misc: chore: move ThreadedRenderer creation logic into IRenderer base (since ThreadedRenderer is a GAL construct anyways)
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@@ -1,4 +1,6 @@
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.GAL.Multithreading;
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using System;
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using System.Threading;
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@@ -10,6 +12,20 @@ namespace Ryujinx.Graphics.GAL
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bool PreferThreading { get; }
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public IRenderer TryMakeThreaded(BackendThreading backendThreading = BackendThreading.Auto)
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{
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if (backendThreading is BackendThreading.On ||
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(backendThreading is BackendThreading.Auto && PreferThreading))
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{
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Logger.Info?.PrintMsg(LogClass.Gpu, $"Backend Threading ({backendThreading}): True");
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return new ThreadedRenderer(this);
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}
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Logger.Info?.PrintMsg(LogClass.Gpu, $"Backend Threading ({backendThreading}): False");
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return this;
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}
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IPipeline Pipeline { get; }
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IWindow Window { get; }
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