JIT Cache Regions + HLE SoNoSigpipe BSD socket mapping (#615)
Instead of one big 2048MB JIT Cache that'd crash the emulator when maxed out, we now have it where we add 256MB JIT Cache regions when needed, helping reduce allocated memory where games don't use the JIT cache for it, and helping bigger games that DO need JIT cache bigger than 2048MB!  (SSBU goes past the 2048MB JIT Cache limit that would normally crash Ryujinx ^) Also I added a BSD socket that Baba is You's networking for downloading custom levels uses.
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@@ -7,6 +7,7 @@ namespace ARMeilleure.Memory
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public const int DefaultGranularity = 65536; // Mapping granularity in Windows.
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public IJitMemoryBlock Block { get; }
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public IJitMemoryAllocator Allocator { get; }
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public nint Pointer => Block.Pointer;
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@@ -21,6 +22,7 @@ namespace ARMeilleure.Memory
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granularity = DefaultGranularity;
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}
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Allocator = allocator;
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Block = allocator.Reserve(maxSize);
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_maxSize = maxSize;
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_sizeGranularity = granularity;
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