Fix incorrect fragment origin when YNegate is enabled (#4673)
* Fix incorrect fragment origin when YNegate is enabled * Shader cache version bump * Do not update support buffer if shader does not read gl_FragCoord * Pass unscaled viewport size to the support buffer
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@@ -13,6 +13,7 @@ namespace Ryujinx.Graphics.Shader
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public ShaderIdentification Identification { get; }
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public int GpLayerInputAttribute { get; }
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public ShaderStage Stage { get; }
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public bool UsesFragCoord { get; }
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public bool UsesInstanceId { get; }
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public bool UsesDrawParameters { get; }
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public bool UsesRtLayer { get; }
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@@ -27,6 +28,7 @@ namespace Ryujinx.Graphics.Shader
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ShaderIdentification identification,
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int gpLayerInputAttribute,
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ShaderStage stage,
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bool usesFragCoord,
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bool usesInstanceId,
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bool usesDrawParameters,
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bool usesRtLayer,
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@@ -41,6 +43,7 @@ namespace Ryujinx.Graphics.Shader
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Identification = identification;
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GpLayerInputAttribute = gpLayerInputAttribute;
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Stage = stage;
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UsesFragCoord = usesFragCoord;
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UsesInstanceId = usesInstanceId;
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UsesDrawParameters = usesDrawParameters;
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UsesRtLayer = usesRtLayer;
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