Migrate to .NET 9 (#198)
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@@ -721,7 +721,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <param name="format">The format of the texture</param>
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/// <param name="components">The texture swizzle components</param>
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/// <returns>The depth-stencil mode</returns>
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private static DepthStencilMode GetDepthStencilMode(Format format, params SwizzleComponent[] components)
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private static DepthStencilMode GetDepthStencilMode(Format format, params ReadOnlySpan<SwizzleComponent> components)
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{
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// R = Depth, G = Stencil.
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// On 24-bits depth formats, this is inverted (Stencil is R etc).
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