Refactor IPC services to have commands into separate classes, fix readme url
This commit is contained in:
20
Ryujinx.Core/OsHle/IpcServices/Time/ISteadyClock.cs
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20
Ryujinx.Core/OsHle/IpcServices/Time/ISteadyClock.cs
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using Ryujinx.Core.OsHle.Ipc;
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using System.Collections.Generic;
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namespace Ryujinx.Core.OsHle.IpcServices.Time
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{
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class ISteadyClock : IIpcService
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{
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private Dictionary<int, ServiceProcessRequest> m_Commands;
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public IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
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public ISteadyClock()
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{
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m_Commands = new Dictionary<int, ServiceProcessRequest>()
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{
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//...
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};
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}
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}
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}
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42
Ryujinx.Core/OsHle/IpcServices/Time/ISystemClock.cs
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42
Ryujinx.Core/OsHle/IpcServices/Time/ISystemClock.cs
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using Ryujinx.Core.OsHle.Ipc;
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using System;
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using System.Collections.Generic;
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namespace Ryujinx.Core.OsHle.IpcServices.Time
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{
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class ISystemClock : IIpcService
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{
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private Dictionary<int, ServiceProcessRequest> m_Commands;
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public IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
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private static DateTime Epoch = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc);
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private SystemClockType ClockType;
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public ISystemClock(SystemClockType ClockType)
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{
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m_Commands = new Dictionary<int, ServiceProcessRequest>()
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{
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{ 0, GetCurrentTime }
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};
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this.ClockType = ClockType;
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}
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public long GetCurrentTime(ServiceCtx Context)
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{
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DateTime CurrentTime = DateTime.Now;
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if (ClockType == SystemClockType.User ||
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ClockType == SystemClockType.Network)
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{
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CurrentTime = CurrentTime.ToUniversalTime();
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}
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Context.ResponseData.Write((long)(DateTime.Now - Epoch).TotalSeconds);
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return 0;
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}
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}
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}
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20
Ryujinx.Core/OsHle/IpcServices/Time/ITimeZoneService.cs
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20
Ryujinx.Core/OsHle/IpcServices/Time/ITimeZoneService.cs
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using Ryujinx.Core.OsHle.Ipc;
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using System.Collections.Generic;
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namespace Ryujinx.Core.OsHle.IpcServices.Time
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{
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class ITimeZoneService : IIpcService
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{
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private Dictionary<int, ServiceProcessRequest> m_Commands;
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public IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
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public ITimeZoneService()
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{
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m_Commands = new Dictionary<int, ServiceProcessRequest>()
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{
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//...
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};
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}
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}
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}
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62
Ryujinx.Core/OsHle/IpcServices/Time/ServiceTime.cs
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62
Ryujinx.Core/OsHle/IpcServices/Time/ServiceTime.cs
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using Ryujinx.Core.OsHle.Ipc;
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using System.Collections.Generic;
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using static Ryujinx.Core.OsHle.IpcServices.ObjHelper;
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namespace Ryujinx.Core.OsHle.IpcServices.Time
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{
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class ServiceTime : IIpcService
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{
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private Dictionary<int, ServiceProcessRequest> m_Commands;
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public IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
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public ServiceTime()
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{
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m_Commands = new Dictionary<int, ServiceProcessRequest>()
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{
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{ 0, GetStandardUserSystemClock },
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{ 1, GetStandardNetworkSystemClock },
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{ 2, GetStandardSteadyClock },
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{ 3, GetTimeZoneService },
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{ 4, GetStandardLocalSystemClock }
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};
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}
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public long GetStandardUserSystemClock(ServiceCtx Context)
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{
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MakeObject(Context, new ISystemClock(SystemClockType.User));
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return 0;
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}
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public long GetStandardNetworkSystemClock(ServiceCtx Context)
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{
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MakeObject(Context, new ISystemClock(SystemClockType.Network));
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return 0;
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}
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public long GetStandardSteadyClock(ServiceCtx Context)
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{
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MakeObject(Context, new ISteadyClock());
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return 0;
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}
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public long GetTimeZoneService(ServiceCtx Context)
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{
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MakeObject(Context, new ITimeZoneService());
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return 0;
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}
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public long GetStandardLocalSystemClock(ServiceCtx Context)
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{
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MakeObject(Context, new ISystemClock(SystemClockType.Local));
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return 0;
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}
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}
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}
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9
Ryujinx.Core/OsHle/IpcServices/Time/SystemClockType.cs
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9
Ryujinx.Core/OsHle/IpcServices/Time/SystemClockType.cs
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namespace Ryujinx.Core.OsHle.IpcServices.Time
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{
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enum SystemClockType
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{
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User,
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Network,
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Local
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}
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}
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