Migrate to .NET 9 (#198)
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@@ -4,6 +4,7 @@ using Ryujinx.Graphics.Shader.StructuredIr;
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using Ryujinx.Graphics.Shader.Translation;
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using static Spv.Specification;
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namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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@@ -19,13 +20,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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private const int GeneratorPoolCount = 1;
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private static readonly ObjectPool<SpvInstructionPool> _instructionPool;
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private static readonly ObjectPool<SpvLiteralIntegerPool> _integerPool;
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private static readonly object _poolLock;
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private static readonly Lock _poolLock = new();
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static SpirvGenerator()
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{
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_instructionPool = new(() => new SpvInstructionPool(), GeneratorPoolCount);
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_integerPool = new(() => new SpvLiteralIntegerPool(), GeneratorPoolCount);
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_poolLock = new object();
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}
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private const HelperFunctionsMask NeedsInvocationIdMask = HelperFunctionsMask.SwizzleAdd;
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