Commit Graph

4055 Commits

Author SHA1 Message Date
Isaac Marovitz a42c66e6d5 Sample LOD Level 2024-12-23 21:33:01 -06:00
Isaac Marovitz 8be6b671b8 Fix FragmentOutputColor Type 2024-12-23 21:32:59 -06:00
Isaac Marovitz 2e99df371f Stencil Ref Value 2024-12-23 21:32:56 -06:00
Isaac Marovitz ac8af32744 Stencil Fixes 2024-12-23 21:32:54 -06:00
Isaac Marovitz a58568d036 RenderTargetColorMasks 2024-12-23 21:32:52 -06:00
Isaac Marovitz 7ed45d12db Make dotnet format happy 2024-12-23 21:32:50 -06:00
SamoZ256 505f830556 Zero vertex buffer (#17)
* cast src size to float

* implement zero buffers
2024-12-23 21:32:47 -06:00
Isaac Marovitz 43ad627d4f Implement Texture CopyTo 2024-12-23 21:32:45 -06:00
Isaac Marovitz c5cca8a1a3 Cleanup present 2024-12-23 21:32:43 -06:00
Isaac Marovitz f7941a0a8b Metal: Advanced Present (#6)
* Initial DrawTexture support & Advanced Present

* TODO: Get Scissors Working

* Chnage scissor state management

* Rebase problems…

* Rebase fixes again

* Update DrawTexture + Fix Topology

* Fix flipping

* Add clear action support

* Cleanup
2024-12-23 21:32:40 -06:00
SamoZ256 6cc4d46e8c Clone the state & flip viewport vertically (#16)
* implement texture get data

* reset all state before blit & clone state

* format

* support blit regions

* implement source region for blit

* replace bottom with top

* account for 0 size

* support image flipping

* revert presentation fixes & y flip

* revert

* flip viewport vertically

* switch face winding

* comment

* use SetBytes for texture clear

* implement missing compute builtins

* change storage and texture buffer alignment

* correct compute builtins

* don't use nullable for textures and samplers

* remove incorrect texture get data implementation

* Cleanup IntPtrs

---------

Co-authored-by: Isaac Marovitz <isaacryu@icloud.com>
2024-12-23 21:32:34 -06:00
SamoZ256 18b852e05d Fix Scott Pilgrim (#15)
* check for null vertex functions

* format

* Format

---------

Co-authored-by: Isaac Marovitz <isaacryu@icloud.com>
2024-12-23 21:32:02 -06:00
Isaac Marovitz 41e6a04a23 Suppress GC Finalize on StateCache 2024-12-23 21:31:59 -06:00
Isaac Marovitz 881ab59177 Use Stack instead of List 2024-12-23 21:31:57 -06:00
Isaac Marovitz 327c1576f7 Whitespace formatting 2024-12-23 21:31:54 -06:00
Samuliak 60ece6d9a1 dispose all temporary buffers 2024-12-23 21:31:52 -06:00
Samuliak 58b42a1143 dispose temporary metal buffer 2024-12-23 21:31:47 -06:00
Samuliak 3be47ae4a9 dispose drawable texture view 2024-12-23 21:31:41 -06:00
Samuliak 6ab989ac54 implement texture get data 2024-12-23 21:31:36 -06:00
Samuliak 9f01cce95f fix: don't dispose stencil state before using 2024-12-23 21:31:30 -06:00
Samuliak 0abbbdc277 allow null depth stencil render targets 2024-12-23 21:31:28 -06:00
Samuliak eb7ec713ec reset certain state before doing blit or clear 2024-12-23 21:31:26 -06:00
Samuliak d5437f3dbf reset viewport before blit 2024-12-23 21:31:24 -06:00
Samuliak 1c4e527ac2 dispose encoder state manager 2024-12-23 21:31:01 -06:00
Samuliak af341f88df dispose all objects in encoder state manager 2024-12-23 21:30:58 -06:00
Samuliak 1ff81393be dispose caches 2024-12-23 21:30:55 -06:00
Samuliak 2cb5265c8e warn about barriers 2024-12-23 21:30:53 -06:00
Samuliak 78553f31d9 do memory barriers 2024-12-23 21:30:50 -06:00
Samuliak 60084f826e remove useless parameters 2024-12-23 21:30:48 -06:00
Samuliak 280efb2ed6 set the inline state after restoring state 2024-12-23 21:30:46 -06:00
Samuliak 14607f4471 make states private 2024-12-23 21:30:41 -06:00
Samuliak fd4fe01348 fix: incorrect merge stuff 2024-12-23 21:30:39 -06:00
Samuliak 8f91b556af don't interrupt render pass before color clear 2024-12-23 21:30:29 -06:00
Samuliak 305a703d4a implement save and restore state system 2024-12-23 21:30:22 -06:00
Samuliak a2c0c11380 revert deferred clears 2024-12-23 21:30:02 -06:00
Samuliak 016df3b050 prepare for deferred clears 2024-12-23 21:29:58 -06:00
Samuliak 084b75a398 resolve merge conflicts 2024-12-23 21:29:56 -06:00
Isaac Marovitz 91aed4d0dd Rebase 2024-12-23 21:29:54 -06:00
Isaac Marovitz bea46ff9ce Cleanup + Format 2024-12-23 21:29:50 -06:00
Isaac Marovitz 58fb8564a8 Start Proper Dispose 2024-12-23 21:29:47 -06:00
Samuliak 94e077ca27 do texture barrier tiled 2024-12-23 21:29:44 -06:00
Samuliak a10b0230c3 do texture barrier 2024-12-23 21:29:42 -06:00
Samuliak c7dc9ba34e implement depth stencil cache 2024-12-23 21:29:40 -06:00
Isaac Marovitz ad4db6b242 Fix typo in SamplerType.TextureBuffer 2024-12-23 21:29:37 -06:00
Isaac Marovitz 11c596a18a Fix StoreActions & Don’t Clamp Scissor for Now 2024-12-23 21:29:35 -06:00
Isaac Marovitz 7f8d54d6dc Depth Clear 2024-12-23 21:29:33 -06:00
Isaac Marovitz 90e3899c23 Shitty Clears + Inline Buffer Improvements? 2024-12-23 21:29:24 -06:00
Isaac Marovitz 381f4ec091 FragmentOutputDepth Fixes 2024-12-23 21:29:20 -06:00
Isaac Marovitz b76f9105c8 Depth Sampler Fixes 2024-12-23 21:29:09 -06:00
Isaac Marovitz 486fd78eba Revert position changes 2024-12-23 21:29:06 -06:00