log powerLevel

This commit is contained in:
madwind
2024-12-25 10:39:07 +08:00
parent a4b2feef79
commit fec197d9ec
2 changed files with 57 additions and 46 deletions

View File

@@ -1,7 +1,7 @@
using Ryujinx.Common.Logging;
using Ryujinx.SDL2.Common;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using static SDL2.SDL;
@@ -12,7 +12,8 @@ namespace Ryujinx.Input.SDL2
private readonly Dictionary<int, string> _gamepadsInstanceIdsMapping;
private readonly List<string> _gamepadsIds;
private readonly Lock _lock = new();
private readonly SDL2JoyConPair joyConPair;
private readonly SDL2JoyConPair _joyConPair;
public ReadOnlySpan<string> GamepadsIds
{
get
@@ -37,7 +38,7 @@ namespace Ryujinx.Input.SDL2
SDL2Driver.Instance.Initialize();
SDL2Driver.Instance.OnJoyStickConnected += HandleJoyStickConnected;
SDL2Driver.Instance.OnJoystickDisconnected += HandleJoyStickDisconnected;
joyConPair = new SDL2JoyConPair();
_joyConPair = new SDL2JoyConPair();
// Add already connected gamepads
int numJoysticks = SDL_NumJoysticks();
@@ -90,9 +91,9 @@ namespace Ryujinx.Input.SDL2
lock (_lock)
{
_gamepadsIds.Remove(id);
if (joyConPair.GetJoyConPair(_gamepadsIds) == null)
if (_joyConPair.GetGamepad(_gamepadsIds) == null)
{
_gamepadsIds.Remove(joyConPair.Id);
_gamepadsIds.Remove(_joyConPair.Id);
}
}
@@ -125,12 +126,15 @@ namespace Ryujinx.Input.SDL2
_gamepadsIds.Insert(joystickDeviceId, id);
else
_gamepadsIds.Add(id);
if (joyConPair.GetJoyConPair(_gamepadsIds) != null)
var powerLevel = SDL_JoystickCurrentPowerLevel(GetJoystickIndexByGamepadId(id));
Logger.Info?.Print(LogClass.Hid, $"Gamepad connected: {id}, power level: {powerLevel}");
if (_joyConPair.GetGamepad(_gamepadsIds) != null)
{
_gamepadsIds.Remove(joyConPair.Id);
_gamepadsIds.Add(joyConPair.Id);
_gamepadsIds.Remove(_joyConPair.Id);
_gamepadsIds.Add(_joyConPair.Id);
}
}
OnGamepadConnected?.Invoke(id);
}
}
@@ -166,9 +170,12 @@ namespace Ryujinx.Input.SDL2
public IGamepad GetGamepad(string id)
{
if (id == joyConPair.Id)
if (id == _joyConPair.Id)
{
return joyConPair.GetJoyConPair(_gamepadsIds);
lock (_lock)
{
return _joyConPair.GetGamepad(_gamepadsIds);
}
}
int joystickIndex = GetJoystickIndexByGamepadId(id);