Migrate to .NET 9 (#198)
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@@ -26,7 +26,7 @@ namespace Ryujinx.Audio.Renderer.Server
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{
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public class AudioRenderSystem : IDisposable
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{
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private readonly object _lock = new();
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private readonly Lock _lock = new();
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private AudioRendererRenderingDevice _renderingDevice;
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private AudioRendererExecutionMode _executionMode;
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@@ -19,12 +19,12 @@ namespace Ryujinx.Audio.Renderer.Server
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/// <summary>
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/// Lock used for session allocation.
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/// </summary>
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private readonly object _sessionLock = new();
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private readonly Lock _sessionLock = new();
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/// <summary>
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/// Lock used to control the <see cref="AudioProcessor"/> running state.
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/// </summary>
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private readonly object _audioProcessorLock = new();
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private readonly Lock _audioProcessorLock = new();
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/// <summary>
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/// The session ids allocation table.
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@@ -1,5 +1,6 @@
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using System;
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using System.Diagnostics;
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using System.Threading;
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namespace Ryujinx.Audio.Renderer.Server.Upsampler
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{
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@@ -16,7 +17,7 @@ namespace Ryujinx.Audio.Renderer.Server.Upsampler
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/// <summary>
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/// Global lock of the object.
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/// </summary>
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private readonly object _lock = new();
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private readonly Lock _lock = new();
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/// <summary>
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/// The upsamplers instances.
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