Commit Graph

4010 Commits

Author SHA1 Message Date
Isaac Marovitz 7f8d54d6dc Depth Clear 2024-12-23 21:29:33 -06:00
Isaac Marovitz 90e3899c23 Shitty Clears + Inline Buffer Improvements? 2024-12-23 21:29:24 -06:00
Isaac Marovitz 381f4ec091 FragmentOutputDepth Fixes 2024-12-23 21:29:20 -06:00
Isaac Marovitz b76f9105c8 Depth Sampler Fixes 2024-12-23 21:29:09 -06:00
Isaac Marovitz 486fd78eba Revert position changes 2024-12-23 21:29:06 -06:00
Isaac Marovitz 38385bad30 Nvm it should be in.position 2024-12-23 21:29:04 -06:00
Isaac Marovitz 27ece39dbe More shader fixes 2024-12-23 21:29:02 -06:00
Samuliak 7a6c7196c8 fix: incorrect layer count of texture view 2024-12-23 21:28:59 -06:00
Samuliak 765ca8e6c0 don't use mask on size query 2024-12-23 21:28:57 -06:00
Samuliak d5b98d6187 declare local memory 2024-12-23 21:28:51 -06:00
Samuliak 913f25b2a0 support multiple render targets & fix: incorrect texture name 2024-12-23 21:28:41 -06:00
Samuliak 5d0ae23a0b put render pipeline cache into a separate file 2024-12-23 21:28:38 -06:00
Samuliak dd5fb8bed9 implement pipeline cache 2024-12-23 21:28:36 -06:00
Isaac Marovitz 2316f30de1 Use return value of BeginRenderPass 2024-12-23 21:28:33 -06:00
Isaac Marovitz 96eea9de23 Cleanup 2024-12-23 21:28:31 -06:00
Samuliak 9c5917912b remove outdated comment 2024-12-23 21:28:29 -06:00
Isaac Marovitz efe575c9b2 Fix table 2024-12-23 21:28:27 -06:00
Isaac Marovitz ba4d6815ea Dont hardcode Vertex Format 2024-12-23 21:28:20 -06:00
Samuliak 9b99f55c4f style 2024-12-23 21:28:17 -06:00
Samuliak 5a6169b19d bring back inline updates for some state 2024-12-23 21:28:15 -06:00
Samuliak f30aa98ce5 fix: don't rebind pipeline unless dirty 2024-12-23 21:28:12 -06:00
Samuliak 149141594f don't bind null vertex buffers 2024-12-23 21:28:09 -06:00
Samuliak b5f15de64f mark state as dirty 2024-12-23 21:28:07 -06:00
Samuliak bc9a26bbf2 add todo notice 2024-12-23 21:28:04 -06:00
Samuliak f3d314104f don't end render pass when not neccessary 2024-12-23 21:28:01 -06:00
Isaac Marovitz 6324569dd2 Remove rebase garbage 2024-12-23 21:27:30 -06:00
Isaac Marovitz 2c474050f8 Be smart and use a bitmask not a list 2024-12-23 21:27:18 -06:00
Isaac Marovitz 46cc993f9a Cleanup 2024-12-23 21:27:15 -06:00
Isaac Marovitz c51c8bdae6 Fix Vertex Attributes in Wonder & Kirby 2024-12-23 21:27:13 -06:00
Isaac Marovitz 4f356b4117 Implement SetDepthClamp 2024-12-23 21:27:10 -06:00
Isaac Marovitz 15051d6e56 Implement SetBlendState 2024-12-23 21:27:08 -06:00
Isaac Marovitz 2587e1ff22 Be consistent with things that lack support 2024-12-23 21:27:06 -06:00
Isaac Marovitz 0d5292ff8c Ignore SetDepthMode 2024-12-23 21:27:04 -06:00
Isaac Marovitz 401ad1f983 Make Texture Volatile on dispose 2024-12-23 21:26:57 -06:00
Isaac Marovitz 3c1ef06151 Format 2024-12-23 21:26:49 -06:00
Isaac Marovitz 95af212cfc Fix present 2024-12-23 21:26:46 -06:00
Isaac Marovitz 4190abbbf5 Fix Depth/Stencil attachments 2024-12-23 21:25:27 -06:00
Isaac Marovitz c7b6e4cf80 Break everything :D 2024-12-23 21:25:24 -06:00
Isaac Marovitz 96d884a15b Clamp ScissorRect 2024-12-23 21:25:21 -06:00
Isaac Marovitz f79ebd1141 Set DepthAttachmentPixelFormat 2024-12-23 21:25:19 -06:00
Isaac Marovitz 7f65ec0b8c Set Depth Attachment Texture 2024-12-23 21:25:17 -06:00
Isaac Marovitz 824321c88a Clamp Viewport ZNear & ZFar 2024-12-23 21:25:08 -06:00
Samuliak 91d1bb6c08 format 2024-12-23 21:24:50 -06:00
Samuliak 22d3fa068d use 0 instead of undef 2024-12-23 21:24:45 -06:00
Samuliak d08218a809 fix: pass array index as an additional argument to sample 2024-12-23 21:24:42 -06:00
Samuliak b7414c1e4d don't declare samplers for separate textures 2024-12-23 21:24:40 -06:00
Samuliak a66ab905a9 don't hardcode texture type 2024-12-23 21:24:37 -06:00
Samuliak 2bef29b200 offset storage buffer bindings by 15 2024-12-23 21:24:35 -06:00
Samuliak 72eb47513c fix: incorrect abs instruction 2024-12-23 21:24:32 -06:00
Samuliak 6095f14646 add: vertex and instance id arguments 2024-12-23 21:24:29 -06:00