misc: chore: move ThreadedRenderer creation logic into IRenderer base (since ThreadedRenderer is a GAL construct anyways)
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@@ -312,18 +312,8 @@ namespace Ryujinx.Headless
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return new OpenGLRenderer();
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}
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private static Switch InitializeEmulationContext(WindowBase window, IRenderer renderer, Options options)
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{
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BackendThreading threadingMode = options.BackendThreading;
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bool threadedGAL = threadingMode == BackendThreading.On || (threadingMode == BackendThreading.Auto && renderer.PreferThreading);
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if (threadedGAL)
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{
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renderer = new ThreadedRenderer(renderer);
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}
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return new Switch(
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private static Switch InitializeEmulationContext(WindowBase window, IRenderer renderer, Options options) =>
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new(
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new HleConfiguration(
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options.DramSize,
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options.SystemLanguage,
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@@ -354,11 +344,10 @@ namespace Ryujinx.Headless
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_contentManager,
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_accountManager,
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_userChannelPersistence,
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renderer,
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renderer.TryMakeThreaded(options.BackendThreading),
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new SDL2HardwareDeviceDriver(),
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window
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)
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);
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}
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}
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}
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