.Utilities;
using Ryujinx.UI.Common.Helper;
using System;
using System.Collections.Generic;
using System.Diagnostics;

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@@ -10,7 +10,6 @@ using LibHac.Tools.FsSystem.NcaUtils;
using Ryujinx.Common.Logging;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.Loaders.Processes.Extensions;
using Ryujinx.UI.Common.Helper;
using System;
using System.IO;
using System.Text.Json.Serialization;
@@ -19,8 +18,6 @@ namespace Ryujinx.Ava.Utilities.AppLibrary
{
public class ApplicationData
{
public static Func<string> LocalizedNever { get; set; } = () => "Never";
public bool Favorite { get; set; }
public byte[] Icon { get; set; }
public string Name { get; set; } = "Unknown";
@@ -40,7 +37,7 @@ namespace Ryujinx.Ava.Utilities.AppLibrary
public string TimePlayedString => ValueFormatUtils.FormatTimeSpan(TimePlayed);
public string LastPlayedString => ValueFormatUtils.FormatDateTime(LastPlayed)?.Replace(" ", "\n") ?? LocalizedNever();
public string LastPlayedString => ValueFormatUtils.FormatDateTime(LastPlayed)?.Replace(" ", "\n");
public string FileSizeString => ValueFormatUtils.FormatFileSize(FileSize);

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@@ -11,6 +11,8 @@ using LibHac.Tools.Fs;
using LibHac.Tools.FsSystem;
using LibHac.Tools.FsSystem.NcaUtils;
using Ryujinx.Ava.Common.Models;
using Ryujinx.Ava.Utilities.Configuration;
using Ryujinx.Ava.Utilities.Configuration.System;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Configuration.Multiplayer;
@@ -21,8 +23,6 @@ using Ryujinx.HLE.HOS.SystemState;
using Ryujinx.HLE.Loaders.Npdm;
using Ryujinx.HLE.Loaders.Processes.Extensions;
using Ryujinx.HLE.Utilities;
using Ryujinx.UI.Common.Configuration;
using Ryujinx.UI.Common.Configuration.System;
using System;
using System.Collections.Generic;
using System.IO;

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@@ -0,0 +1,112 @@
using Ryujinx.Common.Logging;
using System.Collections.Generic;
namespace Ryujinx.Ava.Utilities
{
public static class CommandLineState
{
public static string[] Arguments { get; private set; }
public static bool? OverrideDockedMode { get; private set; }
public static bool? OverrideHardwareAcceleration { get; private set; }
public static string OverrideGraphicsBackend { get; private set; }
public static string OverrideHideCursor { get; private set; }
public static string BaseDirPathArg { get; private set; }
public static string Profile { get; private set; }
public static string LaunchPathArg { get; private set; }
public static string LaunchApplicationId { get; private set; }
public static bool StartFullscreenArg { get; private set; }
public static bool HideAvailableUpdates { get; private set; }
public static void ParseArguments(string[] args)
{
List<string> arguments = new();
// Parse Arguments.
for (int i = 0; i < args.Length; ++i)
{
string arg = args[i];
switch (arg)
{
case "-r":
case "--root-data-dir":
if (i + 1 >= args.Length)
{
Logger.Error?.Print(LogClass.Application, $"Invalid option '{arg}'");
continue;
}
BaseDirPathArg = args[++i];
arguments.Add(arg);
arguments.Add(args[i]);
break;
case "-p":
case "--profile":
if (i + 1 >= args.Length)
{
Logger.Error?.Print(LogClass.Application, $"Invalid option '{arg}'");
continue;
}
Profile = args[++i];
arguments.Add(arg);
arguments.Add(args[i]);
break;
case "-f":
case "--fullscreen":
StartFullscreenArg = true;
arguments.Add(arg);
break;
case "-g":
case "--graphics-backend":
if (i + 1 >= args.Length)
{
Logger.Error?.Print(LogClass.Application, $"Invalid option '{arg}'");
continue;
}
OverrideGraphicsBackend = args[++i];
break;
case "-i":
case "--application-id":
LaunchApplicationId = args[++i];
break;
case "--docked-mode":
OverrideDockedMode = true;
break;
case "--handheld-mode":
OverrideDockedMode = false;
break;
case "--hide-cursor":
if (i + 1 >= args.Length)
{
Logger.Error?.Print(LogClass.Application, $"Invalid option '{arg}'");
continue;
}
OverrideHideCursor = args[++i];
break;
case "--hide-updates":
HideAvailableUpdates = true;
break;
case "--software-gui":
OverrideHardwareAcceleration = false;
break;
default:
LaunchPathArg = arg;
break;
}
}
Arguments = arguments.ToArray();
}
}
}

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@@ -0,0 +1,14 @@
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Ava.Utilities.Configuration
{
[JsonConverter(typeof(TypedStringEnumConverter<AudioBackend>))]
public enum AudioBackend
{
Dummy,
OpenAl,
SoundIo,
SDL2,
}
}

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@@ -0,0 +1,473 @@
using Ryujinx.Ava.Utilities.Configuration.System;
using Ryujinx.Ava.Utilities.Configuration.UI;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Multiplayer;
using Ryujinx.Common.Logging;
using Ryujinx.Common.Utilities;
using Ryujinx.HLE;
using System.Collections.Generic;
using System.Text.Json.Nodes;
namespace Ryujinx.Ava.Utilities.Configuration
{
public class ConfigurationFileFormat
{
/// <summary>
/// The current version of the file format
/// </summary>
public const int CurrentVersion = 58;
/// <summary>
/// Version of the configuration file format
/// </summary>
public int Version { get; set; }
/// <summary>
/// Enables or disables logging to a file on disk
/// </summary>
public bool EnableFileLog { get; set; }
/// <summary>
/// Whether or not backend threading is enabled. The "Auto" setting will determine whether threading should be enabled at runtime.
/// </summary>
public BackendThreading BackendThreading { get; set; }
/// <summary>
/// Resolution Scale. An integer scale applied to applicable render targets. Values 1-4, or -1 to use a custom floating point scale instead.
/// </summary>
public int ResScale { get; set; }
/// <summary>
/// Custom Resolution Scale. A custom floating point scale applied to applicable render targets. Only active when Resolution Scale is -1.
/// </summary>
public float ResScaleCustom { get; set; }
/// <summary>
/// Max Anisotropy. Values range from 0 - 16. Set to -1 to let the game decide.
/// </summary>
public float MaxAnisotropy { get; set; }
/// <summary>
/// Aspect Ratio applied to the renderer window.
/// </summary>
public AspectRatio AspectRatio { get; set; }
/// <summary>
/// Applies anti-aliasing to the renderer.
/// </summary>
public AntiAliasing AntiAliasing { get; set; }
/// <summary>
/// Sets the framebuffer upscaling type.
/// </summary>
public ScalingFilter ScalingFilter { get; set; }
/// <summary>
/// Sets the framebuffer upscaling level.
/// </summary>
public int ScalingFilterLevel { get; set; }
/// <summary>
/// Dumps shaders in this local directory
/// </summary>
public string GraphicsShadersDumpPath { get; set; }
/// <summary>
/// Enables printing debug log messages
/// </summary>
public bool LoggingEnableDebug { get; set; }
/// <summary>
/// Enables printing stub log messages
/// </summary>
public bool LoggingEnableStub { get; set; }
/// <summary>
/// Enables printing info log messages
/// </summary>
public bool LoggingEnableInfo { get; set; }
/// <summary>
/// Enables printing warning log messages
/// </summary>
public bool LoggingEnableWarn { get; set; }
/// <summary>
/// Enables printing error log messages
/// </summary>
public bool LoggingEnableError { get; set; }
/// <summary>
/// Enables printing trace log messages
/// </summary>
public bool LoggingEnableTrace { get; set; }
/// <summary>
/// Enables printing guest log messages
/// </summary>
public bool LoggingEnableGuest { get; set; }
/// <summary>
/// Enables printing FS access log messages
/// </summary>
public bool LoggingEnableFsAccessLog { get; set; }
/// <summary>
/// Controls which log messages are written to the log targets
/// </summary>
public LogClass[] LoggingFilteredClasses { get; set; }
/// <summary>
/// Change Graphics API debug log level
/// </summary>
public GraphicsDebugLevel LoggingGraphicsDebugLevel { get; set; }
/// <summary>
/// Change System Language
/// </summary>
public Language SystemLanguage { get; set; }
/// <summary>
/// Change System Region
/// </summary>
public Region SystemRegion { get; set; }
/// <summary>
/// Change System TimeZone
/// </summary>
public string SystemTimeZone { get; set; }
/// <summary>
/// Change System Time Offset in seconds
/// </summary>
public long SystemTimeOffset { get; set; }
/// <summary>
/// Enables or disables Docked Mode
/// </summary>
public bool DockedMode { get; set; }
/// <summary>
/// Enables or disables Discord Rich Presence
/// </summary>
public bool EnableDiscordIntegration { get; set; }
/// <summary>
/// Checks for updates when Ryujinx starts when enabled
/// </summary>
public bool CheckUpdatesOnStart { get; set; }
/// <summary>
/// Show "Confirm Exit" Dialog
/// </summary>
public bool ShowConfirmExit { get; set; }
/// <summary>
/// ignore "Applet" dialog
/// </summary>
public bool IgnoreApplet { get; set; }
/// <summary>
/// Enables or disables save window size, position and state on close.
/// </summary>
public bool RememberWindowState { get; set; }
/// <summary>
/// Enables or disables the redesigned title bar
/// </summary>
public bool ShowTitleBar { get; set; }
/// <summary>
/// Enables hardware-accelerated rendering for Avalonia
/// </summary>
public bool EnableHardwareAcceleration { get; set; }
/// <summary>
/// Whether to hide cursor on idle, always or never
/// </summary>
public HideCursorMode HideCursor { get; set; }
/// <summary>
/// Enables or disables Vertical Sync
/// </summary>
/// <remarks>Kept for file format compatibility (to avoid possible failure when parsing configuration on old versions)</remarks>
/// TODO: Remove this when those older versions aren't in use anymore.
public bool EnableVsync { get; set; }
/// <summary>
/// Current VSync mode; 60 (Switch), unbounded ("Vsync off"), or custom
/// </summary>
public VSyncMode VSyncMode { get; set; }
/// <summary>
/// Enables or disables the custom present interval
/// </summary>
public bool EnableCustomVSyncInterval { get; set; }
/// <summary>
/// The custom present interval value
/// </summary>
public int CustomVSyncInterval { get; set; }
/// <summary>
/// Enables or disables Shader cache
/// </summary>
public bool EnableShaderCache { get; set; }
/// <summary>
/// Enables or disables texture recompression
/// </summary>
public bool EnableTextureRecompression { get; set; }
/// <summary>
/// Enables or disables Macro high-level emulation
/// </summary>
public bool EnableMacroHLE { get; set; }
/// <summary>
/// Enables or disables color space passthrough, if available.
/// </summary>
public bool EnableColorSpacePassthrough { get; set; }
/// <summary>
/// Enables or disables profiled translation cache persistency
/// </summary>
public bool EnablePtc { get; set; }
/// <summary>
/// Enables or disables low-power profiled translation cache persistency loading
/// </summary>
public bool EnableLowPowerPtc { get; set; }
/// <summary>
/// Enables or disables guest Internet access
/// </summary>
public bool EnableInternetAccess { get; set; }
/// <summary>
/// Enables integrity checks on Game content files
/// </summary>
public bool EnableFsIntegrityChecks { get; set; }
/// <summary>
/// Enables FS access log output to the console. Possible modes are 0-3
/// </summary>
public int FsGlobalAccessLogMode { get; set; }
/// <summary>
/// The selected audio backend
/// </summary>
public AudioBackend AudioBackend { get; set; }
/// <summary>
/// The audio volume
/// </summary>
public float AudioVolume { get; set; }
/// <summary>
/// The selected memory manager mode
/// </summary>
public MemoryManagerMode MemoryManagerMode { get; set; }
/// <summary>
/// Expands the RAM amount on the emulated system from 4GiB to 8GiB
/// </summary>
public MemoryConfiguration DramSize { get; set; }
/// <summary>
/// Enable or disable ignoring missing services
/// </summary>
public bool IgnoreMissingServices { get; set; }
/// <summary>
/// Used to toggle columns in the GUI
/// </summary>
public GuiColumns GuiColumns { get; set; }
/// <summary>
/// Used to configure column sort settings in the GUI
/// </summary>
public ColumnSort ColumnSort { get; set; }
/// <summary>
/// A list of directories containing games to be used to load games into the games list
/// </summary>
public List<string> GameDirs { get; set; }
/// <summary>
/// A list of directories containing DLC/updates the user wants to autoload during library refreshes
/// </summary>
public List<string> AutoloadDirs { get; set; }
/// <summary>
/// A list of file types to be hidden in the games List
/// </summary>
public ShownFileTypes ShownFileTypes { get; set; }
/// <summary>
/// Main window start-up position, size and state
/// </summary>
public WindowStartup WindowStartup { get; set; }
/// <summary>
/// Language Code for the UI
/// </summary>
public string LanguageCode { get; set; }
/// <summary>
/// Chooses the base style // Not Used
/// </summary>
public string BaseStyle { get; set; }
/// <summary>
/// Chooses the view mode of the game list // Not Used
/// </summary>
public int GameListViewMode { get; set; }
/// <summary>
/// Show application name in Grid Mode // Not Used
/// </summary>
public bool ShowNames { get; set; }
/// <summary>
/// Sets App Icon Size // Not Used
/// </summary>
public int GridSize { get; set; }
/// <summary>
/// Sorts Apps in the game list // Not Used
/// </summary>
public int ApplicationSort { get; set; }
/// <summary>
/// Sets if Grid is ordered in Ascending Order // Not Used
/// </summary>
public bool IsAscendingOrder { get; set; }
/// <summary>
/// Start games in fullscreen mode
/// </summary>
public bool StartFullscreen { get; set; }
/// <summary>
/// Show console window
/// </summary>
public bool ShowConsole { get; set; }
/// <summary>
/// Enable or disable keyboard support (Independent from controllers binding)
/// </summary>
public bool EnableKeyboard { get; set; }
/// <summary>
/// Enable or disable mouse support (Independent from controllers binding)
/// </summary>
public bool EnableMouse { get; set; }
/// <summary>
/// Hotkey Keyboard Bindings
/// </summary>
public KeyboardHotkeys Hotkeys { get; set; }
/// <summary>
/// Legacy keyboard control bindings
/// </summary>
/// <remarks>Kept for file format compatibility (to avoid possible failure when parsing configuration on old versions)</remarks>
/// TODO: Remove this when those older versions aren't in use anymore.
public List<JsonObject> KeyboardConfig { get; set; }
/// <summary>
/// Legacy controller control bindings
/// </summary>
/// <remarks>Kept for file format compatibility (to avoid possible failure when parsing configuration on old versions)</remarks>
/// TODO: Remove this when those older versions aren't in use anymore.
public List<JsonObject> ControllerConfig { get; set; }
/// <summary>
/// Input configurations
/// </summary>
public List<InputConfig> InputConfig { get; set; }
/// <summary>
/// Graphics backend
/// </summary>
public GraphicsBackend GraphicsBackend { get; set; }
/// <summary>
/// Preferred GPU
/// </summary>
public string PreferredGpu { get; set; }
/// <summary>
/// Multiplayer Mode
/// </summary>
public MultiplayerMode MultiplayerMode { get; set; }
/// <summary>
/// GUID for the network interface used by LAN (or 0 for default)
/// </summary>
public string MultiplayerLanInterfaceId { get; set; }
/// <summary>
/// Disable P2p Toggle
/// </summary>
public bool MultiplayerDisableP2p { get; set; }
/// <summary>
/// Local network passphrase, for private networks.
/// </summary>
public string MultiplayerLdnPassphrase { get; set; }
/// <summary>
/// Custom LDN Server
/// </summary>
public string LdnServer { get; set; }
/// <summary>
/// Uses Hypervisor over JIT if available
/// </summary>
public bool UseHypervisor { get; set; }
/// <summary>
/// Show toggles for dirty hacks in the UI.
/// </summary>
public bool ShowDirtyHacks { get; set; }
/// <summary>
/// The packed value of the enabled dirty hacks.
/// </summary>
public int EnabledDirtyHacks { get; set; }
/// <summary>
/// Loads a configuration file from disk
/// </summary>
/// <param name="path">The path to the JSON configuration file</param>
/// <param name="configurationFileFormat">Parsed configuration file</param>
public static bool TryLoad(string path, out ConfigurationFileFormat configurationFileFormat)
{
try
{
configurationFileFormat = JsonHelper.DeserializeFromFile(path, ConfigurationFileFormatSettings.SerializerContext.ConfigurationFileFormat);
return configurationFileFormat.Version != 0;
}
catch
{
configurationFileFormat = null;
return false;
}
}
/// <summary>
/// Save a configuration file to disk
/// </summary>
/// <param name="path">The path to the JSON configuration file</param>
public void SaveConfig(string path)
{
JsonHelper.SerializeToFile(path, this, ConfigurationFileFormatSettings.SerializerContext.ConfigurationFileFormat);
}
}
}

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@@ -0,0 +1,9 @@
using Ryujinx.Common.Utilities;
namespace Ryujinx.Ava.Utilities.Configuration
{
internal static class ConfigurationFileFormatSettings
{
public static readonly ConfigurationJsonSerializerContext SerializerContext = new(JsonHelper.GetDefaultSerializerOptions());
}
}

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@@ -0,0 +1,8 @@
using System.Text.Json.Serialization;
namespace Ryujinx.Ava.Utilities.Configuration
{
[JsonSourceGenerationOptions(WriteIndented = true)]
[JsonSerializable(typeof(ConfigurationFileFormat))]
internal partial class ConfigurationJsonSerializerContext : JsonSerializerContext;
}

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using Ryujinx.Ava.Utilities.Configuration.System;
using Ryujinx.Ava.Utilities.Configuration.UI;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Controller;
using Ryujinx.Common.Configuration.Hid.Keyboard;
using Ryujinx.Common.Configuration.Multiplayer;
using Ryujinx.Common.Logging;
using Ryujinx.HLE;
using System;
using System.Collections.Generic;
namespace Ryujinx.Ava.Utilities.Configuration
{
public partial class ConfigurationState
{
public void Load(ConfigurationFileFormat configurationFileFormat, string configurationFilePath)
{
bool configurationFileUpdated = false;
if (configurationFileFormat.Version is < 0 or > ConfigurationFileFormat.CurrentVersion)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Unsupported configuration version {configurationFileFormat.Version}, loading default.");
LoadDefault();
}
if (configurationFileFormat.Version < 2)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 2.");
configurationFileFormat.SystemRegion = Region.USA;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 3)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 3.");
configurationFileFormat.SystemTimeZone = "UTC";
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 4)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 4.");
configurationFileFormat.MaxAnisotropy = -1;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 5)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 5.");
configurationFileFormat.SystemTimeOffset = 0;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 8)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 8.");
configurationFileFormat.EnablePtc = true;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 9)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 9.");
configurationFileFormat.ColumnSort = new ColumnSort
{
SortColumnId = 0,
SortAscending = false,
};
configurationFileFormat.Hotkeys = new KeyboardHotkeys
{
ToggleVSyncMode = Key.F1,
};
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 10)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 10.");
configurationFileFormat.AudioBackend = AudioBackend.OpenAl;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 11)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 11.");
configurationFileFormat.ResScale = 1;
configurationFileFormat.ResScaleCustom = 1.0f;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 12)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 12.");
configurationFileFormat.LoggingGraphicsDebugLevel = GraphicsDebugLevel.None;
configurationFileUpdated = true;
}
// configurationFileFormat.Version == 13 -> LDN1
if (configurationFileFormat.Version < 14)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 14.");
configurationFileFormat.CheckUpdatesOnStart = true;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 16)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 16.");
configurationFileFormat.EnableShaderCache = true;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 17)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 17.");
configurationFileFormat.StartFullscreen = false;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 18)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 18.");
configurationFileFormat.AspectRatio = AspectRatio.Fixed16x9;
configurationFileUpdated = true;
}
// configurationFileFormat.Version == 19 -> LDN2
if (configurationFileFormat.Version < 20)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 20.");
configurationFileFormat.ShowConfirmExit = true;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 21)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 21.");
// Initialize network config.
configurationFileFormat.MultiplayerMode = MultiplayerMode.Disabled;
configurationFileFormat.MultiplayerLanInterfaceId = "0";
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 22)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 22.");
configurationFileFormat.HideCursor = HideCursorMode.Never;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 24)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 24.");
configurationFileFormat.InputConfig = new List<InputConfig>
{
new StandardKeyboardInputConfig
{
Version = InputConfig.CurrentVersion,
Backend = InputBackendType.WindowKeyboard,
Id = "0",
PlayerIndex = PlayerIndex.Player1,
ControllerType = ControllerType.ProController,
LeftJoycon = new LeftJoyconCommonConfig<Key>
{
DpadUp = Key.Up,
DpadDown = Key.Down,
DpadLeft = Key.Left,
DpadRight = Key.Right,
ButtonMinus = Key.Minus,
ButtonL = Key.E,
ButtonZl = Key.Q,
ButtonSl = Key.Unbound,
ButtonSr = Key.Unbound,
},
LeftJoyconStick = new JoyconConfigKeyboardStick<Key>
{
StickUp = Key.W,
StickDown = Key.S,
StickLeft = Key.A,
StickRight = Key.D,
StickButton = Key.F,
},
RightJoycon = new RightJoyconCommonConfig<Key>
{
ButtonA = Key.Z,
ButtonB = Key.X,
ButtonX = Key.C,
ButtonY = Key.V,
ButtonPlus = Key.Plus,
ButtonR = Key.U,
ButtonZr = Key.O,
ButtonSl = Key.Unbound,
ButtonSr = Key.Unbound,
},
RightJoyconStick = new JoyconConfigKeyboardStick<Key>
{
StickUp = Key.I,
StickDown = Key.K,
StickLeft = Key.J,
StickRight = Key.L,
StickButton = Key.H,
},
},
};
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 25)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 25.");
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 26)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 26.");
configurationFileFormat.MemoryManagerMode = MemoryManagerMode.HostMappedUnsafe;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 27)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 27.");
configurationFileFormat.EnableMouse = false;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 28)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 28.");
configurationFileFormat.Hotkeys = new KeyboardHotkeys
{
ToggleVSyncMode = Key.F1,
Screenshot = Key.F8,
};
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 29)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 29.");
configurationFileFormat.Hotkeys = new KeyboardHotkeys
{
ToggleVSyncMode = Key.F1,
Screenshot = Key.F8,
ShowUI = Key.F4,
};
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 30)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 30.");
foreach (InputConfig config in configurationFileFormat.InputConfig)
{
if (config is StandardControllerInputConfig controllerConfig)
{
controllerConfig.Rumble = new RumbleConfigController
{
EnableRumble = false,
StrongRumble = 1f,
WeakRumble = 1f,
};
}
}
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 31)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 31.");
configurationFileFormat.BackendThreading = BackendThreading.Auto;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 32)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 32.");
configurationFileFormat.Hotkeys = new KeyboardHotkeys
{
ToggleVSyncMode = configurationFileFormat.Hotkeys.ToggleVSyncMode,
Screenshot = configurationFileFormat.Hotkeys.Screenshot,
ShowUI = configurationFileFormat.Hotkeys.ShowUI,
Pause = Key.F5,
};
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 33)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 33.");
configurationFileFormat.Hotkeys = new KeyboardHotkeys
{
ToggleVSyncMode = configurationFileFormat.Hotkeys.ToggleVSyncMode,
Screenshot = configurationFileFormat.Hotkeys.Screenshot,
ShowUI = configurationFileFormat.Hotkeys.ShowUI,
Pause = configurationFileFormat.Hotkeys.Pause,
ToggleMute = Key.F2,
};
configurationFileFormat.AudioVolume = 1;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 34)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 34.");
configurationFileFormat.EnableInternetAccess = false;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 35)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 35.");
foreach (InputConfig config in configurationFileFormat.InputConfig)
{
if (config is StandardControllerInputConfig controllerConfig)
{
controllerConfig.RangeLeft = 1.0f;
controllerConfig.RangeRight = 1.0f;
}
}
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 36)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 36.");
configurationFileFormat.LoggingEnableTrace = false;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 37)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 37.");
configurationFileFormat.ShowConsole = true;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 38)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 38.");
configurationFileFormat.BaseStyle = "Dark";
configurationFileFormat.GameListViewMode = 0;
configurationFileFormat.ShowNames = true;
configurationFileFormat.GridSize = 2;
configurationFileFormat.LanguageCode = "en_US";
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 39)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 39.");
configurationFileFormat.Hotkeys = new KeyboardHotkeys
{
ToggleVSyncMode = configurationFileFormat.Hotkeys.ToggleVSyncMode,
Screenshot = configurationFileFormat.Hotkeys.Screenshot,
ShowUI = configurationFileFormat.Hotkeys.ShowUI,
Pause = configurationFileFormat.Hotkeys.Pause,
ToggleMute = configurationFileFormat.Hotkeys.ToggleMute,
ResScaleUp = Key.Unbound,
ResScaleDown = Key.Unbound,
};
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 40)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 40.");
configurationFileFormat.GraphicsBackend = GraphicsBackend.OpenGl;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 41)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 41.");
configurationFileFormat.Hotkeys = new KeyboardHotkeys
{
ToggleVSyncMode = configurationFileFormat.Hotkeys.ToggleVSyncMode,
Screenshot = configurationFileFormat.Hotkeys.Screenshot,
ShowUI = configurationFileFormat.Hotkeys.ShowUI,
Pause = configurationFileFormat.Hotkeys.Pause,
ToggleMute = configurationFileFormat.Hotkeys.ToggleMute,
ResScaleUp = configurationFileFormat.Hotkeys.ResScaleUp,
ResScaleDown = configurationFileFormat.Hotkeys.ResScaleDown,
VolumeUp = Key.Unbound,
VolumeDown = Key.Unbound,
};
}
if (configurationFileFormat.Version < 42)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 42.");
configurationFileFormat.EnableMacroHLE = true;
}
if (configurationFileFormat.Version < 43)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 43.");
configurationFileFormat.UseHypervisor = true;
}
if (configurationFileFormat.Version < 44)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 44.");
configurationFileFormat.AntiAliasing = AntiAliasing.None;
configurationFileFormat.ScalingFilter = ScalingFilter.Bilinear;
configurationFileFormat.ScalingFilterLevel = 80;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 45)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 45.");
configurationFileFormat.ShownFileTypes = new ShownFileTypes
{
NSP = true,
PFS0 = true,
XCI = true,
NCA = true,
NRO = true,
NSO = true,
};
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 46)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 46.");
configurationFileFormat.MultiplayerLanInterfaceId = "0";
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 47)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 47.");
configurationFileFormat.WindowStartup = new WindowStartup
{
WindowPositionX = 0,
WindowPositionY = 0,
WindowSizeHeight = 760,
WindowSizeWidth = 1280,
WindowMaximized = false,
};
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 48)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 48.");
configurationFileFormat.EnableColorSpacePassthrough = false;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 49)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 49.");
if (OperatingSystem.IsMacOS())
{
AppDataManager.FixMacOSConfigurationFolders();
}
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 50)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 50.");
configurationFileFormat.EnableHardwareAcceleration = true;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 51)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 51.");
configurationFileFormat.RememberWindowState = true;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 52)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 52.");
configurationFileFormat.AutoloadDirs = [];
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 53)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 53.");
configurationFileFormat.EnableLowPowerPtc = false;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 54)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 54.");
configurationFileFormat.DramSize = MemoryConfiguration.MemoryConfiguration4GiB;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 55)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 55.");
configurationFileFormat.IgnoreApplet = false;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 56)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 56.");
configurationFileFormat.ShowTitleBar = !OperatingSystem.IsWindows();
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 57)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 57.");
configurationFileFormat.VSyncMode = VSyncMode.Switch;
configurationFileFormat.EnableCustomVSyncInterval = false;
configurationFileFormat.Hotkeys = new KeyboardHotkeys
{
ToggleVSyncMode = Key.F1,
Screenshot = configurationFileFormat.Hotkeys.Screenshot,
ShowUI = configurationFileFormat.Hotkeys.ShowUI,
Pause = configurationFileFormat.Hotkeys.Pause,
ToggleMute = configurationFileFormat.Hotkeys.ToggleMute,
ResScaleUp = configurationFileFormat.Hotkeys.ResScaleUp,
ResScaleDown = configurationFileFormat.Hotkeys.ResScaleDown,
VolumeUp = configurationFileFormat.Hotkeys.VolumeUp,
VolumeDown = configurationFileFormat.Hotkeys.VolumeDown,
CustomVSyncIntervalIncrement = Key.Unbound,
CustomVSyncIntervalDecrement = Key.Unbound,
};
configurationFileFormat.CustomVSyncInterval = 120;
configurationFileUpdated = true;
}
Logger.EnableFileLog.Value = configurationFileFormat.EnableFileLog;
Graphics.ResScale.Value = configurationFileFormat.ResScale;
Graphics.ResScaleCustom.Value = configurationFileFormat.ResScaleCustom;
Graphics.MaxAnisotropy.Value = configurationFileFormat.MaxAnisotropy;
Graphics.AspectRatio.Value = configurationFileFormat.AspectRatio;
Graphics.ShadersDumpPath.Value = configurationFileFormat.GraphicsShadersDumpPath;
Graphics.BackendThreading.Value = configurationFileFormat.BackendThreading;
Graphics.GraphicsBackend.Value = configurationFileFormat.GraphicsBackend;
Graphics.PreferredGpu.Value = configurationFileFormat.PreferredGpu;
Graphics.AntiAliasing.Value = configurationFileFormat.AntiAliasing;
Graphics.ScalingFilter.Value = configurationFileFormat.ScalingFilter;
Graphics.ScalingFilterLevel.Value = configurationFileFormat.ScalingFilterLevel;
Logger.EnableDebug.Value = configurationFileFormat.LoggingEnableDebug;
Logger.EnableStub.Value = configurationFileFormat.LoggingEnableStub;
Logger.EnableInfo.Value = configurationFileFormat.LoggingEnableInfo;
Logger.EnableWarn.Value = configurationFileFormat.LoggingEnableWarn;
Logger.EnableError.Value = configurationFileFormat.LoggingEnableError;
Logger.EnableTrace.Value = configurationFileFormat.LoggingEnableTrace;
Logger.EnableGuest.Value = configurationFileFormat.LoggingEnableGuest;
Logger.EnableFsAccessLog.Value = configurationFileFormat.LoggingEnableFsAccessLog;
Logger.FilteredClasses.Value = configurationFileFormat.LoggingFilteredClasses;
Logger.GraphicsDebugLevel.Value = configurationFileFormat.LoggingGraphicsDebugLevel;
System.Language.Value = configurationFileFormat.SystemLanguage;
System.Region.Value = configurationFileFormat.SystemRegion;
System.TimeZone.Value = configurationFileFormat.SystemTimeZone;
System.SystemTimeOffset.Value = configurationFileFormat.SystemTimeOffset;
System.EnableDockedMode.Value = configurationFileFormat.DockedMode;
EnableDiscordIntegration.Value = configurationFileFormat.EnableDiscordIntegration;
CheckUpdatesOnStart.Value = configurationFileFormat.CheckUpdatesOnStart;
ShowConfirmExit.Value = configurationFileFormat.ShowConfirmExit;
IgnoreApplet.Value = configurationFileFormat.IgnoreApplet;
RememberWindowState.Value = configurationFileFormat.RememberWindowState;
ShowTitleBar.Value = configurationFileFormat.ShowTitleBar;
EnableHardwareAcceleration.Value = configurationFileFormat.EnableHardwareAcceleration;
HideCursor.Value = configurationFileFormat.HideCursor;
Graphics.VSyncMode.Value = configurationFileFormat.VSyncMode;
Graphics.EnableCustomVSyncInterval.Value = configurationFileFormat.EnableCustomVSyncInterval;
Graphics.CustomVSyncInterval.Value = configurationFileFormat.CustomVSyncInterval;
Graphics.EnableShaderCache.Value = configurationFileFormat.EnableShaderCache;
Graphics.EnableTextureRecompression.Value = configurationFileFormat.EnableTextureRecompression;
Graphics.EnableMacroHLE.Value = configurationFileFormat.EnableMacroHLE;
Graphics.EnableColorSpacePassthrough.Value = configurationFileFormat.EnableColorSpacePassthrough;
System.EnablePtc.Value = configurationFileFormat.EnablePtc;
System.EnableLowPowerPtc.Value = configurationFileFormat.EnableLowPowerPtc;
System.EnableInternetAccess.Value = configurationFileFormat.EnableInternetAccess;
System.EnableFsIntegrityChecks.Value = configurationFileFormat.EnableFsIntegrityChecks;
System.FsGlobalAccessLogMode.Value = configurationFileFormat.FsGlobalAccessLogMode;
System.AudioBackend.Value = configurationFileFormat.AudioBackend;
System.AudioVolume.Value = configurationFileFormat.AudioVolume;
System.MemoryManagerMode.Value = configurationFileFormat.MemoryManagerMode;
System.DramSize.Value = configurationFileFormat.DramSize;
System.IgnoreMissingServices.Value = configurationFileFormat.IgnoreMissingServices;
System.UseHypervisor.Value = configurationFileFormat.UseHypervisor;
UI.GuiColumns.FavColumn.Value = configurationFileFormat.GuiColumns.FavColumn;
UI.GuiColumns.IconColumn.Value = configurationFileFormat.GuiColumns.IconColumn;
UI.GuiColumns.AppColumn.Value = configurationFileFormat.GuiColumns.AppColumn;
UI.GuiColumns.DevColumn.Value = configurationFileFormat.GuiColumns.DevColumn;
UI.GuiColumns.VersionColumn.Value = configurationFileFormat.GuiColumns.VersionColumn;
UI.GuiColumns.TimePlayedColumn.Value = configurationFileFormat.GuiColumns.TimePlayedColumn;
UI.GuiColumns.LastPlayedColumn.Value = configurationFileFormat.GuiColumns.LastPlayedColumn;
UI.GuiColumns.FileExtColumn.Value = configurationFileFormat.GuiColumns.FileExtColumn;
UI.GuiColumns.FileSizeColumn.Value = configurationFileFormat.GuiColumns.FileSizeColumn;
UI.GuiColumns.PathColumn.Value = configurationFileFormat.GuiColumns.PathColumn;
UI.ColumnSort.SortColumnId.Value = configurationFileFormat.ColumnSort.SortColumnId;
UI.ColumnSort.SortAscending.Value = configurationFileFormat.ColumnSort.SortAscending;
UI.GameDirs.Value = configurationFileFormat.GameDirs;
UI.AutoloadDirs.Value = configurationFileFormat.AutoloadDirs ?? [];
UI.ShownFileTypes.NSP.Value = configurationFileFormat.ShownFileTypes.NSP;
UI.ShownFileTypes.PFS0.Value = configurationFileFormat.ShownFileTypes.PFS0;
UI.ShownFileTypes.XCI.Value = configurationFileFormat.ShownFileTypes.XCI;
UI.ShownFileTypes.NCA.Value = configurationFileFormat.ShownFileTypes.NCA;
UI.ShownFileTypes.NRO.Value = configurationFileFormat.ShownFileTypes.NRO;
UI.ShownFileTypes.NSO.Value = configurationFileFormat.ShownFileTypes.NSO;
UI.LanguageCode.Value = configurationFileFormat.LanguageCode;
UI.BaseStyle.Value = configurationFileFormat.BaseStyle;
UI.GameListViewMode.Value = configurationFileFormat.GameListViewMode;
UI.ShowNames.Value = configurationFileFormat.ShowNames;
UI.IsAscendingOrder.Value = configurationFileFormat.IsAscendingOrder;
UI.GridSize.Value = configurationFileFormat.GridSize;
UI.ApplicationSort.Value = configurationFileFormat.ApplicationSort;
UI.StartFullscreen.Value = configurationFileFormat.StartFullscreen;
UI.ShowConsole.Value = configurationFileFormat.ShowConsole;
UI.WindowStartup.WindowSizeWidth.Value = configurationFileFormat.WindowStartup.WindowSizeWidth;
UI.WindowStartup.WindowSizeHeight.Value = configurationFileFormat.WindowStartup.WindowSizeHeight;
UI.WindowStartup.WindowPositionX.Value = configurationFileFormat.WindowStartup.WindowPositionX;
UI.WindowStartup.WindowPositionY.Value = configurationFileFormat.WindowStartup.WindowPositionY;
UI.WindowStartup.WindowMaximized.Value = configurationFileFormat.WindowStartup.WindowMaximized;
Hid.EnableKeyboard.Value = configurationFileFormat.EnableKeyboard;
Hid.EnableMouse.Value = configurationFileFormat.EnableMouse;
Hid.Hotkeys.Value = configurationFileFormat.Hotkeys;
Hid.InputConfig.Value = configurationFileFormat.InputConfig ?? [];
Multiplayer.LanInterfaceId.Value = configurationFileFormat.MultiplayerLanInterfaceId;
Multiplayer.Mode.Value = configurationFileFormat.MultiplayerMode;
Multiplayer.DisableP2p.Value = configurationFileFormat.MultiplayerDisableP2p;
Multiplayer.LdnPassphrase.Value = configurationFileFormat.MultiplayerLdnPassphrase;
Multiplayer.LdnServer.Value = configurationFileFormat.LdnServer;
Hacks.ShowDirtyHacks.Value = configurationFileFormat.ShowDirtyHacks;
Hacks.Xc2MenuSoftlockFix.Value = ((DirtyHacks)configurationFileFormat.EnabledDirtyHacks).HasFlag(DirtyHacks.Xc2MenuSoftlockFix);
if (configurationFileUpdated)
{
ToFileFormat().SaveConfig(configurationFilePath);
Ryujinx.Common.Logging.Logger.Notice.Print(LogClass.Application, $"Configuration file updated to version {ConfigurationFileFormat.CurrentVersion}");
}
}
}
}

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using ARMeilleure;
using Gommon;
using Ryujinx.Ava.Utilities.Configuration.System;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Multiplayer;
using Ryujinx.Common.Helper;
using Ryujinx.Common.Logging;
using Ryujinx.HLE;
using System.Collections.Generic;
namespace Ryujinx.Ava.Utilities.Configuration
{
public partial class ConfigurationState
{
/// <summary>
/// UI configuration section
/// </summary>
public class UISection
{
public class Columns
{
public ReactiveObject<bool> FavColumn { get; private set; }
public ReactiveObject<bool> IconColumn { get; private set; }
public ReactiveObject<bool> AppColumn { get; private set; }
public ReactiveObject<bool> DevColumn { get; private set; }
public ReactiveObject<bool> VersionColumn { get; private set; }
public ReactiveObject<bool> LdnInfoColumn { get; private set; }
public ReactiveObject<bool> TimePlayedColumn { get; private set; }
public ReactiveObject<bool> LastPlayedColumn { get; private set; }
public ReactiveObject<bool> FileExtColumn { get; private set; }
public ReactiveObject<bool> FileSizeColumn { get; private set; }
public ReactiveObject<bool> PathColumn { get; private set; }
public Columns()
{
FavColumn = new ReactiveObject<bool>();
IconColumn = new ReactiveObject<bool>();
AppColumn = new ReactiveObject<bool>();
DevColumn = new ReactiveObject<bool>();
VersionColumn = new ReactiveObject<bool>();
LdnInfoColumn = new ReactiveObject<bool>();
TimePlayedColumn = new ReactiveObject<bool>();
LastPlayedColumn = new ReactiveObject<bool>();
FileExtColumn = new ReactiveObject<bool>();
FileSizeColumn = new ReactiveObject<bool>();
PathColumn = new ReactiveObject<bool>();
}
}
public class ColumnSortSettings
{
public ReactiveObject<int> SortColumnId { get; private set; }
public ReactiveObject<bool> SortAscending { get; private set; }
public ColumnSortSettings()
{
SortColumnId = new ReactiveObject<int>();
SortAscending = new ReactiveObject<bool>();
}
}
/// <summary>
/// Used to toggle which file types are shown in the UI
/// </summary>
public class ShownFileTypeSettings
{
public ReactiveObject<bool> NSP { get; private set; }
public ReactiveObject<bool> PFS0 { get; private set; }
public ReactiveObject<bool> XCI { get; private set; }
public ReactiveObject<bool> NCA { get; private set; }
public ReactiveObject<bool> NRO { get; private set; }
public ReactiveObject<bool> NSO { get; private set; }
public ShownFileTypeSettings()
{
NSP = new ReactiveObject<bool>();
PFS0 = new ReactiveObject<bool>();
XCI = new ReactiveObject<bool>();
NCA = new ReactiveObject<bool>();
NRO = new ReactiveObject<bool>();
NSO = new ReactiveObject<bool>();
}
}
// <summary>
/// Determines main window start-up position, size and state
///<summary>
public class WindowStartupSettings
{
public ReactiveObject<int> WindowSizeWidth { get; private set; }
public ReactiveObject<int> WindowSizeHeight { get; private set; }
public ReactiveObject<int> WindowPositionX { get; private set; }
public ReactiveObject<int> WindowPositionY { get; private set; }
public ReactiveObject<bool> WindowMaximized { get; private set; }
public WindowStartupSettings()
{
WindowSizeWidth = new ReactiveObject<int>();
WindowSizeHeight = new ReactiveObject<int>();
WindowPositionX = new ReactiveObject<int>();
WindowPositionY = new ReactiveObject<int>();
WindowMaximized = new ReactiveObject<bool>();
}
}
/// <summary>
/// Used to toggle columns in the GUI
/// </summary>
public Columns GuiColumns { get; private set; }
/// <summary>
/// Used to configure column sort settings in the GUI
/// </summary>
public ColumnSortSettings ColumnSort { get; private set; }
/// <summary>
/// A list of directories containing games to be used to load games into the games list
/// </summary>
public ReactiveObject<List<string>> GameDirs { get; private set; }
/// <summary>
/// A list of directories containing DLC/updates the user wants to autoload during library refreshes
/// </summary>
public ReactiveObject<List<string>> AutoloadDirs { get; private set; }
/// <summary>
/// A list of file types to be hidden in the games List
/// </summary>
public ShownFileTypeSettings ShownFileTypes { get; private set; }
/// <summary>
/// Determines main window start-up position, size and state
/// </summary>
public WindowStartupSettings WindowStartup { get; private set; }
/// <summary>
/// Language Code for the UI
/// </summary>
public ReactiveObject<string> LanguageCode { get; private set; }
/// <summary>
/// Selects the base style
/// </summary>
public ReactiveObject<string> BaseStyle { get; private set; }
/// <summary>
/// Start games in fullscreen mode
/// </summary>
public ReactiveObject<bool> StartFullscreen { get; private set; }
/// <summary>
/// Hide / Show Console Window
/// </summary>
public ReactiveObject<bool> ShowConsole { get; private set; }
/// <summary>
/// View Mode of the Game list
/// </summary>
public ReactiveObject<int> GameListViewMode { get; private set; }
/// <summary>
/// Show application name in Grid Mode
/// </summary>
public ReactiveObject<bool> ShowNames { get; private set; }
/// <summary>
/// Sets App Icon Size in Grid Mode
/// </summary>
public ReactiveObject<int> GridSize { get; private set; }
/// <summary>
/// Sorts Apps in Grid Mode
/// </summary>
public ReactiveObject<int> ApplicationSort { get; private set; }
/// <summary>
/// Sets if Grid is ordered in Ascending Order
/// </summary>
public ReactiveObject<bool> IsAscendingOrder { get; private set; }
public UISection()
{
GuiColumns = new Columns();
ColumnSort = new ColumnSortSettings();
GameDirs = new ReactiveObject<List<string>>();
AutoloadDirs = new ReactiveObject<List<string>>();
ShownFileTypes = new ShownFileTypeSettings();
WindowStartup = new WindowStartupSettings();
BaseStyle = new ReactiveObject<string>();
StartFullscreen = new ReactiveObject<bool>();
GameListViewMode = new ReactiveObject<int>();
ShowNames = new ReactiveObject<bool>();
GridSize = new ReactiveObject<int>();
ApplicationSort = new ReactiveObject<int>();
IsAscendingOrder = new ReactiveObject<bool>();
LanguageCode = new ReactiveObject<string>();
ShowConsole = new ReactiveObject<bool>();
ShowConsole.Event += static (_, e) => ConsoleHelper.SetConsoleWindowState(e.NewValue);
}
}
/// <summary>
/// Logger configuration section
/// </summary>
public class LoggerSection
{
/// <summary>
/// Enables printing debug log messages
/// </summary>
public ReactiveObject<bool> EnableDebug { get; private set; }
/// <summary>
/// Enables printing stub log messages
/// </summary>
public ReactiveObject<bool> EnableStub { get; private set; }
/// <summary>
/// Enables printing info log messages
/// </summary>
public ReactiveObject<bool> EnableInfo { get; private set; }
/// <summary>
/// Enables printing warning log messages
/// </summary>
public ReactiveObject<bool> EnableWarn { get; private set; }
/// <summary>
/// Enables printing error log messages
/// </summary>
public ReactiveObject<bool> EnableError { get; private set; }
/// <summary>
/// Enables printing trace log messages
/// </summary>
public ReactiveObject<bool> EnableTrace { get; private set; }
/// <summary>
/// Enables printing guest log messages
/// </summary>
public ReactiveObject<bool> EnableGuest { get; private set; }
/// <summary>
/// Enables printing FS access log messages
/// </summary>
public ReactiveObject<bool> EnableFsAccessLog { get; private set; }
/// <summary>
/// Controls which log messages are written to the log targets
/// </summary>
public ReactiveObject<LogClass[]> FilteredClasses { get; private set; }
/// <summary>
/// Enables or disables logging to a file on disk
/// </summary>
public ReactiveObject<bool> EnableFileLog { get; private set; }
/// <summary>
/// Controls which OpenGL log messages are recorded in the log
/// </summary>
public ReactiveObject<GraphicsDebugLevel> GraphicsDebugLevel { get; private set; }
public LoggerSection()
{
EnableDebug = new ReactiveObject<bool>();
EnableDebug.LogChangesToValue(nameof(EnableDebug));
EnableStub = new ReactiveObject<bool>();
EnableInfo = new ReactiveObject<bool>();
EnableWarn = new ReactiveObject<bool>();
EnableError = new ReactiveObject<bool>();
EnableTrace = new ReactiveObject<bool>();
EnableGuest = new ReactiveObject<bool>();
EnableFsAccessLog = new ReactiveObject<bool>();
FilteredClasses = new ReactiveObject<LogClass[]>();
EnableFileLog = new ReactiveObject<bool>();
EnableFileLog.LogChangesToValue(nameof(EnableFileLog));
GraphicsDebugLevel = new ReactiveObject<GraphicsDebugLevel>();
}
}
/// <summary>
/// System configuration section
/// </summary>
public class SystemSection
{
/// <summary>
/// Change System Language
/// </summary>
public ReactiveObject<Language> Language { get; private set; }
/// <summary>
/// Change System Region
/// </summary>
public ReactiveObject<Region> Region { get; private set; }
/// <summary>
/// Change System TimeZone
/// </summary>
public ReactiveObject<string> TimeZone { get; private set; }
/// <summary>
/// System Time Offset in Seconds
/// </summary>
public ReactiveObject<long> SystemTimeOffset { get; private set; }
/// <summary>
/// Enables or disables Docked Mode
/// </summary>
public ReactiveObject<bool> EnableDockedMode { get; private set; }
/// <summary>
/// Enables or disables persistent profiled translation cache
/// </summary>
public ReactiveObject<bool> EnablePtc { get; private set; }
/// <summary>
/// Enables or disables low-power persistent profiled translation cache loading
/// </summary>
public ReactiveObject<bool> EnableLowPowerPtc { get; private set; }
/// <summary>
/// Enables or disables guest Internet access
/// </summary>
public ReactiveObject<bool> EnableInternetAccess { get; private set; }
/// <summary>
/// Enables integrity checks on Game content files
/// </summary>
public ReactiveObject<bool> EnableFsIntegrityChecks { get; private set; }
/// <summary>
/// Enables FS access log output to the console. Possible modes are 0-3
/// </summary>
public ReactiveObject<int> FsGlobalAccessLogMode { get; private set; }
/// <summary>
/// The selected audio backend
/// </summary>
public ReactiveObject<AudioBackend> AudioBackend { get; private set; }
/// <summary>
/// The audio backend volume
/// </summary>
public ReactiveObject<float> AudioVolume { get; private set; }
/// <summary>
/// The selected memory manager mode
/// </summary>
public ReactiveObject<MemoryManagerMode> MemoryManagerMode { get; private set; }
/// <summary>
/// Defines the amount of RAM available on the emulated system, and how it is distributed
/// </summary>
public ReactiveObject<MemoryConfiguration> DramSize { get; private set; }
/// <summary>
/// Enable or disable ignoring missing services
/// </summary>
public ReactiveObject<bool> IgnoreMissingServices { get; private set; }
/// <summary>
/// Uses Hypervisor over JIT if available
/// </summary>
public ReactiveObject<bool> UseHypervisor { get; private set; }
public SystemSection()
{
Language = new ReactiveObject<Language>();
Language.LogChangesToValue(nameof(Language));
Region = new ReactiveObject<Region>();
Region.LogChangesToValue(nameof(Region));
TimeZone = new ReactiveObject<string>();
TimeZone.LogChangesToValue(nameof(TimeZone));
SystemTimeOffset = new ReactiveObject<long>();
SystemTimeOffset.LogChangesToValue(nameof(SystemTimeOffset));
EnableDockedMode = new ReactiveObject<bool>();
EnableDockedMode.LogChangesToValue(nameof(EnableDockedMode));
EnablePtc = new ReactiveObject<bool>();
EnablePtc.LogChangesToValue(nameof(EnablePtc));
EnableLowPowerPtc = new ReactiveObject<bool>();
EnableLowPowerPtc.LogChangesToValue(nameof(EnableLowPowerPtc));
EnableLowPowerPtc.Event += (_, evnt)
=> Optimizations.LowPower = evnt.NewValue;
EnableInternetAccess = new ReactiveObject<bool>();
EnableInternetAccess.LogChangesToValue(nameof(EnableInternetAccess));
EnableFsIntegrityChecks = new ReactiveObject<bool>();
EnableFsIntegrityChecks.LogChangesToValue(nameof(EnableFsIntegrityChecks));
FsGlobalAccessLogMode = new ReactiveObject<int>();
FsGlobalAccessLogMode.LogChangesToValue(nameof(FsGlobalAccessLogMode));
AudioBackend = new ReactiveObject<AudioBackend>();
AudioBackend.LogChangesToValue(nameof(AudioBackend));
MemoryManagerMode = new ReactiveObject<MemoryManagerMode>();
MemoryManagerMode.LogChangesToValue(nameof(MemoryManagerMode));
DramSize = new ReactiveObject<MemoryConfiguration>();
DramSize.LogChangesToValue(nameof(DramSize));
IgnoreMissingServices = new ReactiveObject<bool>();
IgnoreMissingServices.LogChangesToValue(nameof(IgnoreMissingServices));
AudioVolume = new ReactiveObject<float>();
AudioVolume.LogChangesToValue(nameof(AudioVolume));
UseHypervisor = new ReactiveObject<bool>();
UseHypervisor.LogChangesToValue(nameof(UseHypervisor));
}
}
/// <summary>
/// Hid configuration section
/// </summary>
public class HidSection
{
/// <summary>
/// Enable or disable keyboard support (Independent from controllers binding)
/// </summary>
public ReactiveObject<bool> EnableKeyboard { get; private set; }
/// <summary>
/// Enable or disable mouse support (Independent from controllers binding)
/// </summary>
public ReactiveObject<bool> EnableMouse { get; private set; }
/// <summary>
/// Hotkey Keyboard Bindings
/// </summary>
public ReactiveObject<KeyboardHotkeys> Hotkeys { get; private set; }
/// <summary>
/// Input device configuration.
/// NOTE: This ReactiveObject won't issue an event when the List has elements added or removed.
/// TODO: Implement a ReactiveList class.
/// </summary>
public ReactiveObject<List<InputConfig>> InputConfig { get; private set; }
public HidSection()
{
EnableKeyboard = new ReactiveObject<bool>();
EnableMouse = new ReactiveObject<bool>();
Hotkeys = new ReactiveObject<KeyboardHotkeys>();
InputConfig = new ReactiveObject<List<InputConfig>>();
}
}
/// <summary>
/// Graphics configuration section
/// </summary>
public class GraphicsSection
{
/// <summary>
/// Whether or not backend threading is enabled. The "Auto" setting will determine whether threading should be enabled at runtime.
/// </summary>
public ReactiveObject<BackendThreading> BackendThreading { get; private set; }
/// <summary>
/// Max Anisotropy. Values range from 0 - 16. Set to -1 to let the game decide.
/// </summary>
public ReactiveObject<float> MaxAnisotropy { get; private set; }
/// <summary>
/// Aspect Ratio applied to the renderer window.
/// </summary>
public ReactiveObject<AspectRatio> AspectRatio { get; private set; }
/// <summary>
/// Resolution Scale. An integer scale applied to applicable render targets. Values 1-4, or -1 to use a custom floating point scale instead.
/// </summary>
public ReactiveObject<int> ResScale { get; private set; }
/// <summary>
/// Custom Resolution Scale. A custom floating point scale applied to applicable render targets. Only active when Resolution Scale is -1.
/// </summary>
public ReactiveObject<float> ResScaleCustom { get; private set; }
/// <summary>
/// Dumps shaders in this local directory
/// </summary>
public ReactiveObject<string> ShadersDumpPath { get; private set; }
/// <summary>
/// Toggles the present interval mode. Options are Switch (60Hz), Unbounded (previously Vsync off), and Custom, if enabled.
/// </summary>
public ReactiveObject<VSyncMode> VSyncMode { get; private set; }
/// <summary>
/// Enables or disables the custom present interval mode.
/// </summary>
public ReactiveObject<bool> EnableCustomVSyncInterval { get; private set; }
/// <summary>
/// Changes the custom present interval.
/// </summary>
public ReactiveObject<int> CustomVSyncInterval { get; private set; }
/// <summary>
/// Enables or disables Shader cache
/// </summary>
public ReactiveObject<bool> EnableShaderCache { get; private set; }
/// <summary>
/// Enables or disables texture recompression
/// </summary>
public ReactiveObject<bool> EnableTextureRecompression { get; private set; }
/// <summary>
/// Enables or disables Macro high-level emulation
/// </summary>
public ReactiveObject<bool> EnableMacroHLE { get; private set; }
/// <summary>
/// Enables or disables color space passthrough, if available.
/// </summary>
public ReactiveObject<bool> EnableColorSpacePassthrough { get; private set; }
/// <summary>
/// Graphics backend
/// </summary>
public ReactiveObject<GraphicsBackend> GraphicsBackend { get; private set; }
/// <summary>
/// Applies anti-aliasing to the renderer.
/// </summary>
public ReactiveObject<AntiAliasing> AntiAliasing { get; private set; }
/// <summary>
/// Sets the framebuffer upscaling type.
/// </summary>
public ReactiveObject<ScalingFilter> ScalingFilter { get; private set; }
/// <summary>
/// Sets the framebuffer upscaling level.
/// </summary>
public ReactiveObject<int> ScalingFilterLevel { get; private set; }
/// <summary>
/// Preferred GPU
/// </summary>
public ReactiveObject<string> PreferredGpu { get; private set; }
public GraphicsSection()
{
BackendThreading = new ReactiveObject<BackendThreading>();
BackendThreading.LogChangesToValue(nameof(BackendThreading));
ResScale = new ReactiveObject<int>();
ResScale.LogChangesToValue(nameof(ResScale));
ResScaleCustom = new ReactiveObject<float>();
ResScaleCustom.LogChangesToValue(nameof(ResScaleCustom));
MaxAnisotropy = new ReactiveObject<float>();
MaxAnisotropy.LogChangesToValue(nameof(MaxAnisotropy));
AspectRatio = new ReactiveObject<AspectRatio>();
AspectRatio.LogChangesToValue(nameof(AspectRatio));
ShadersDumpPath = new ReactiveObject<string>();
VSyncMode = new ReactiveObject<VSyncMode>();
VSyncMode.LogChangesToValue(nameof(VSyncMode));
EnableCustomVSyncInterval = new ReactiveObject<bool>();
EnableCustomVSyncInterval.LogChangesToValue(nameof(EnableCustomVSyncInterval));
CustomVSyncInterval = new ReactiveObject<int>();
CustomVSyncInterval.LogChangesToValue(nameof(CustomVSyncInterval));
EnableShaderCache = new ReactiveObject<bool>();
EnableShaderCache.LogChangesToValue(nameof(EnableShaderCache));
EnableTextureRecompression = new ReactiveObject<bool>();
EnableTextureRecompression.LogChangesToValue(nameof(EnableTextureRecompression));
GraphicsBackend = new ReactiveObject<GraphicsBackend>();
GraphicsBackend.LogChangesToValue(nameof(GraphicsBackend));
PreferredGpu = new ReactiveObject<string>();
PreferredGpu.LogChangesToValue(nameof(PreferredGpu));
EnableMacroHLE = new ReactiveObject<bool>();
EnableMacroHLE.LogChangesToValue(nameof(EnableMacroHLE));
EnableColorSpacePassthrough = new ReactiveObject<bool>();
EnableColorSpacePassthrough.LogChangesToValue(nameof(EnableColorSpacePassthrough));
AntiAliasing = new ReactiveObject<AntiAliasing>();
AntiAliasing.LogChangesToValue(nameof(AntiAliasing));
ScalingFilter = new ReactiveObject<ScalingFilter>();
ScalingFilter.LogChangesToValue(nameof(ScalingFilter));
ScalingFilterLevel = new ReactiveObject<int>();
ScalingFilterLevel.LogChangesToValue(nameof(ScalingFilterLevel));
}
}
/// <summary>
/// Multiplayer configuration section
/// </summary>
public class MultiplayerSection
{
/// <summary>
/// GUID for the network interface used by LAN (or 0 for default)
/// </summary>
public ReactiveObject<string> LanInterfaceId { get; private set; }
/// <summary>
/// Multiplayer Mode
/// </summary>
public ReactiveObject<MultiplayerMode> Mode { get; private set; }
/// <summary>
/// Disable P2P
/// </summary>
public ReactiveObject<bool> DisableP2p { get; private set; }
/// <summary>
/// LDN PassPhrase
/// </summary>
public ReactiveObject<string> LdnPassphrase { get; private set; }
/// <summary>
/// LDN Server
/// </summary>
public ReactiveObject<string> LdnServer { get; private set; }
public MultiplayerSection()
{
LanInterfaceId = new ReactiveObject<string>();
Mode = new ReactiveObject<MultiplayerMode>();
Mode.LogChangesToValue(nameof(MultiplayerMode));
DisableP2p = new ReactiveObject<bool>();
DisableP2p.LogChangesToValue(nameof(DisableP2p));
LdnPassphrase = new ReactiveObject<string>();
LdnPassphrase.LogChangesToValue(nameof(LdnPassphrase));
LdnServer = new ReactiveObject<string>();
LdnServer.LogChangesToValue(nameof(LdnServer));
}
}
public class HacksSection
{
/// <summary>
/// Show toggles for dirty hacks in the UI.
/// </summary>
public ReactiveObject<bool> ShowDirtyHacks { get; private set; }
public ReactiveObject<bool> Xc2MenuSoftlockFix { get; private set; }
public HacksSection()
{
ShowDirtyHacks = new ReactiveObject<bool>();
Xc2MenuSoftlockFix = new ReactiveObject<bool>();
Xc2MenuSoftlockFix.Event += HackChanged;
}
private void HackChanged(object sender, ReactiveEventArgs<bool> rxe)
{
Ryujinx.Common.Logging.Logger.Info?.Print(LogClass.Configuration, $"EnabledDirtyHacks set to: {EnabledHacks}", "LogValueChange");
}
public DirtyHacks EnabledHacks
{
get
{
DirtyHacks dirtyHacks = DirtyHacks.None;
if (Xc2MenuSoftlockFix)
Apply(DirtyHacks.Xc2MenuSoftlockFix);
return dirtyHacks;
void Apply(DirtyHacks hack)
{
if (dirtyHacks is not DirtyHacks.None)
dirtyHacks |= hack;
else
dirtyHacks = hack;
}
}
}
}
/// <summary>
/// The default configuration instance
/// </summary>
public static ConfigurationState Instance { get; private set; }
/// <summary>
/// The UI section
/// </summary>
public UISection UI { get; private set; }
/// <summary>
/// The Logger section
/// </summary>
public LoggerSection Logger { get; private set; }
/// <summary>
/// The System section
/// </summary>
public SystemSection System { get; private set; }
/// <summary>
/// The Graphics section
/// </summary>
public GraphicsSection Graphics { get; private set; }
/// <summary>
/// The Hid section
/// </summary>
public HidSection Hid { get; private set; }
/// <summary>
/// The Multiplayer section
/// </summary>
public MultiplayerSection Multiplayer { get; private set; }
/// <summary>
/// The Dirty Hacks section
/// </summary>
public HacksSection Hacks { get; private set; }
/// <summary>
/// Enables or disables Discord Rich Presence
/// </summary>
public ReactiveObject<bool> EnableDiscordIntegration { get; private set; }
/// <summary>
/// Checks for updates when Ryujinx starts when enabled
/// </summary>
public ReactiveObject<bool> CheckUpdatesOnStart { get; private set; }
/// <summary>
/// Show "Confirm Exit" Dialog
/// </summary>
public ReactiveObject<bool> ShowConfirmExit { get; private set; }
/// <summary>
/// Ignore Applet
/// </summary>
public ReactiveObject<bool> IgnoreApplet { get; private set; }
/// <summary>
/// Enables or disables save window size, position and state on close.
/// </summary>
public ReactiveObject<bool> RememberWindowState { get; private set; }
/// <summary>
/// Enables or disables the redesigned title bar
/// </summary>
public ReactiveObject<bool> ShowTitleBar { get; private set; }
/// <summary>
/// Enables hardware-accelerated rendering for Avalonia
/// </summary>
public ReactiveObject<bool> EnableHardwareAcceleration { get; private set; }
/// <summary>
/// Hide Cursor on Idle
/// </summary>
public ReactiveObject<HideCursorMode> HideCursor { get; private set; }
private ConfigurationState()
{
UI = new UISection();
Logger = new LoggerSection();
System = new SystemSection();
Graphics = new GraphicsSection();
Hid = new HidSection();
Multiplayer = new MultiplayerSection();
Hacks = new HacksSection();
EnableDiscordIntegration = new ReactiveObject<bool>();
CheckUpdatesOnStart = new ReactiveObject<bool>();
ShowConfirmExit = new ReactiveObject<bool>();
IgnoreApplet = new ReactiveObject<bool>();
IgnoreApplet.LogChangesToValue(nameof(IgnoreApplet));
RememberWindowState = new ReactiveObject<bool>();
ShowTitleBar = new ReactiveObject<bool>();
EnableHardwareAcceleration = new ReactiveObject<bool>();
HideCursor = new ReactiveObject<HideCursorMode>();
}
}
}

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using Ryujinx.Ava.Utilities.Configuration.System;
using Ryujinx.Ava.Utilities.Configuration.UI;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Keyboard;
using Ryujinx.Common.Configuration.Multiplayer;
using Ryujinx.Graphics.Vulkan;
using Ryujinx.HLE;
using System;
namespace Ryujinx.Ava.Utilities.Configuration
{
public partial class ConfigurationState
{
public static void Initialize()
{
if (Instance != null)
{
throw new InvalidOperationException("Configuration is already initialized");
}
Instance = new ConfigurationState();
}
public ConfigurationFileFormat ToFileFormat()
{
ConfigurationFileFormat configurationFile = new()
{
Version = ConfigurationFileFormat.CurrentVersion,
BackendThreading = Graphics.BackendThreading,
EnableFileLog = Logger.EnableFileLog,
ResScale = Graphics.ResScale,
ResScaleCustom = Graphics.ResScaleCustom,
MaxAnisotropy = Graphics.MaxAnisotropy,
AspectRatio = Graphics.AspectRatio,
AntiAliasing = Graphics.AntiAliasing,
ScalingFilter = Graphics.ScalingFilter,
ScalingFilterLevel = Graphics.ScalingFilterLevel,
GraphicsShadersDumpPath = Graphics.ShadersDumpPath,
LoggingEnableDebug = Logger.EnableDebug,
LoggingEnableStub = Logger.EnableStub,
LoggingEnableInfo = Logger.EnableInfo,
LoggingEnableWarn = Logger.EnableWarn,
LoggingEnableError = Logger.EnableError,
LoggingEnableTrace = Logger.EnableTrace,
LoggingEnableGuest = Logger.EnableGuest,
LoggingEnableFsAccessLog = Logger.EnableFsAccessLog,
LoggingFilteredClasses = Logger.FilteredClasses,
LoggingGraphicsDebugLevel = Logger.GraphicsDebugLevel,
SystemLanguage = System.Language,
SystemRegion = System.Region,
SystemTimeZone = System.TimeZone,
SystemTimeOffset = System.SystemTimeOffset,
DockedMode = System.EnableDockedMode,
EnableDiscordIntegration = EnableDiscordIntegration,
CheckUpdatesOnStart = CheckUpdatesOnStart,
ShowConfirmExit = ShowConfirmExit,
IgnoreApplet = IgnoreApplet,
RememberWindowState = RememberWindowState,
ShowTitleBar = ShowTitleBar,
EnableHardwareAcceleration = EnableHardwareAcceleration,
HideCursor = HideCursor,
VSyncMode = Graphics.VSyncMode,
EnableCustomVSyncInterval = Graphics.EnableCustomVSyncInterval,
CustomVSyncInterval = Graphics.CustomVSyncInterval,
EnableShaderCache = Graphics.EnableShaderCache,
EnableTextureRecompression = Graphics.EnableTextureRecompression,
EnableMacroHLE = Graphics.EnableMacroHLE,
EnableColorSpacePassthrough = Graphics.EnableColorSpacePassthrough,
EnablePtc = System.EnablePtc,
EnableLowPowerPtc = System.EnableLowPowerPtc,
EnableInternetAccess = System.EnableInternetAccess,
EnableFsIntegrityChecks = System.EnableFsIntegrityChecks,
FsGlobalAccessLogMode = System.FsGlobalAccessLogMode,
AudioBackend = System.AudioBackend,
AudioVolume = System.AudioVolume,
MemoryManagerMode = System.MemoryManagerMode,
DramSize = System.DramSize,
IgnoreMissingServices = System.IgnoreMissingServices,
UseHypervisor = System.UseHypervisor,
GuiColumns = new GuiColumns
{
FavColumn = UI.GuiColumns.FavColumn,
IconColumn = UI.GuiColumns.IconColumn,
AppColumn = UI.GuiColumns.AppColumn,
DevColumn = UI.GuiColumns.DevColumn,
VersionColumn = UI.GuiColumns.VersionColumn,
LdnInfoColumn = UI.GuiColumns.LdnInfoColumn,
TimePlayedColumn = UI.GuiColumns.TimePlayedColumn,
LastPlayedColumn = UI.GuiColumns.LastPlayedColumn,
FileExtColumn = UI.GuiColumns.FileExtColumn,
FileSizeColumn = UI.GuiColumns.FileSizeColumn,
PathColumn = UI.GuiColumns.PathColumn,
},
ColumnSort = new ColumnSort
{
SortColumnId = UI.ColumnSort.SortColumnId,
SortAscending = UI.ColumnSort.SortAscending,
},
GameDirs = UI.GameDirs,
AutoloadDirs = UI.AutoloadDirs,
ShownFileTypes = new ShownFileTypes
{
NSP = UI.ShownFileTypes.NSP,
PFS0 = UI.ShownFileTypes.PFS0,
XCI = UI.ShownFileTypes.XCI,
NCA = UI.ShownFileTypes.NCA,
NRO = UI.ShownFileTypes.NRO,
NSO = UI.ShownFileTypes.NSO,
},
WindowStartup = new WindowStartup
{
WindowSizeWidth = UI.WindowStartup.WindowSizeWidth,
WindowSizeHeight = UI.WindowStartup.WindowSizeHeight,
WindowPositionX = UI.WindowStartup.WindowPositionX,
WindowPositionY = UI.WindowStartup.WindowPositionY,
WindowMaximized = UI.WindowStartup.WindowMaximized,
},
LanguageCode = UI.LanguageCode,
BaseStyle = UI.BaseStyle,
GameListViewMode = UI.GameListViewMode,
ShowNames = UI.ShowNames,
GridSize = UI.GridSize,
ApplicationSort = UI.ApplicationSort,
IsAscendingOrder = UI.IsAscendingOrder,
StartFullscreen = UI.StartFullscreen,
ShowConsole = UI.ShowConsole,
EnableKeyboard = Hid.EnableKeyboard,
EnableMouse = Hid.EnableMouse,
Hotkeys = Hid.Hotkeys,
KeyboardConfig = [],
ControllerConfig = [],
InputConfig = Hid.InputConfig,
GraphicsBackend = Graphics.GraphicsBackend,
PreferredGpu = Graphics.PreferredGpu,
MultiplayerLanInterfaceId = Multiplayer.LanInterfaceId,
MultiplayerMode = Multiplayer.Mode,
MultiplayerDisableP2p = Multiplayer.DisableP2p,
MultiplayerLdnPassphrase = Multiplayer.LdnPassphrase,
LdnServer = Multiplayer.LdnServer,
ShowDirtyHacks = Hacks.ShowDirtyHacks,
EnabledDirtyHacks = (int)Hacks.EnabledHacks,
};
return configurationFile;
}
public void LoadDefault()
{
Logger.EnableFileLog.Value = true;
Graphics.BackendThreading.Value = BackendThreading.Auto;
Graphics.ResScale.Value = 1;
Graphics.ResScaleCustom.Value = 1.0f;
Graphics.MaxAnisotropy.Value = -1.0f;
Graphics.AspectRatio.Value = AspectRatio.Fixed16x9;
Graphics.GraphicsBackend.Value = DefaultGraphicsBackend();
Graphics.PreferredGpu.Value = string.Empty;
Graphics.ShadersDumpPath.Value = string.Empty;
Logger.EnableDebug.Value = false;
Logger.EnableStub.Value = true;
Logger.EnableInfo.Value = true;
Logger.EnableWarn.Value = true;
Logger.EnableError.Value = true;
Logger.EnableTrace.Value = false;
Logger.EnableGuest.Value = true;
Logger.EnableFsAccessLog.Value = false;
Logger.FilteredClasses.Value = [];
Logger.GraphicsDebugLevel.Value = GraphicsDebugLevel.None;
System.Language.Value = Language.AmericanEnglish;
System.Region.Value = Region.USA;
System.TimeZone.Value = "UTC";
System.SystemTimeOffset.Value = 0;
System.EnableDockedMode.Value = true;
EnableDiscordIntegration.Value = true;
CheckUpdatesOnStart.Value = true;
ShowConfirmExit.Value = true;
IgnoreApplet.Value = false;
RememberWindowState.Value = true;
ShowTitleBar.Value = !OperatingSystem.IsWindows();
EnableHardwareAcceleration.Value = true;
HideCursor.Value = HideCursorMode.OnIdle;
Graphics.VSyncMode.Value = VSyncMode.Switch;
Graphics.CustomVSyncInterval.Value = 120;
Graphics.EnableCustomVSyncInterval.Value = false;
Graphics.EnableShaderCache.Value = true;
Graphics.EnableTextureRecompression.Value = false;
Graphics.EnableMacroHLE.Value = true;
Graphics.EnableColorSpacePassthrough.Value = false;
Graphics.AntiAliasing.Value = AntiAliasing.None;
Graphics.ScalingFilter.Value = ScalingFilter.Bilinear;
Graphics.ScalingFilterLevel.Value = 80;
System.EnablePtc.Value = true;
System.EnableInternetAccess.Value = false;
System.EnableFsIntegrityChecks.Value = true;
System.FsGlobalAccessLogMode.Value = 0;
System.AudioBackend.Value = AudioBackend.SDL2;
System.AudioVolume.Value = 1;
System.MemoryManagerMode.Value = MemoryManagerMode.HostMappedUnsafe;
System.DramSize.Value = MemoryConfiguration.MemoryConfiguration4GiB;
System.IgnoreMissingServices.Value = false;
System.UseHypervisor.Value = true;
Multiplayer.LanInterfaceId.Value = "0";
Multiplayer.Mode.Value = MultiplayerMode.Disabled;
Multiplayer.DisableP2p.Value = false;
Multiplayer.LdnPassphrase.Value = "";
Multiplayer.LdnServer.Value = "";
UI.GuiColumns.FavColumn.Value = true;
UI.GuiColumns.IconColumn.Value = true;
UI.GuiColumns.AppColumn.Value = true;
UI.GuiColumns.DevColumn.Value = true;
UI.GuiColumns.VersionColumn.Value = true;
UI.GuiColumns.TimePlayedColumn.Value = true;
UI.GuiColumns.LastPlayedColumn.Value = true;
UI.GuiColumns.FileExtColumn.Value = true;
UI.GuiColumns.FileSizeColumn.Value = true;
UI.GuiColumns.PathColumn.Value = true;
UI.ColumnSort.SortColumnId.Value = 0;
UI.ColumnSort.SortAscending.Value = false;
UI.GameDirs.Value = [];
UI.AutoloadDirs.Value = [];
UI.ShownFileTypes.NSP.Value = true;
UI.ShownFileTypes.PFS0.Value = true;
UI.ShownFileTypes.XCI.Value = true;
UI.ShownFileTypes.NCA.Value = true;
UI.ShownFileTypes.NRO.Value = true;
UI.ShownFileTypes.NSO.Value = true;
UI.LanguageCode.Value = "en_US";
UI.BaseStyle.Value = "Dark";
UI.GameListViewMode.Value = 0;
UI.ShowNames.Value = true;
UI.GridSize.Value = 2;
UI.ApplicationSort.Value = 0;
UI.IsAscendingOrder.Value = true;
UI.StartFullscreen.Value = false;
UI.ShowConsole.Value = true;
UI.WindowStartup.WindowSizeWidth.Value = 1280;
UI.WindowStartup.WindowSizeHeight.Value = 760;
UI.WindowStartup.WindowPositionX.Value = 0;
UI.WindowStartup.WindowPositionY.Value = 0;
UI.WindowStartup.WindowMaximized.Value = false;
Hid.EnableKeyboard.Value = false;
Hid.EnableMouse.Value = false;
Hid.Hotkeys.Value = new KeyboardHotkeys
{
ToggleVSyncMode = Key.F1,
ToggleMute = Key.F2,
Screenshot = Key.F8,
ShowUI = Key.F4,
Pause = Key.F5,
ResScaleUp = Key.Unbound,
ResScaleDown = Key.Unbound,
VolumeUp = Key.Unbound,
VolumeDown = Key.Unbound,
};
Hid.InputConfig.Value =
[
new StandardKeyboardInputConfig
{
Version = InputConfig.CurrentVersion,
Backend = InputBackendType.WindowKeyboard,
Id = "0",
PlayerIndex = PlayerIndex.Player1,
ControllerType = ControllerType.ProController,
LeftJoycon = new LeftJoyconCommonConfig<Key>
{
DpadUp = Key.Up,
DpadDown = Key.Down,
DpadLeft = Key.Left,
DpadRight = Key.Right,
ButtonMinus = Key.Minus,
ButtonL = Key.E,
ButtonZl = Key.Q,
ButtonSl = Key.Unbound,
ButtonSr = Key.Unbound,
},
LeftJoyconStick = new JoyconConfigKeyboardStick<Key>
{
StickUp = Key.W,
StickDown = Key.S,
StickLeft = Key.A,
StickRight = Key.D,
StickButton = Key.F,
},
RightJoycon = new RightJoyconCommonConfig<Key>
{
ButtonA = Key.Z,
ButtonB = Key.X,
ButtonX = Key.C,
ButtonY = Key.V,
ButtonPlus = Key.Plus,
ButtonR = Key.U,
ButtonZr = Key.O,
ButtonSl = Key.Unbound,
ButtonSr = Key.Unbound,
},
RightJoyconStick = new JoyconConfigKeyboardStick<Key>
{
StickUp = Key.I,
StickDown = Key.K,
StickLeft = Key.J,
StickRight = Key.L,
StickButton = Key.H,
},
}
];
}
private static GraphicsBackend DefaultGraphicsBackend()
{
// Any system running macOS should default to auto, so it uses Vulkan everywhere and Metal in games where it works well.
if (OperatingSystem.IsMacOS())
return GraphicsBackend.Auto;
// Any system returning any amount of valid Vulkan devices should default to Vulkan.
// Checks for if the Vulkan version and featureset is compatible should be performed within VulkanRenderer.
return VulkanRenderer.GetPhysicalDevices().Length > 0
? GraphicsBackend.Vulkan
: GraphicsBackend.OpenGl;
}
}
}

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using System;
using static Ryujinx.Ava.Utilities.Configuration.ConfigurationState.UISection;
namespace Ryujinx.Ava.Utilities.Configuration
{
public enum FileTypes
{
NSP,
PFS0,
XCI,
NCA,
NRO,
NSO
}
public static class FileTypesExtensions
{
/// <summary>
/// Gets the current <see cref="ShownFileTypeSettings"/> value for the correlating FileType name.
/// </summary>
/// <param name="type">The name of the <see cref="ShownFileTypeSettings"/> parameter to get the value of.</param>
/// <param name="config">The config instance to get the value from.</param>
/// <returns>The current value of the setting. Value is <see langword="true"/> if the file type is to be shown on the games list, <see langword="false"/> otherwise.</returns>
public static bool GetConfigValue(this FileTypes type, ShownFileTypeSettings config) => type switch
{
FileTypes.NSP => config.NSP.Value,
FileTypes.PFS0 => config.PFS0.Value,
FileTypes.XCI => config.XCI.Value,
FileTypes.NCA => config.NCA.Value,
FileTypes.NRO => config.NRO.Value,
FileTypes.NSO => config.NSO.Value,
_ => throw new ArgumentOutOfRangeException(nameof(type), type, null),
};
}
}

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using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Common.Logging.Targets;
using System;
using System.IO;
namespace Ryujinx.Ava.Utilities.Configuration
{
public static class LoggerModule
{
public static void Initialize()
{
ConfigurationState.Instance.Logger.EnableDebug.Event +=
(_, e) => Logger.SetEnable(LogLevel.Debug, e.NewValue);
ConfigurationState.Instance.Logger.EnableStub.Event +=
(_, e) => Logger.SetEnable(LogLevel.Stub, e.NewValue);
ConfigurationState.Instance.Logger.EnableInfo.Event +=
(_, e) => Logger.SetEnable(LogLevel.Info, e.NewValue);
ConfigurationState.Instance.Logger.EnableWarn.Event +=
(_, e) => Logger.SetEnable(LogLevel.Warning, e.NewValue);
ConfigurationState.Instance.Logger.EnableError.Event +=
(_, e) => Logger.SetEnable(LogLevel.Error, e.NewValue);
ConfigurationState.Instance.Logger.EnableTrace.Event +=
(_, e) => Logger.SetEnable(LogLevel.Trace, e.NewValue);
ConfigurationState.Instance.Logger.EnableGuest.Event +=
(_, e) => Logger.SetEnable(LogLevel.Guest, e.NewValue);
ConfigurationState.Instance.Logger.EnableFsAccessLog.Event +=
(_, e) => Logger.SetEnable(LogLevel.AccessLog, e.NewValue);
ConfigurationState.Instance.Logger.FilteredClasses.Event += (_, e) =>
{
bool noFilter = e.NewValue.Length == 0;
foreach (var logClass in Enum.GetValues<LogClass>())
{
Logger.SetEnable(logClass, noFilter);
}
foreach (var logClass in e.NewValue)
{
Logger.SetEnable(logClass, true);
}
};
ConfigurationState.Instance.Logger.EnableFileLog.Event += (_, e) =>
{
if (e.NewValue)
{
string logDir = AppDataManager.LogsDirPath;
FileStream logFile = null;
if (!string.IsNullOrEmpty(logDir))
{
logFile = FileLogTarget.PrepareLogFile(logDir);
}
if (logFile == null)
{
Logger.Error?.Print(LogClass.Application,
"No writable log directory available. Make sure either the Logs directory, Application Data, or the Ryujinx directory is writable.");
Logger.RemoveTarget("file");
return;
}
Logger.AddTarget(new AsyncLogTargetWrapper(
new FileLogTarget("file", logFile),
1000
));
}
else
{
Logger.RemoveTarget("file");
}
};
}
}
}

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using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Ava.Utilities.Configuration.System
{
[JsonConverter(typeof(TypedStringEnumConverter<Language>))]
public enum Language
{
Japanese,
AmericanEnglish,
French,
German,
Italian,
Spanish,
Chinese,
Korean,
Dutch,
Portuguese,
Russian,
Taiwanese,
BritishEnglish,
CanadianFrench,
LatinAmericanSpanish,
SimplifiedChinese,
TraditionalChinese,
BrazilianPortuguese,
}
}

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using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Ava.Utilities.Configuration.System
{
[JsonConverter(typeof(TypedStringEnumConverter<Region>))]
public enum Region
{
Japan,
USA,
Europe,
Australia,
China,
Korea,
Taiwan,
}
}

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namespace Ryujinx.Ava.Utilities.Configuration.UI
{
public struct ColumnSort
{
public int SortColumnId { get; set; }
public bool SortAscending { get; set; }
}
}

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namespace Ryujinx.Ava.Utilities.Configuration.UI
{
public struct GuiColumns
{
public bool FavColumn { get; set; }
public bool IconColumn { get; set; }
public bool AppColumn { get; set; }
public bool DevColumn { get; set; }
public bool VersionColumn { get; set; }
public bool LdnInfoColumn { get; set; }
public bool TimePlayedColumn { get; set; }
public bool LastPlayedColumn { get; set; }
public bool FileExtColumn { get; set; }
public bool FileSizeColumn { get; set; }
public bool PathColumn { get; set; }
}
}

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namespace Ryujinx.Ava.Utilities.Configuration.UI
{
public struct ShownFileTypes
{
public bool NSP { get; set; }
public bool PFS0 { get; set; }
public bool XCI { get; set; }
public bool NCA { get; set; }
public bool NRO { get; set; }
public bool NSO { get; set; }
}
}

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namespace Ryujinx.Ava.Utilities.Configuration.UI
{
public struct WindowStartup
{
public int WindowSizeWidth { get; set; }
public int WindowSizeHeight { get; set; }
public int WindowPositionX { get; set; }
public int WindowPositionY { get; set; }
public bool WindowMaximized { get; set; }
}
}

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@@ -1,6 +1,5 @@
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.UI.Common.Helper;
using ShellLink;
using SkiaSharp;
using System;

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@@ -1,5 +1,4 @@
using Ryujinx.Common.Logging;
using Ryujinx.UI.Common.Helper;
using System;
using System.Runtime.InteropServices;
using System.Runtime.Intrinsics.X86;

View File

@@ -7,13 +7,13 @@ using LibHac.Ns;
using LibHac.Tools.FsSystem;
using LibHac.Tools.FsSystem.NcaUtils;
using Ryujinx.Ava.Common.Models;
using Ryujinx.Ava.Utilities.Configuration;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Common.Utilities;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.Loaders.Processes.Extensions;
using Ryujinx.HLE.Utilities;
using Ryujinx.UI.Common.Configuration;
using System;
using System.Collections.Generic;
using System.IO;

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using Ryujinx.Ava.Common.Locale;
using System;
using System.Globalization;
using System.Linq;
namespace Ryujinx.Ava.Utilities
{
public static class ValueFormatUtils
{
private static readonly string[] _fileSizeUnitStrings =
{
"B", "KiB", "MiB", "GiB", "TiB", "PiB", "EiB", // Base 10 units, used for formatting and parsing
"KB", "MB", "GB", "TB", "PB", "EB", // Base 2 units, used for parsing legacy values
};
/// <summary>
/// Used by <see cref="FormatFileSize"/>.
/// </summary>
public enum FileSizeUnits
{
Auto = -1,
Bytes = 0,
Kibibytes = 1,
Mebibytes = 2,
Gibibytes = 3,
Tebibytes = 4,
Pebibytes = 5,
Exbibytes = 6,
Kilobytes = 7,
Megabytes = 8,
Gigabytes = 9,
Terabytes = 10,
Petabytes = 11,
Exabytes = 12,
}
private const double SizeBase10 = 1000;
private const double SizeBase2 = 1024;
private const int UnitEBIndex = 6;
#region Value formatters
/// <summary>
/// Creates a human-readable string from a <see cref="TimeSpan"/>.
/// </summary>
/// <param name="timeSpan">The <see cref="TimeSpan"/> to be formatted.</param>
/// <returns>A formatted string that can be displayed in the UI.</returns>
public static string FormatTimeSpan(TimeSpan? timeSpan)
{
if (!timeSpan.HasValue || timeSpan.Value.TotalSeconds < 1)
{
// Game was never played
return TimeSpan.Zero.ToString("c", CultureInfo.InvariantCulture);
}
if (timeSpan.Value.TotalDays < 1)
{
// Game was played for less than a day
return timeSpan.Value.ToString("c", CultureInfo.InvariantCulture);
}
// Game was played for more than a day
TimeSpan onlyTime = timeSpan.Value.Subtract(TimeSpan.FromDays(timeSpan.Value.Days));
string onlyTimeString = onlyTime.ToString("c", CultureInfo.InvariantCulture);
return $"{timeSpan.Value.Days}d, {onlyTimeString}";
}
/// <summary>
/// Creates a human-readable string from a <see cref="DateTime"/>.
/// </summary>
/// <param name="utcDateTime">The <see cref="DateTime"/> to be formatted. This is expected to be UTC-based.</param>
/// <param name="culture">The <see cref="CultureInfo"/> that's used in formatting. Defaults to <see cref="CultureInfo.CurrentCulture"/>.</param>
/// <returns>A formatted string that can be displayed in the UI.</returns>
public static string FormatDateTime(DateTime? utcDateTime, CultureInfo culture = null)
{
culture ??= CultureInfo.CurrentCulture;
return utcDateTime?.ToLocalTime().ToString(culture) ?? LocaleManager.Instance[LocaleKeys.Never];
}
/// <summary>
/// Creates a human-readable file size string.
/// </summary>
/// <param name="size">The file size in bytes.</param>
/// <param name="forceUnit">Formats the passed size value as this unit, bypassing the automatic unit choice.</param>
/// <returns>A human-readable file size string.</returns>
public static string FormatFileSize(long size, FileSizeUnits forceUnit = FileSizeUnits.Auto)
{
if (size <= 0)
{
return $"0 {_fileSizeUnitStrings[0]}";
}
int unitIndex = (int)forceUnit;
if (forceUnit == FileSizeUnits.Auto)
{
unitIndex = Convert.ToInt32(Math.Floor(Math.Log(size, SizeBase10)));
// Apply an upper bound so that exabytes are the biggest unit used when formatting.
if (unitIndex > UnitEBIndex)
{
unitIndex = UnitEBIndex;
}
}
double sizeRounded;
if (unitIndex > UnitEBIndex)
{
sizeRounded = Math.Round(size / Math.Pow(SizeBase10, unitIndex - UnitEBIndex), 1);
}
else
{
sizeRounded = Math.Round(size / Math.Pow(SizeBase2, unitIndex), 1);
}
string sizeFormatted = sizeRounded.ToString(CultureInfo.InvariantCulture);
return $"{sizeFormatted} {_fileSizeUnitStrings[unitIndex]}";
}
#endregion
#region Value parsers
/// <summary>
/// Parses a string generated by <see cref="FormatTimeSpan"/> and returns the original <see cref="TimeSpan"/>.
/// </summary>
/// <param name="timeSpanString">A string representing a <see cref="TimeSpan"/>.</param>
/// <returns>A <see cref="TimeSpan"/> object. If the input string couldn't been parsed, <see cref="TimeSpan.Zero"/> is returned.</returns>
public static TimeSpan ParseTimeSpan(string timeSpanString)
{
TimeSpan returnTimeSpan = TimeSpan.Zero;
// An input string can either look like "01:23:45" or "1d, 01:23:45" if the timespan represents a duration of more than a day.
// Here, we split the input string to check if it's the former or the latter.
var valueSplit = timeSpanString.Split(", ");
if (valueSplit.Length > 1)
{
var dayPart = valueSplit[0].Split("d")[0];
if (int.TryParse(dayPart, out int days))
{
returnTimeSpan = returnTimeSpan.Add(TimeSpan.FromDays(days));
}
}
if (TimeSpan.TryParse(valueSplit.Last(), out TimeSpan parsedTimeSpan))
{
returnTimeSpan = returnTimeSpan.Add(parsedTimeSpan);
}
return returnTimeSpan;
}
/// <summary>
/// Parses a string generated by <see cref="FormatDateTime"/> and returns the original <see cref="DateTime"/>.
/// </summary>
/// <param name="dateTimeString">The string representing a <see cref="DateTime"/>.</param>
/// <returns>A <see cref="DateTime"/> object. If the input string couldn't be parsed, <see cref="DateTime.UnixEpoch"/> is returned.</returns>
public static DateTime ParseDateTime(string dateTimeString)
{
if (!DateTime.TryParse(dateTimeString, CultureInfo.CurrentCulture, out DateTime parsedDateTime))
{
// Games that were never played are supposed to appear before the oldest played games in the list,
// so returning DateTime.UnixEpoch here makes sense.
return DateTime.UnixEpoch;
}
return parsedDateTime;
}
/// <summary>
/// Parses a string generated by <see cref="FormatFileSize"/> and returns a <see cref="long"/> representing a number of bytes.
/// </summary>
/// <param name="sizeString">A string representing a file size formatted with <see cref="FormatFileSize"/>.</param>
/// <returns>A <see cref="long"/> representing a number of bytes.</returns>
public static long ParseFileSize(string sizeString)
{
// Enumerating over the units backwards because otherwise, sizeString.EndsWith("B") would exit the loop in the first iteration.
for (int i = _fileSizeUnitStrings.Length - 1; i >= 0; i--)
{
string unit = _fileSizeUnitStrings[i];
if (!sizeString.EndsWith(unit))
{
continue;
}
string numberString = sizeString.Split(" ")[0];
if (!double.TryParse(numberString, CultureInfo.InvariantCulture, out double number))
{
break;
}
double sizeBase = SizeBase2;
// If the unit index is one that points to a base 10 unit in the FileSizeUnitStrings array, subtract 6 to arrive at a usable power value.
if (i > UnitEBIndex)
{
i -= UnitEBIndex;
sizeBase = SizeBase10;
}
number *= Math.Pow(sizeBase, i);
return Convert.ToInt64(number);
}
return 0;
}
#endregion
}
}