Implement Load/Store Local/Shared and Atomic shared using new instructions (#5241)
* Implement Load/Store Local/Shared and Atomic shared using new instructions * Remove now unused code * Fix base offset register overwrite * Fix missing storage buffer set index when generating GLSL for Vulkan * Shader cache version bump * Remove more unused code * Some PR feedback
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@@ -5,15 +5,13 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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[Flags]
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enum HelperFunctionsMask
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{
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AtomicMinMaxS32Shared = 1 << 0,
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MultiplyHighS32 = 1 << 2,
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MultiplyHighU32 = 1 << 3,
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Shuffle = 1 << 4,
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ShuffleDown = 1 << 5,
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ShuffleUp = 1 << 6,
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ShuffleXor = 1 << 7,
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StoreSharedSmallInt = 1 << 8,
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SwizzleAdd = 1 << 10,
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FSI = 1 << 11
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MultiplyHighS32 = 1 << 2,
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MultiplyHighU32 = 1 << 3,
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Shuffle = 1 << 4,
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ShuffleDown = 1 << 5,
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ShuffleUp = 1 << 6,
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ShuffleXor = 1 << 7,
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SwizzleAdd = 1 << 10,
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FSI = 1 << 11
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}
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}
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