Commit Graph

3972 Commits

Author SHA1 Message Date
Samuliak 305a703d4a implement save and restore state system 2024-12-23 21:30:22 -06:00
Samuliak a2c0c11380 revert deferred clears 2024-12-23 21:30:02 -06:00
Samuliak 016df3b050 prepare for deferred clears 2024-12-23 21:29:58 -06:00
Samuliak 084b75a398 resolve merge conflicts 2024-12-23 21:29:56 -06:00
Isaac Marovitz 91aed4d0dd Rebase 2024-12-23 21:29:54 -06:00
Isaac Marovitz bea46ff9ce Cleanup + Format 2024-12-23 21:29:50 -06:00
Isaac Marovitz 58fb8564a8 Start Proper Dispose 2024-12-23 21:29:47 -06:00
Samuliak 94e077ca27 do texture barrier tiled 2024-12-23 21:29:44 -06:00
Samuliak a10b0230c3 do texture barrier 2024-12-23 21:29:42 -06:00
Samuliak c7dc9ba34e implement depth stencil cache 2024-12-23 21:29:40 -06:00
Isaac Marovitz ad4db6b242 Fix typo in SamplerType.TextureBuffer 2024-12-23 21:29:37 -06:00
Isaac Marovitz 11c596a18a Fix StoreActions & Don’t Clamp Scissor for Now 2024-12-23 21:29:35 -06:00
Isaac Marovitz 7f8d54d6dc Depth Clear 2024-12-23 21:29:33 -06:00
Isaac Marovitz 90e3899c23 Shitty Clears + Inline Buffer Improvements? 2024-12-23 21:29:24 -06:00
Isaac Marovitz 381f4ec091 FragmentOutputDepth Fixes 2024-12-23 21:29:20 -06:00
Isaac Marovitz b76f9105c8 Depth Sampler Fixes 2024-12-23 21:29:09 -06:00
Isaac Marovitz 486fd78eba Revert position changes 2024-12-23 21:29:06 -06:00
Isaac Marovitz 38385bad30 Nvm it should be in.position 2024-12-23 21:29:04 -06:00
Isaac Marovitz 27ece39dbe More shader fixes 2024-12-23 21:29:02 -06:00
Samuliak 7a6c7196c8 fix: incorrect layer count of texture view 2024-12-23 21:28:59 -06:00
Samuliak 765ca8e6c0 don't use mask on size query 2024-12-23 21:28:57 -06:00
Samuliak d5b98d6187 declare local memory 2024-12-23 21:28:51 -06:00
Samuliak 913f25b2a0 support multiple render targets & fix: incorrect texture name 2024-12-23 21:28:41 -06:00
Samuliak 5d0ae23a0b put render pipeline cache into a separate file 2024-12-23 21:28:38 -06:00
Samuliak dd5fb8bed9 implement pipeline cache 2024-12-23 21:28:36 -06:00
Isaac Marovitz 2316f30de1 Use return value of BeginRenderPass 2024-12-23 21:28:33 -06:00
Isaac Marovitz 96eea9de23 Cleanup 2024-12-23 21:28:31 -06:00
Samuliak 9c5917912b remove outdated comment 2024-12-23 21:28:29 -06:00
Isaac Marovitz efe575c9b2 Fix table 2024-12-23 21:28:27 -06:00
Isaac Marovitz ba4d6815ea Dont hardcode Vertex Format 2024-12-23 21:28:20 -06:00
Samuliak 9b99f55c4f style 2024-12-23 21:28:17 -06:00
Samuliak 5a6169b19d bring back inline updates for some state 2024-12-23 21:28:15 -06:00
Samuliak f30aa98ce5 fix: don't rebind pipeline unless dirty 2024-12-23 21:28:12 -06:00
Samuliak 149141594f don't bind null vertex buffers 2024-12-23 21:28:09 -06:00
Samuliak b5f15de64f mark state as dirty 2024-12-23 21:28:07 -06:00
Samuliak bc9a26bbf2 add todo notice 2024-12-23 21:28:04 -06:00
Samuliak f3d314104f don't end render pass when not neccessary 2024-12-23 21:28:01 -06:00
Isaac Marovitz 6324569dd2 Remove rebase garbage 2024-12-23 21:27:30 -06:00
Isaac Marovitz 2c474050f8 Be smart and use a bitmask not a list 2024-12-23 21:27:18 -06:00
Isaac Marovitz 46cc993f9a Cleanup 2024-12-23 21:27:15 -06:00
Isaac Marovitz c51c8bdae6 Fix Vertex Attributes in Wonder & Kirby 2024-12-23 21:27:13 -06:00
Isaac Marovitz 4f356b4117 Implement SetDepthClamp 2024-12-23 21:27:10 -06:00
Isaac Marovitz 15051d6e56 Implement SetBlendState 2024-12-23 21:27:08 -06:00
Isaac Marovitz 2587e1ff22 Be consistent with things that lack support 2024-12-23 21:27:06 -06:00
Isaac Marovitz 0d5292ff8c Ignore SetDepthMode 2024-12-23 21:27:04 -06:00
Isaac Marovitz 401ad1f983 Make Texture Volatile on dispose 2024-12-23 21:26:57 -06:00
Isaac Marovitz 3c1ef06151 Format 2024-12-23 21:26:49 -06:00
Isaac Marovitz 95af212cfc Fix present 2024-12-23 21:26:46 -06:00
Isaac Marovitz 4190abbbf5 Fix Depth/Stencil attachments 2024-12-23 21:25:27 -06:00
Isaac Marovitz c7b6e4cf80 Break everything :D 2024-12-23 21:25:24 -06:00