Migrate to .NET 9 (#198)
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@@ -11,7 +11,7 @@ namespace Ryujinx.Audio
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/// <summary>
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/// Lock used to control the waiters registration.
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/// </summary>
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private readonly object _lock = new();
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private readonly Lock _lock = new();
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/// <summary>
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/// Events signaled when the driver played audio buffers.
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@@ -2,6 +2,7 @@ using Ryujinx.Common;
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using Ryujinx.Common.Memory;
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using System;
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using System.Buffers;
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using System.Threading;
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namespace Ryujinx.Audio.Backends.Common
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{
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@@ -12,7 +13,7 @@ namespace Ryujinx.Audio.Backends.Common
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{
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private const int RingBufferAlignment = 2048;
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private readonly object _lock = new();
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private readonly Lock _lock = new();
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private MemoryOwner<byte> _bufferOwner;
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private Memory<byte> _buffer;
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@@ -14,12 +14,12 @@ namespace Ryujinx.Audio.Input
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/// </summary>
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public class AudioInputManager : IDisposable
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{
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private readonly object _lock = new();
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private readonly Lock _lock = new();
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/// <summary>
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/// Lock used for session allocation.
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/// </summary>
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private readonly object _sessionLock = new();
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private readonly Lock _sessionLock = new();
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/// <summary>
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/// The session ids allocation table.
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@@ -48,7 +48,7 @@ namespace Ryujinx.Audio.Input
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/// <summary>
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/// The lock of the parent.
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/// </summary>
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private readonly object _parentLock;
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private readonly Lock _parentLock;
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/// <summary>
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/// The dispose state.
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@@ -62,7 +62,7 @@ namespace Ryujinx.Audio.Input
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/// <param name="parentLock">The lock of the manager</param>
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/// <param name="deviceSession">The hardware device session</param>
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/// <param name="bufferEvent">The buffer release event of the audio input</param>
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public AudioInputSystem(AudioInputManager manager, object parentLock, IHardwareDeviceSession deviceSession, IWritableEvent bufferEvent)
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public AudioInputSystem(AudioInputManager manager, Lock parentLock, IHardwareDeviceSession deviceSession, IWritableEvent bufferEvent)
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{
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_manager = manager;
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_parentLock = parentLock;
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@@ -14,12 +14,12 @@ namespace Ryujinx.Audio.Output
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/// </summary>
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public class AudioOutputManager : IDisposable
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{
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private readonly object _lock = new();
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private readonly Lock _lock = new();
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/// <summary>
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/// Lock used for session allocation.
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/// </summary>
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private readonly object _sessionLock = new();
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private readonly Lock _sessionLock = new();
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/// <summary>
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/// The session ids allocation table.
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@@ -48,7 +48,7 @@ namespace Ryujinx.Audio.Output
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/// <summary>
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/// THe lock of the parent.
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/// </summary>
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private readonly object _parentLock;
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private readonly Lock _parentLock;
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/// <summary>
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/// The dispose state.
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@@ -62,7 +62,7 @@ namespace Ryujinx.Audio.Output
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/// <param name="parentLock">The lock of the manager</param>
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/// <param name="deviceSession">The hardware device session</param>
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/// <param name="bufferEvent">The buffer release event of the audio output</param>
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public AudioOutputSystem(AudioOutputManager manager, object parentLock, IHardwareDeviceSession deviceSession, IWritableEvent bufferEvent)
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public AudioOutputSystem(AudioOutputManager manager, Lock parentLock, IHardwareDeviceSession deviceSession, IWritableEvent bufferEvent)
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{
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_manager = manager;
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_parentLock = parentLock;
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@@ -26,7 +26,7 @@ namespace Ryujinx.Audio.Renderer.Server
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{
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public class AudioRenderSystem : IDisposable
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{
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private readonly object _lock = new();
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private readonly Lock _lock = new();
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private AudioRendererRenderingDevice _renderingDevice;
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private AudioRendererExecutionMode _executionMode;
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@@ -19,12 +19,12 @@ namespace Ryujinx.Audio.Renderer.Server
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/// <summary>
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/// Lock used for session allocation.
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/// </summary>
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private readonly object _sessionLock = new();
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private readonly Lock _sessionLock = new();
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/// <summary>
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/// Lock used to control the <see cref="AudioProcessor"/> running state.
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/// </summary>
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private readonly object _audioProcessorLock = new();
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private readonly Lock _audioProcessorLock = new();
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/// <summary>
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/// The session ids allocation table.
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@@ -1,5 +1,6 @@
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using System;
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using System.Diagnostics;
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using System.Threading;
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namespace Ryujinx.Audio.Renderer.Server.Upsampler
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{
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@@ -16,7 +17,7 @@ namespace Ryujinx.Audio.Renderer.Server.Upsampler
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/// <summary>
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/// Global lock of the object.
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/// </summary>
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private readonly object _lock = new();
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private readonly Lock _lock = new();
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/// <summary>
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/// The upsamplers instances.
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@@ -1,7 +1,6 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
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</PropertyGroup>
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