log powerLevel
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@@ -1,7 +1,7 @@
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using Ryujinx.Common.Logging;
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using Ryujinx.SDL2.Common;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using static SDL2.SDL;
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@@ -12,7 +12,8 @@ namespace Ryujinx.Input.SDL2
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private readonly Dictionary<int, string> _gamepadsInstanceIdsMapping;
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private readonly List<string> _gamepadsIds;
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private readonly Lock _lock = new();
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private readonly SDL2JoyConPair joyConPair;
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private readonly SDL2JoyConPair _joyConPair;
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public ReadOnlySpan<string> GamepadsIds
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{
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get
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@@ -37,7 +38,7 @@ namespace Ryujinx.Input.SDL2
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SDL2Driver.Instance.Initialize();
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SDL2Driver.Instance.OnJoyStickConnected += HandleJoyStickConnected;
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SDL2Driver.Instance.OnJoystickDisconnected += HandleJoyStickDisconnected;
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joyConPair = new SDL2JoyConPair();
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_joyConPair = new SDL2JoyConPair();
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// Add already connected gamepads
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int numJoysticks = SDL_NumJoysticks();
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@@ -90,9 +91,9 @@ namespace Ryujinx.Input.SDL2
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lock (_lock)
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{
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_gamepadsIds.Remove(id);
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if (joyConPair.GetJoyConPair(_gamepadsIds) == null)
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if (_joyConPair.GetGamepad(_gamepadsIds) == null)
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{
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_gamepadsIds.Remove(joyConPair.Id);
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_gamepadsIds.Remove(_joyConPair.Id);
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}
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}
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@@ -125,12 +126,15 @@ namespace Ryujinx.Input.SDL2
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_gamepadsIds.Insert(joystickDeviceId, id);
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else
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_gamepadsIds.Add(id);
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if (joyConPair.GetJoyConPair(_gamepadsIds) != null)
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var powerLevel = SDL_JoystickCurrentPowerLevel(GetJoystickIndexByGamepadId(id));
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Logger.Info?.Print(LogClass.Hid, $"Gamepad connected: {id}, power level: {powerLevel}");
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if (_joyConPair.GetGamepad(_gamepadsIds) != null)
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{
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_gamepadsIds.Remove(joyConPair.Id);
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_gamepadsIds.Add(joyConPair.Id);
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_gamepadsIds.Remove(_joyConPair.Id);
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_gamepadsIds.Add(_joyConPair.Id);
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}
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}
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OnGamepadConnected?.Invoke(id);
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}
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}
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@@ -166,9 +170,12 @@ namespace Ryujinx.Input.SDL2
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public IGamepad GetGamepad(string id)
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{
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if (id == joyConPair.Id)
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if (id == _joyConPair.Id)
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{
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return joyConPair.GetJoyConPair(_gamepadsIds);
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lock (_lock)
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{
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return _joyConPair.GetGamepad(_gamepadsIds);
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}
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}
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int joystickIndex = GetJoystickIndexByGamepadId(id);
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